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5/16更新

将Hug互动改成Touch, 将Rotate互动改成Shake
Jees 3 weeks ago
parent
commit
91f6d46598

+ 6 - 6
Assets/Resources/Data/languages.json

@@ -637,17 +637,17 @@
                 "en": "Bark",
                 "zh-cn": "叫"
             },
-            "Hug": {
-                "en": "Hug",
-                "zh-cn": "抱抱"
+            "Touch": {
+                "en": "Touch",
+                "zh-cn": "触摸"
             },
             "Death": {
                 "en": "Play dead",
                 "zh-cn": "打滚"
             },
-            "Rotate": {
-                "en": "Rotate",
-                "zh-cn": "转圈"
+            "Shake": {
+                "en": "Shake",
+                "zh-cn": "摇晃"
             }
         },
         "message":{

+ 2 - 15
Assets/Resources/Status/StatusController.cs

@@ -166,19 +166,6 @@ public class StatusController : MonoBehaviour
         TimeSpan ts = System.DateTime.Now - puppy.brithday;
         ageValueLabel.text = ts.Days.ToString();
 
-        //根据狗的数量添加选择球
-        //int puppyQty = UserProperty.dogs.Count;
-        //VisualTreeAsset selectBall = Resources.Load<VisualTreeAsset>("Status/SelectBall");
-        //// 这里将VisualTreeAsset转换成VisualElement类型
-        //VisualElement uiDocument = selectBall.CloneTree();
-        //VisualElement[] selectBalls = new VisualElement[puppyQty];
-        //for (int i = 0; i<puppyQty; i++)
-        //{
-        //    selectBalls[i] = uiDocument;
-        //    selectElement.Add(selectBalls[i]);
-        //}
-        // todo 设置selectBall颜色对应选择
-
     }
     void LabelLanguageSetting()
     {
@@ -224,7 +211,7 @@ public class StatusController : MonoBehaviour
         }
         if (puppy.commandShake)
         {
-            summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Rotate", EnviromentSetting.languageCode });
+            summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Shake", EnviromentSetting.languageCode });
             summary += ", ";
         }
         if (puppy.commandLieDown)
@@ -234,7 +221,7 @@ public class StatusController : MonoBehaviour
         }
         if (puppy.commandTouch)
         {
-            summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Hug", EnviromentSetting.languageCode });
+            summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Touch", EnviromentSetting.languageCode });
             summary += ", ";
         }
         if (puppy.commandDeath)

+ 2 - 2
Assets/Scripts/Home/HomeController.cs

@@ -161,11 +161,11 @@ public class HomeController : MonoBehaviour
                             int random = UnityEngine.Random.Range(0, 100);
                             if (GameTool.IntBetween(0, 20, random) && !dog.dogProperty.commandShake)
                             {
-                                trainingContent = "commandRotate";
+                                trainingContent = "commandShake";
                             }
                             else if (GameTool.IntBetween(20, 40, random) && !dog.dogProperty.commandTouch)
                             {
-                                trainingContent = "commandHug";
+                                trainingContent = "commandTouch";
                             }
                             else if (GameTool.IntBetween(40, 60, random) && !dog.dogProperty.commandDeath)
                             {