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@@ -166,19 +166,6 @@ public class StatusController : MonoBehaviour
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TimeSpan ts = System.DateTime.Now - puppy.brithday;
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ageValueLabel.text = ts.Days.ToString();
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- //根据狗的数量添加选择球
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- //int puppyQty = UserProperty.dogs.Count;
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- //VisualTreeAsset selectBall = Resources.Load<VisualTreeAsset>("Status/SelectBall");
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- //// 这里将VisualTreeAsset转换成VisualElement类型
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- //VisualElement uiDocument = selectBall.CloneTree();
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- //VisualElement[] selectBalls = new VisualElement[puppyQty];
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- //for (int i = 0; i<puppyQty; i++)
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- //{
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- // selectBalls[i] = uiDocument;
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- // selectElement.Add(selectBalls[i]);
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- //}
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- // todo 设置selectBall颜色对应选择
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-
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}
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void LabelLanguageSetting()
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{
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@@ -224,7 +211,7 @@ public class StatusController : MonoBehaviour
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}
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if (puppy.commandShake)
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{
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- summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Rotate", EnviromentSetting.languageCode });
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+ summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Shake", EnviromentSetting.languageCode });
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summary += ", ";
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}
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if (puppy.commandLieDown)
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@@ -234,7 +221,7 @@ public class StatusController : MonoBehaviour
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}
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if (puppy.commandTouch)
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{
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- summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Hug", EnviromentSetting.languageCode });
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+ summary += GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "statusUI", "command", "Touch", EnviromentSetting.languageCode });
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summary += ", ";
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}
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if (puppy.commandDeath)
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