using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /* 本文件中包含2各类文件 * UserProperty用于保存用户游戏中的相关数据 * GameRunningData 保存游戏中全局的数据 */ public static class UserProperty { // Start is called before the first frame update public static string userId; public static string name = "任天堂"; public static int coin = 1005; public static string email, mobile, level; public static bool isRegUser = false; //public static Dictionary foods = new(); //public static Dictionary toys = new(); //public static Dictionary others = new(); public static Dictionary> itemStocks; // 这里dict string对应的是物品大类food, toy, other public static List dogs = new(); } // string id 表示具体的物品id,如food_00001 // qty 表示数量 public class ItemStock { public string id; public int qty; public ItemStock(string id, int qty) { this.id = id; this.qty = qty; } } // 游戏运行中的数据 public static class GameRunningData { public static string focusDogId = null; // 游戏中目前游玩的dog id。 }