using UnityEngine; public class TestSetup : MonoBehaviour { void Awake() { // 初始化狗数据用于测试 DogProperty puppy = new DogProperty(); UserProperty.dogs.Add(puppy); if (EnviromentSetting.languageData == null) { EnviromentController.InitialGameEnviroment(); } } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame // void Update() // { // } }