using System.Collections; using System.Collections.Generic; using UnityEngine; public class PoliceSiren : MonoBehaviour { public GameObject blueLight, redLight; public bool isSirenOn; public float colorInterval; private float timer; private MeshRenderer mr; private Shader defShader, unlitShader; private void Start() { mr = GetComponent(); defShader = Shader.Find("Standard"); unlitShader = Shader.Find("Unlit/Color"); } private void Update() { if (isSirenOn) { if(timer > colorInterval) { // index 3 : blue, index 4 : red bool isBlueUnlit = mr.materials[3].shader == unlitShader; blueLight.SetActive(!isBlueUnlit); redLight.SetActive(isBlueUnlit); mr.materials[3].shader = isBlueUnlit ? defShader : unlitShader; mr.materials[4].shader = isBlueUnlit ? unlitShader : defShader; timer = 0; } timer += Time.deltaTime; } } }