using Cinemachine; using UnityEngine; using UnityEngine.UIElements; /* 第一次创建狗的时候选择创建或者是领养 */ public class CreateOrAdopt : MonoBehaviour { private Label message; private Button create, adopt; GameObject canvasPlaceholder, initDogCanvas, CreateAdoptCanvas; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { var root = GetComponent().rootVisualElement; message = root.Q