using System; using System.Collections.Generic; /* 本文件包含EnviromentSetting 主要功能上游戏运行环境设定 */ public static class EnviromentSetting { // 服务器ip 正式发布需要替换掉ip public static string serverIP = "http://101.34.23.118"; //language.json读取和存放 public static string langFilePath = "Data/languages"; public static Dictionary languageData = null; // access Token public static string accessToken; public static DateTime accessTokenReceivedTime; // 不需要access Token的请求 public static string[] accessTokenWhiteList = { "/api/login/token/", "/api/game/quick_start/", "/api/login/" }; //系统语言 default=en public static string languageCode = "en"; //操作系统 public static string platform = "NA"; // Unity Unique Id public static string UUID = null; // 项目版本 public static string version; // 狗的数据库 public static string dogDBFilePath = "Data/dogDB"; public static DogBreed[] dogBreeds; // 最大狗的数量 public static int maxDogQty = 3; // 运行环境 public static string runEnv = "Release"; // NA, Dev, Release // 语音识别通过分数 public static float voiceRecognitionScore = 0.6f; public static float interactTimeoutSec = 10f; // 交互超时 }