using System; using UnityEngine; using UnityEngine.SceneManagement; public class TestSetup : MonoBehaviour { void Awake() { if (SceneManager.GetActiveScene().name == "Bathroom") { // 初始化狗数据用于测试 DogProperty puppy = new DogProperty(); puppy.d_id = "043341045"; UserProperty.dogs.Clear(); UserProperty.dogs.Add(puppy); UserProperty.userId = "JTYNZP9O"; EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E"; EnviromentSetting.accessTokenReceivedTime = DateTime.Now; GameData.bathItemId = "other_00001"; } if (SceneManager.GetActiveScene().name == "Home") { // 初始化狗数据用于测试 //DogProperty puppy = new DogProperty(); //UserProperty.dogs.Clear(); //UserProperty.dogs.Add(puppy); UserProperty.food.Clear(); UserProperty.toy.Clear(); UserProperty.other.Clear(); UserProperty.food.Add("food_00001", 10); UserProperty.food.Add("food_00002", 20); UserProperty.food.Add("food_00003", 30); UserProperty.toy.Add("toy_00001", 1); UserProperty.food.Add("water_00001", 999); UserProperty.food.Add("water_00002", 33); UserProperty.other.Add("other_00001", 3); } if (SceneManager.GetActiveScene().name == "Playground") { // 初始化狗数据用于测试 //DogProperty puppy = new DogProperty(); //UserProperty.dogs.Clear(); //UserProperty.dogs.Add(puppy); //UserProperty.food.Clear(); //UserProperty.toy.Clear(); //UserProperty.food.Add("food_00001", 10); //UserProperty.food.Add("food_00002", 20); //UserProperty.food.Add("food_00003", 30); //UserProperty.toy.Add("toy_00001", 1); //UserProperty.food.Add("water_00001", 999); //UserProperty.food.Add("water_00002", 33); } if (EnviromentSetting.languageData == null) { EnviromentController.InitialGameEnviroment(); } } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { if (SceneManager.GetActiveScene().name == "Login") { PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8"); DateTime now = DateTime.Now; DateTime oneHourAgo = now.AddHours(-1); PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString()); // PlayerPrefs.DeleteAll(); } //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken")); } // Update is called once per frame // void Update() // { // } }