using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /* 本文件中包含2各类文件 * UserProperty用于保存用户游戏中的相关数据 * GameRunningData 保存游戏中全局的数据 */ [System.Serializable] public static class UserProperty { // Start is called before the first frame update public static string userId; public static string name = "任天堂"; public static int coin = 1005; public static string email, mobile, level; public static bool isRegUser = false; public static int advWatchTimes = 0; // 记录用户当天一共看过几次广告 //public static List food = new(); //public static List toy = new(); //public static List other = new(); // 这里dict string对应的是物品大类food, toy, other public static Dictionary food = new(); public static Dictionary toy = new(); public static Dictionary other = new(); public static List dogs = new(); public static string dogNames() { // 获取狗名字列表 List dogNameList = new List(); foreach (var dog in UserProperty.dogs) { dogNameList.Add(dog.dog_name); } string dogNames = string.Join(", ", dogNameList); return dogNames; } } // 待删除代码,废弃 // string id 表示具体的物品id,如food_00001 // qty 表示数量 public class Item { public string id; public int qty; public Item(string id, int qty) { this.id = id; this.qty = qty; } }