using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DogProperty { // Start is called before the first frame update public static string name = "小泥鳅"; public static int gender = 1; public static String breed = "Huskey"; public static DateTime brithday = new DateTime(2023, 1, 1, 12, 0, 0); public static int satiety = 50; public static int happiness = 50; public static int stamina = 50; public static int thirsty = 50; public static int healthy = 50; public static int clean = 50; public static int curiosity = 50; public static int iq = 50; public static int runSpeed = 50; public static int JumpHeight = 50; public static int liveliness = 50; public static int agility = 50; public static int obesity = 50; public static int intimate = 50; public static int friendly = 50; public static int Obedience = 50; public static int friendlyToHost = 50; public static int friendlyToStranger = 50; public static int friendlyToOtherSSDog = 50; public static int friendlyToOtherDSDog = 50; public static int frisbeeSkill = 50; public static int ballSkill = 50; public static int AIName = 50; public static int AISit = 50; public static int AILieDown = 50; public static int AIRotate = 50; }