using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text.Json; using UnityEditorInternal; public static class EnviromentSetting { // 服务器ip public const string serverIp = "http://101.34.23.118"; //language.json读取 public static string filePath = "Assets/Resources/Data/languages.json"; public static Dictionary languageData = new(); //系统语言 public static string languageCode = "en"; //操作系统 public static string platform = "NA"; // Unity Unique Id public static string uniqueId = string.Empty; }