using Unity.Mathematics; using UnityEngine; /* 用来控制飞盘自动旋转的功能 * 这个脚本可以附加到飞盘对象上,使其在游戏中自动旋转 */ public class FrisbeeRotateController : MonoBehaviour { public float rotationSpeed = 0f; // 旋转速度,单位为度/秒 // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { // 计算每帧旋转的角度 float rotationAmount = rotationSpeed * Time.deltaTime; // 应用旋转 transform.Rotate(0, 0, rotationAmount, Space.Self); } }