using System; using UnityEngine; using UnityEngine.SceneManagement; public class TestSetup : MonoBehaviour { void Awake() { if (SceneManager.GetActiveScene().name == "Bathroom") { // 初始化狗数据用于测试 //DogProperty puppy = new DogProperty(); //puppy.d_id = "043341045"; //UserProperty.dogs.Clear(); //UserProperty.dogs.Add(puppy); //UserProperty.userId = "JTYNZP9O"; //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E"; //EnviromentSetting.accessTokenReceivedTime = DateTime.Now; //GameData.bathItemId = "other_00001"; } if (SceneManager.GetActiveScene().name == "Home") { // 初始化狗数据用于测试 //DogProperty puppy = new DogProperty(); //UserProperty.dogs.Clear(); //UserProperty.dogs.Add(puppy); //UserProperty.food.Clear(); //UserProperty.toy.Clear(); //UserProperty.other.Clear(); //UserProperty.food.Add("food_00001", 10); //UserProperty.food.Add("food_00002", 20); //UserProperty.food.Add("food_00003", 30); //UserProperty.toy.Add("toy_00001", 1); //UserProperty.food.Add("water_00001", 999); //UserProperty.food.Add("water_00002", 33); //UserProperty.other.Add("other_00001", 3); //UserProperty.dogs.RemoveAt(1); //UserProperty.dogs[0].voiceCall = 0; //EnviromentSetting.maxDogQty = 2; // 测试狗的数量 } if (SceneManager.GetActiveScene().name == "Playground") { // 初始化狗数据用于测试 //DogProperty puppy = new DogProperty(); //UserProperty.dogs.Clear(); //UserProperty.dogs.Add(puppy); //UserProperty.food.Clear(); //UserProperty.toy.Clear(); //UserProperty.food.Add("food_00001", 10); //UserProperty.food.Add("food_00002", 20); //UserProperty.food.Add("food_00003", 30); //UserProperty.toy.Add("toy_00001", 1); //UserProperty.food.Add("water_00001", 999); //UserProperty.food.Add("water_00002", 33); //UserProperty.userId = "JTYNZP9O"; //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E"; //EnviromentSetting.accessTokenReceivedTime = DateTime.Now; } if (EnviromentSetting.languageData == null) { EnviromentController.InitialGameEnviroment(); } } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { if (SceneManager.GetActiveScene().name == "Login") { //PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8"); //DateTime now = DateTime.Now; //DateTime oneHourAgo = now.AddHours(-1); //PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString()); PlayerPrefs.DeleteAll(); // EnviromentSetting.languageCode = "en"; } //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken")); } // Update is called once per frame // void Update() // { // } }