using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DogProperty { // Start is called before the first frame update public string name = "小泥鳅"; public int gender = 1; public String breed = "Huskey"; public DateTime brithday = new(2023, 1, 1, 12, 0, 0); public int satiety = 15; public int happiness = 50; public int stamina = 29; public int thirsty = 8; public int healthy = 7; public int clean = 21; public int curiosity = 50; public int iq = 50; public int runSpeed = 50; public int JumpHeight = 50; public int liveliness = 50; public int agility = 50; public int obesity = 75; public int intimate = 50; public int friendly = 50; public int Obedience = 50; public int friendlyToHost = 50; public int friendlyToStranger = 50; public int friendlyToOtherSSDog = 50; public int friendlyToOtherDSDog = 50; public int frisbeeSkill = 50; public int ballSkill = 50; public int AIName = 50; public int AISit = 50; public int AILieDown = 50; public int AIRotate = 50; }