using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; using System.IO; using UnityEngine.Networking; using System; public class EnviromentController : MonoBehaviour { // Start is called before the first frame update void Start() { // 读取language.json string filePath = EnviromentSetting.filePath; string json = File.ReadAllText(filePath); //json = Regex.Replace(json, @"[\r\n]", ""); EnviromentSetting.languageData = JsonConvert.DeserializeObject>(json); // 读取系统语言 string systemLanguage = Application.systemLanguage.ToString(); if (systemLanguage == "ChineseSimplified") { EnviromentSetting.languageCode = "zh-cn"; } // 默认语言为en // 读取操作系统,unique Id EnviromentSetting.platform = Application.platform.ToString(); EnviromentSetting.UUID = SystemInfo.deviceUniqueIdentifier; // todo 开发代码,加载狗的信息,以后要移到ProgressBar页面 DogProperty puppy_1 = new(); EnviromentSetting.InitialPuppies(puppy_1); } // Update is called once per frame //void Update() //{ //} }