TestSetup.cs 3.5 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. public class TestSetup : MonoBehaviour
  5. {
  6. void Awake()
  7. {
  8. if (SceneManager.GetActiveScene().name == "Bathroom")
  9. {
  10. // 初始化狗数据用于测试
  11. //DogProperty puppy = new DogProperty();
  12. //puppy.d_id = "043341045";
  13. //UserProperty.dogs.Clear();
  14. //UserProperty.dogs.Add(puppy);
  15. //UserProperty.userId = "JTYNZP9O";
  16. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  17. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  18. //GameData.bathItemId = "other_00001";
  19. }
  20. if (SceneManager.GetActiveScene().name == "Home")
  21. {
  22. // 初始化狗数据用于测试
  23. //DogProperty puppy = new DogProperty();
  24. //UserProperty.dogs.Clear();
  25. //UserProperty.dogs.Add(puppy);
  26. //UserProperty.food.Clear();
  27. //UserProperty.toy.Clear();
  28. //UserProperty.other.Clear();
  29. //UserProperty.food.Add("food_00001", 10);
  30. //UserProperty.food.Add("food_00002", 20);
  31. //UserProperty.food.Add("food_00003", 30);
  32. //UserProperty.toy.Add("toy_00001", 1);
  33. //UserProperty.food.Add("water_00001", 999);
  34. //UserProperty.food.Add("water_00002", 33);
  35. //UserProperty.other.Add("other_00001", 3);
  36. UserProperty.dogs.RemoveAt(1);
  37. UserProperty.dogs[0].voiceCall = 0;
  38. }
  39. if (SceneManager.GetActiveScene().name == "Playground")
  40. {
  41. // 初始化狗数据用于测试
  42. //DogProperty puppy = new DogProperty();
  43. //UserProperty.dogs.Clear();
  44. //UserProperty.dogs.Add(puppy);
  45. //UserProperty.food.Clear();
  46. //UserProperty.toy.Clear();
  47. //UserProperty.food.Add("food_00001", 10);
  48. //UserProperty.food.Add("food_00002", 20);
  49. //UserProperty.food.Add("food_00003", 30);
  50. //UserProperty.toy.Add("toy_00001", 1);
  51. //UserProperty.food.Add("water_00001", 999);
  52. //UserProperty.food.Add("water_00002", 33);
  53. //UserProperty.userId = "JTYNZP9O";
  54. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  55. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  56. }
  57. if (EnviromentSetting.languageData == null)
  58. {
  59. EnviromentController.InitialGameEnviroment();
  60. }
  61. }
  62. // Start is called once before the first execution of Update after the MonoBehaviour is created
  63. void Start()
  64. {
  65. if (SceneManager.GetActiveScene().name == "Login")
  66. {
  67. PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
  68. DateTime now = DateTime.Now;
  69. DateTime oneHourAgo = now.AddHours(-1);
  70. PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
  71. //PlayerPrefs.DeleteAll();
  72. //EnviromentSetting.languageCode = "en";
  73. }
  74. //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken"));
  75. }
  76. // Update is called once per frame
  77. // void Update()
  78. // {
  79. // }
  80. }