Unity.Postprocessing.Runtime.Player.csproj 63 KB

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  906. <Reference Include="System.Xml.Linq">
  907. <HintPath>D:\Program Files\Unity\6000.0.29f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
  908. <Private>False</Private>
  909. </Reference>
  910. <Reference Include="System.Xml.Serialization">
  911. <HintPath>D:\Program Files\Unity\6000.0.29f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
  912. <Private>False</Private>
  913. </Reference>
  914. <Reference Include="UnityEngine.UI">
  915. <HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
  916. <Private>False</Private>
  917. </Reference>
  918. </ItemGroup>
  919. <ItemGroup>
  920. </ItemGroup>
  921. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  922. <Target Name="GenerateTargetFrameworkMonikerAttribute" />
  923. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  924. Other similar extension points exist, see Microsoft.Common.targets.
  925. <Target Name="BeforeBuild">
  926. </Target>
  927. <Target Name="AfterBuild">
  928. </Target>
  929. -->
  930. </Project>