UserInfoController.cs 10 KB

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  1. using Newtonsoft.Json;
  2. using System.Collections.Generic;
  3. using System.Net.Mail;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. using UnityEngine.UIElements;
  7. /* 这个controller用来控制用户修改注册信息代码
  8. * 本文件大量代码从RegisterUIController.cs复制过来,任何修复需要同时考虑同步
  9. */
  10. public class UserInfoController : MonoBehaviour
  11. {
  12. private TextField userName, password, mobile, email;
  13. private Button confirm, cancel, logout, deleteAccount;
  14. private Label errorMsgLabel;
  15. private VisualElement feedback;
  16. private string errorText = null; // 错误信息汇总
  17. private string deleteAlertMsg;
  18. private Dictionary<string, string> errorMessageDict = new();
  19. // Start is called once before the first execution of Update after the MonoBehaviour is created
  20. void OnEnable()
  21. {
  22. var root = GetComponent<UIDocument>().rootVisualElement;
  23. userName = root.Q<TextField>("name");
  24. password = root.Q<TextField>("password");
  25. mobile = root.Q<TextField>("mobile");
  26. email = root.Q<TextField>("email");
  27. confirm = root.Q<VisualElement>("confirmArea").Q<Button>("confirm");
  28. cancel = root.Q<VisualElement>("confirmArea").Q<Button>("cancel");
  29. errorMsgLabel = root.Q<Label>("error_msg");
  30. logout = root.Q<Button>("logout");
  31. deleteAccount = root.Q<Button>("delete_account");
  32. feedback = root.Q<VisualElement>("feedback");
  33. logout.clicked += LogoutClick;
  34. confirm.clicked += ConfirmClick;
  35. cancel.clicked += CancelClick;
  36. errorMessageDict.Clear();
  37. InitSetting();
  38. UserInfoLoad();
  39. feedback.RegisterCallback<ClickEvent>(ev => FeedbackClick());
  40. }
  41. // Update is called once per frame
  42. //void Update()
  43. //{
  44. //}
  45. // 绑定confirm按键按下事件
  46. void ConfirmClick()
  47. {
  48. Debug.Log("User info update page confirm btn clicked.");
  49. if (ContentCheckBeforePost())
  50. {
  51. // POST数据到服务器
  52. string url = "/api/user/update/";
  53. Dictionary<string, string> formData = new();
  54. WWWForm form = new();
  55. form.AddField("UUID", EnviromentSetting.UUID);
  56. form.AddField("mobile_number", mobile.text);
  57. form.AddField("email", email.text);
  58. form.AddField("password", password.text);
  59. form.AddField("user_name", userName.text);
  60. form.AddField("user_id", UserProperty.userId);
  61. form.AddField("client_language", EnviromentSetting.languageCode);
  62. StartCoroutine(WebController.PostRequest(url, form, callback: ConfirmClickCallback));
  63. }
  64. }
  65. void ConfirmClickCallback(string json)
  66. {
  67. // TODO 等返回信息确认后,验证逻辑
  68. var data = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
  69. if (data != null && data["status"].ToString() == "success")
  70. {
  71. UserProperty.name = data["user_name"].ToString();
  72. UserProperty.mobile = data["mobile_number"].ToString();
  73. UserProperty.email = data["email"].ToString();
  74. Debug.Log("Updated user id: " + data["user_id"].ToString());
  75. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "update_user_info_success", EnviromentSetting.languageCode });
  76. MessageBoxController.ShowMessage(msg, CancelClick);
  77. }
  78. else if (data != null && data["status"].ToString() == "error")
  79. {
  80. // 更新用户信息失败
  81. errorText = string.Empty; // 清空
  82. if (data["message"].ToString() == "duplicated mobile phone")
  83. {
  84. errorText += errorMessageDict["duplicated_mobile"];
  85. errorText += "<br>";
  86. }
  87. if (data["message"].ToString() == "duplicated email")
  88. {
  89. errorText += errorMessageDict["duplicated_email"];
  90. errorText += "<br>";
  91. }
  92. errorMsgLabel.text = errorText;
  93. }
  94. }
  95. // 绑定取消按键,关闭用户信息更新菜单
  96. void CancelClick()
  97. {
  98. var uiPlaceholder = GameObject.Find("UI Placeholder");
  99. if (uiPlaceholder != null)
  100. {
  101. var thisUI = uiPlaceholder.transform.Find("User Info").gameObject;
  102. var vamUI = uiPlaceholder.transform.Find("VoiceAndMenu").gameObject;
  103. thisUI.SetActive(false);
  104. vamUI.SetActive(true);
  105. }
  106. }
  107. void FeedbackClick()
  108. {
  109. var uiPlaceholder = GameObject.Find("UI Placeholder");
  110. if (uiPlaceholder != null)
  111. {
  112. var FeedbackUI = uiPlaceholder.transform.Find("Feedback").gameObject;
  113. var UserInfoUI = uiPlaceholder.transform.Find("User Info").gameObject;
  114. FeedbackUI.SetActive(true);
  115. UserInfoUI.SetActive(false);
  116. }
  117. }
  118. // 初始化语言和显示设定
  119. void InitSetting()
  120. {
  121. // 设置 shopping UI界面里面label和按键的语言显示
  122. string textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "confirm", EnviromentSetting.languageCode });
  123. confirm.text = textValue;
  124. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "cancel", EnviromentSetting.languageCode });
  125. cancel.text = textValue;
  126. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "name", EnviromentSetting.languageCode });
  127. userName.label = textValue;
  128. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "password", EnviromentSetting.languageCode });
  129. password.label = textValue;
  130. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "mobile", EnviromentSetting.languageCode });
  131. mobile.label = textValue;
  132. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "email", EnviromentSetting.languageCode });
  133. email.label = textValue;
  134. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "duplicated_mobile", EnviromentSetting.languageCode });
  135. errorMessageDict.Add("duplicated_mobile", textValue);
  136. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "user_name_is_empty", EnviromentSetting.languageCode });
  137. errorMessageDict.Add("user_name_is_empty", textValue);
  138. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "password_too_short", EnviromentSetting.languageCode });
  139. errorMessageDict.Add("password_too_short", textValue);
  140. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "mobile_is_empty", EnviromentSetting.languageCode });
  141. errorMessageDict.Add("mobile_is_empty", textValue);
  142. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "email_is_empty", EnviromentSetting.languageCode });
  143. errorMessageDict.Add("email_is_empty", textValue);
  144. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "email_format_wrong", EnviromentSetting.languageCode });
  145. errorMessageDict.Add("email_format_wrong", textValue);
  146. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "duplicated_email", EnviromentSetting.languageCode });
  147. errorMessageDict.Add("duplicated_email", textValue);
  148. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "logout", EnviromentSetting.languageCode });
  149. logout.text = textValue;
  150. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "delete_account", EnviromentSetting.languageCode });
  151. deleteAccount.text = textValue;
  152. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "logout", EnviromentSetting.languageCode });
  153. logout.text = textValue;
  154. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "alert_message", "delete_account", EnviromentSetting.languageCode });
  155. deleteAlertMsg = textValue;
  156. }
  157. // 清空TextField 内容
  158. void UserInfoLoad()
  159. {
  160. userName.value = UserProperty.name;
  161. //password.value = string.Empty;
  162. mobile.value = UserProperty.mobile;
  163. email.value = UserProperty.email;
  164. errorMsgLabel.text = string.Empty;
  165. }
  166. void LogoutClick()
  167. {
  168. PlayerPrefs.DeleteAll();
  169. SceneManager.LoadScene("Login");
  170. }
  171. #region 格式检测
  172. // POST之前的输入内容检测
  173. private bool ContentCheckBeforePost()
  174. {
  175. errorText = string.Empty; // 清空
  176. if (string.IsNullOrWhiteSpace(userName.value))
  177. {
  178. errorText += errorMessageDict["user_name_is_empty"];
  179. errorText += "<br>";
  180. }
  181. if (password.value.Length < 8)
  182. {
  183. errorText += errorMessageDict["password_too_short"];
  184. errorText += "<br>";
  185. }
  186. if (EnviromentSetting.languageCode == "zh-cn") // 中文检测内容
  187. {
  188. if (string.IsNullOrWhiteSpace(mobile.value))
  189. {
  190. errorText += errorMessageDict["mobile_is_empty"];
  191. errorText += "<br>";
  192. }
  193. }
  194. else // 非中文检测内容
  195. {
  196. if (string.IsNullOrWhiteSpace(email.value))
  197. {
  198. errorText += errorMessageDict["email_is_empty"];
  199. errorText += "<br>";
  200. }
  201. else if (!GameTool.IsValidEmail(email.value))
  202. {
  203. errorText += errorMessageDict["email_format_wrong"];
  204. errorText += "<br>";
  205. }
  206. }
  207. if (string.IsNullOrWhiteSpace(errorText))
  208. {
  209. return true;
  210. }
  211. else
  212. {
  213. errorMsgLabel.text = errorText;
  214. return false;
  215. }
  216. }
  217. #endregion
  218. }