12345678910111213141516171819202122232425262728293031323334353637383940 |
- using System;
- using UnityEngine;
- public class TestSetup : MonoBehaviour
- {
- void Awake()
- {
- // 初始化狗数据用于测试
- DogProperty puppy = new DogProperty();
- puppy.runSpeed = 100;
- puppy.skin = "yellow";
- UserProperty.dogs.Add(puppy);
- if (EnviromentSetting.languageData == null)
- {
- EnviromentController.InitialGameEnviroment();
- }
- }
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
-
- }
- // todo 删除。测试假数据注入
- void TestDataInjection()
- {
- PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDAxOTQ2Nzl9.081FF2AwxDTsN1gDWGZuzOxIDbM4M8Dw-mdwLfkxk4A");
- DateTime now = DateTime.Now;
- DateTime oneHourAgo = now.AddHours(-1);
- PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
- }
- // Update is called once per frame
- // void Update()
- // {
- // }
- }
|