CutoutMaskUI.cs 1010 B

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  1. namespace MaskTransitions
  2. {
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Rendering;
  6. public class CutoutMaskUI : Image
  7. {
  8. private Material cachedMaterial;
  9. public override Material materialForRendering
  10. {
  11. get
  12. {
  13. if (cachedMaterial == null)
  14. {
  15. cachedMaterial = new Material(base.materialForRendering);
  16. cachedMaterial.SetInt("_StencilComp", (int)CompareFunction.NotEqual);
  17. }
  18. return cachedMaterial;
  19. }
  20. }
  21. protected override void OnDestroy()
  22. {
  23. if (cachedMaterial != null)
  24. {
  25. if (Application.isPlaying)
  26. {
  27. Destroy(cachedMaterial);
  28. }
  29. else
  30. {
  31. DestroyImmediate(cachedMaterial);
  32. }
  33. }
  34. base.OnDestroy();
  35. }
  36. }
  37. }