123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333 |
- using Newtonsoft.Json;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- //using UnityEngine.Rendering.PostProcessing;
- using UnityEngine.SceneManagement;
- using UnityEngine.UIElements;
- /* 本controller用来控制创建宠物UI和相关通讯的代码
- * 设置注册语言
- * 显示和关闭注册菜单
- * 跳转下一个场景
- * 上传宠物注册信息
- */
- public class InitDogUIController : MonoBehaviour
- {
- private TextField dogNameTextField;
- private Label priceLabel;
- private Label leftArrow, rightArrow;
- private DropdownField breedDropdownField, sexDropdownField;
- private Button confirmBtn, cancelBtn;
- private DogBreed dogBreed; // 狗品种的具体设定数据
- private string femaleText, maleText;
- private int dogSkinIndex = 0; // 显示狗的皮肤颜色
- private DogProperty InitDogProperty = new(); // 用于暂存生成狗的属性配置
- private string displayDogName = "createdDog";
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
- // 检测狗的数量如果达到最大数量就停止创建
- if (UserProperty.dogs.Count >= EnviromentSetting.maxDogQty)
- {
- string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "cannot_add_dog", EnviromentSetting.languageCode });
- MessageBoxController.ShowMessage(msg, () => SceneManager.LoadScene("Home"));
- }
- var root = GetComponent<UIDocument>().rootVisualElement;
- dogNameTextField = root.Q<TextField>("name");
- breedDropdownField = root.Q<DropdownField>("breed");
- sexDropdownField = root.Q<DropdownField>("sex");
- confirmBtn = root.Q<VisualElement>("confirmArea").Q<Button>("confirm");
- cancelBtn = root.Q<VisualElement>("confirmArea").Q<Button>("cancel");
- leftArrow = root.Q<Label>("leftArrow");
- rightArrow = root.Q<Label>("rightArrow");
- priceLabel = root.Q<Label>("price");
- InitSetting();
- cancelBtn.clicked += CancelClick;
- breedDropdownField.RegisterValueChangedCallback(OnBreedChanged);
- confirmBtn.clicked += ConfirmClick;
- leftArrow.RegisterCallback<ClickEvent>(e => LeftArrowClicked(e));
- rightArrow.RegisterCallback<ClickEvent>(e => RightArrowClicked(e));
- }
- // Update is called once per frame
- void Update()
- {
- fieldsContentCheck();
- }
- // 绑定breed下拉框更新,读取相对应的狗的数据
- void OnBreedChanged(ChangeEvent<string> evt)
- {
- // 清理已经显示的狗
- GameObject existDog = GameObject.Find(displayDogName);
- if (existDog != null)
- {
- Destroy(existDog);
- }
- dogBreed = EnviromentSetting.dogBreeds[breedDropdownField.index];
- priceLabel.text = dogBreed.cost.ToString();
- InitDogProperty.breed = dogBreed.breed;
- InitDogProperty.skin = dogBreed.skin[dogSkinIndex];
- var location = new Vector3(19.5f, 0, 15);
- var rotation = new Vector3(0f, -135f, 0f);
- var scale = new Vector3(2f, 2f, 2f);
- GameObject dog = Instantiate(Resources.Load<GameObject>("Dog/Breed/" + InitDogProperty.breed));
- dog.name = displayDogName;
- if (dog != null)
- {
- GameObject dogL2 = GameObject.Find(InitDogProperty.breed);
- Renderer renderer = dogL2.GetComponent<Renderer>();
- Material mat = Resources.Load<Material>("Dog/Skin/" + InitDogProperty.breed + "/" + InitDogProperty.skin);
- if (mat != null && renderer != null)
- {
- renderer.material = mat;
- }
- }
- dog.transform.localPosition = location;
- dog.transform.localRotation = Quaternion.Euler(rotation);
- dog.transform.localScale = scale;
- leftArrow.visible = true;
- rightArrow.visible = true;
- DogAnimationLoad();
- }
- void RightArrowClicked(ClickEvent e)
- {
- dogSkinIndex += 1;
- if (dogSkinIndex >= dogBreed.skin.Length)
- {
- dogSkinIndex = 0;
- }
- InitDogProperty.skin = dogBreed.skin[dogSkinIndex];
- ChangeDogSkin();
- Debug.Log("current dog skin index is: " + dogSkinIndex);
- Debug.Log("current dog skin name is: " + InitDogProperty.skin);
- }
- void LeftArrowClicked(ClickEvent e)
- {
- dogSkinIndex -= 1;
- if (dogSkinIndex < 0)
- {
- dogSkinIndex = dogBreed.skin.Length - 1;
- }
- InitDogProperty.skin = dogBreed.skin[dogSkinIndex];
- ChangeDogSkin();
- Debug.Log("current dog skin index is: " + dogSkinIndex);
- Debug.Log("current dog skin name is: " + InitDogProperty.skin);
- }
- // 更换狗的皮肤
- void ChangeDogSkin()
- {
- var dog = GameObject.Find(displayDogName);
- if (dog != null)
- {
- GameObject dogL2 = GameObject.Find(InitDogProperty.breed);
- Renderer renderer = dogL2.GetComponent<Renderer>();
- Material mat = Resources.Load<Material>("Dog/Skin/" + InitDogProperty.breed + "/" + InitDogProperty.skin);
- if (mat != null && renderer != null)
- {
- renderer.material = mat;
- }
- }
- }
- // 绑定点击按键
- void ConfirmClick()
- {
- InitDogProperty.dog_name = dogNameTextField.text;
- // bool dogNameAllowed = true;
- // foreach (var dog in UserProperty.dogs)
- // {
- // if (InitDogProperty.dog_name == dog.dog_name){
- // dogNameAllowed = false;
- // }
- // }
- if (GameTool.NewDogNameAllowed(InitDogProperty.dog_name))
- {
- if (UserProperty.coin < dogBreed.cost && UserProperty.dogs.Count > 1)
- {
- // 当用户狗的数量超过1条的时候,检测用户是否有足够的金币
- string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "dog_create_fail_no_enough_coin", EnviromentSetting.languageCode });
- MessageBoxController.ShowMessage(msg);
- return;
- }
- else
- {
- ConfirmClickRequest();
- }
- }
- else
- {
- string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "dog_name_duplicated", EnviromentSetting.languageCode });
- msg.Replace("<<dog_name>>", InitDogProperty.dog_name);
- MessageBoxController.ShowMessage(msg);
- }
- }
- // ConfirmClick点击后第一步POST事件
- void ConfirmClickRequest()
- {
- string url = "/api/initial/dog/";
- Dictionary<string, string> formData = new Dictionary<string, string>();
- WWWForm wwwForm = new WWWForm();
- wwwForm.AddField("user_id", UserProperty.userId);
- wwwForm.AddField("dog_name", InitDogProperty.dog_name);
- wwwForm.AddField("sex", InitDogProperty.sex);
- wwwForm.AddField("breed", InitDogProperty.breed);
- wwwForm.AddField("skin", InitDogProperty.skin);
- StartCoroutine(WebController.PostRequest(url, wwwForm, callback: ConfirmClickCallback));
- }
- // ConfirmClick点击后POST数据返回后Callback
- void ConfirmClickCallback(string json)
- {
- var data = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
- if (data != null && data["status"].ToString() == "success")
- {
- string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "dog_create_success", EnviromentSetting.languageCode });
- msg = msg.Replace("<<dog_name>>", InitDogProperty.dog_name);
- MessageBoxController.ShowMessage(msg, FreshUserData);
- }
- else if (data != null && data["status"].ToString() == "fail")
- {
- string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "dog_create_fail_no_enough_coin", EnviromentSetting.languageCode });
- MessageBoxController.ShowMessage(msg);
- }
- else
- {
- Debug.Log(data["message"]);
- }
- }
- // 刷新用户狗的数据
- void FreshUserData()
- {
- Debug.Log("fresh user data in inil Dog UI. request");
- // 提交POST
- string url = "/api/user/info/";
- WWWForm form = new();
- form.AddField("user_id", UserProperty.userId);
- StartCoroutine(WebController.PostRequest(url, form, callback: FreshUserDataCallback));
- }
- void FreshUserDataCallback(string json)
- {
- var data = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
- if (data != null && data["status"].ToString() == "success")
- {
- // 刷新用户所有数据
- var user_info = data["user_info"].ToString();
- UserProperty.FreshUserInfo(user_info);
- // 保存狗的数据
- string dogsJson = data["dogs"].ToString();
- UserProperty.FreshDogInfo(dogsJson);
- // 保存道具数据
- UserProperty.FreshUserItems(data["props"].ToString());
- // SceneManager.LoadScene("Home");
- MaskTransitions.TransitionManager.Instance.LoadLevel("Home");
- }
- else
- {
- Debug.Log(data["message"]);
- }
- }
- // 绑定取消按键
- void CancelClick()
- {
- var regCanvas = GameObject.Find("Init Dog Canvas");
- regCanvas.SetActive(false);
- var canvasPlaceholder = GameObject.Find("Canvas Placeholder");
- var createOrAdoptCanvas = canvasPlaceholder.transform.Find("Create Or Adopt Canvas").gameObject;
- createOrAdoptCanvas.SetActive(true);
- }
- // 初始化语言和显示设定
- void InitSetting()
- {
- // 设置 shopping UI界面里面label和按键的语言显示
- string textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "button", "confirm", EnviromentSetting.languageCode });
- confirmBtn.text = textValue;
- textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "button", "cancel", EnviromentSetting.languageCode });
- cancelBtn.text = textValue;
- textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "label", "name", EnviromentSetting.languageCode });
- dogNameTextField.label = textValue;
- textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "label", "breed", EnviromentSetting.languageCode });
- breedDropdownField.label = textValue;
- textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "label", "sex", EnviromentSetting.languageCode });
- sexDropdownField.label = textValue;
- textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "label", "female", EnviromentSetting.languageCode });
- femaleText = textValue;
- textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "label", "male", EnviromentSetting.languageCode });
- maleText = textValue;
- // 判断用户名下有几条狗,如果超过1条就可以显示取消
- if (UserProperty.dogs.Count >= 1)
- {
- cancelBtn.style.display = DisplayStyle.Flex;
- }
- else
- {
- //cancel.visible = false;
- cancelBtn.style.display = DisplayStyle.None;
- }
- foreach (var item in EnviromentSetting.dogBreeds)
- {
- breedDropdownField.choices.Add(item.name[EnviromentSetting.languageCode]);
- }
- sexDropdownField.choices.Clear();
- sexDropdownField.choices.Add(femaleText);
- sexDropdownField.choices.Add(maleText);
- //breed.index = 0;
- //sex.index = 0;
- }
- // 检测狗名字,品种,性别都有内容
- void fieldsContentCheck()
- {
- if (!string.IsNullOrWhiteSpace(dogNameTextField.text) && !string.IsNullOrWhiteSpace(breedDropdownField.text) && !string.IsNullOrWhiteSpace(sexDropdownField.text))
- {
- confirmBtn.SetEnabled(true);
- }
- else { confirmBtn.SetEnabled(false); }
- }
- // 根据品种加载狗的动画
- void DogAnimationLoad()
- {
- // 等待一帧,确保所有 Start() 方法都执行完成
- //yield return null;
- GameObject dog = GameObject.Find(displayDogName);
- // 加载指定的Animator controller
- Animator animator = dog.GetComponent<Animator>();
- RuntimeAnimatorController animatorController = Resources.Load<RuntimeAnimatorController>("Dog/AnimatorController/shibaInu/CreateDogAnimController");
- //AnimatorController animatorController = new AnimatorController();
- if (InitDogProperty.breed == "shibaInu") { animatorController = Resources.Load<RuntimeAnimatorController>("Dog/AnimatorController/shibaInu/CreateDogAnimController"); }
- animator.runtimeAnimatorController = animatorController;
- }
- }
|