UserData.cs 248 B

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  1. using UnityEngine;
  2. /* 用户本地存储数据
  3. */
  4. [CreateAssetMenu(fileName = "UserData", menuName = "Scriptable Objects/UseData")]
  5. public class UserData : ScriptableObject
  6. {
  7. public bool showTips = true; // Home场景是否显示提示
  8. }