12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- using System;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class TestSetup : MonoBehaviour
- {
- void Awake()
- {
- if (SceneManager.GetActiveScene().name == "WalkDogs")
- {
- // 初始化狗数据用于测试
- DogProperty puppy = new DogProperty();
- puppy.d_id = "043341045";
- puppy.dog_name = "测试狗";
- UserProperty.dogs.Clear();
- UserProperty.dogs.Add(puppy);
- UserProperty.userId = "JTYNZP9O";
- EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
- EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
- DogProperty puppy2 = new DogProperty();
- puppy2.d_id = "043341046";
- puppy2.dog_name = "测试狗2";
- UserProperty.dogs.Add(puppy2);
- }
- if (SceneManager.GetActiveScene().name == "Home")
- {
- GameData.isVoiceTrainingToday = false;
- // GameData.isFirstInteraction = true;
- }
- if (SceneManager.GetActiveScene().name == "Playground")
- {
- // 初始化狗数据用于测试
- //DogProperty puppy = new DogProperty();
- //UserProperty.dogs.Clear();
- //UserProperty.dogs.Add(puppy);
- //UserProperty.food.Clear();
- //UserProperty.toy.Clear();
- //UserProperty.food.Add("food_00001", 10);
- //UserProperty.food.Add("food_00002", 20);
- //UserProperty.food.Add("food_00003", 30);
- //UserProperty.toy.Add("toy_00001", 1);
- //UserProperty.food.Add("water_00001", 999);
- //UserProperty.food.Add("water_00002", 33);
- //UserProperty.userId = "JTYNZP9O";
- //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
- //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
- }
- if (EnviromentSetting.languageData == null)
- {
- //EnviromentController.InitialGameEnviroment();
- }
- }
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
- if (SceneManager.GetActiveScene().name == "Login")
- {
- PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
- DateTime now = DateTime.Now;
- DateTime oneHourAgo = now.AddHours(-1);
- PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
- EnviromentSetting.UUID = "abc";
- // PlayerPrefs.DeleteAll();
- // EnviromentSetting.languageCode = "en";
- }
- //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken"));
- }
- // Update is called once per frame
- // void Update()
- // {
- // }
- }
|