TestSetup.cs 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. public class TestSetup : MonoBehaviour
  5. {
  6. void Awake()
  7. {
  8. if (SceneManager.GetActiveScene().name == "Bathroom")
  9. {
  10. // 初始化狗数据用于测试
  11. DogProperty puppy = new DogProperty();
  12. puppy.d_id = "043341045";
  13. UserProperty.dogs.Clear();
  14. UserProperty.dogs.Add(puppy);
  15. UserProperty.userId = "JTYNZP9O";
  16. EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  17. EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  18. GameData.bathItemId = "other_00001";
  19. }
  20. if (SceneManager.GetActiveScene().name == "Home")
  21. {
  22. // 初始化狗数据用于测试
  23. //DogProperty puppy = new DogProperty();
  24. //UserProperty.dogs.Clear();
  25. //UserProperty.dogs.Add(puppy);
  26. UserProperty.food.Clear();
  27. UserProperty.toy.Clear();
  28. UserProperty.other.Clear();
  29. UserProperty.food.Add("food_00001", 10);
  30. UserProperty.food.Add("food_00002", 20);
  31. UserProperty.food.Add("food_00003", 30);
  32. UserProperty.toy.Add("toy_00001", 1);
  33. UserProperty.food.Add("water_00001", 999);
  34. UserProperty.food.Add("water_00002", 33);
  35. UserProperty.other.Add("other_00001", 3);
  36. }
  37. if (SceneManager.GetActiveScene().name == "Playground")
  38. {
  39. // 初始化狗数据用于测试
  40. //DogProperty puppy = new DogProperty();
  41. //UserProperty.dogs.Clear();
  42. //UserProperty.dogs.Add(puppy);
  43. //UserProperty.food.Clear();
  44. //UserProperty.toy.Clear();
  45. //UserProperty.food.Add("food_00001", 10);
  46. //UserProperty.food.Add("food_00002", 20);
  47. //UserProperty.food.Add("food_00003", 30);
  48. //UserProperty.toy.Add("toy_00001", 1);
  49. //UserProperty.food.Add("water_00001", 999);
  50. //UserProperty.food.Add("water_00002", 33);
  51. }
  52. if (EnviromentSetting.languageData == null)
  53. {
  54. EnviromentController.InitialGameEnviroment();
  55. }
  56. }
  57. // Start is called once before the first execution of Update after the MonoBehaviour is created
  58. void Start()
  59. {
  60. if (SceneManager.GetActiveScene().name == "Login")
  61. {
  62. // PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
  63. // DateTime now = DateTime.Now;
  64. // DateTime oneHourAgo = now.AddHours(-1);
  65. // PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
  66. PlayerPrefs.DeleteAll();
  67. EnviromentSetting.languageCode = "en";
  68. }
  69. //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken"));
  70. }
  71. // Update is called once per frame
  72. // void Update()
  73. // {
  74. // }
  75. }