TestSetup.cs 3.6 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. public class TestSetup : MonoBehaviour
  5. {
  6. void Awake()
  7. {
  8. if (SceneManager.GetActiveScene().name == "Bathroom")
  9. {
  10. // 初始化狗数据用于测试
  11. //DogProperty puppy = new DogProperty();
  12. //puppy.d_id = "043341045";
  13. //UserProperty.dogs.Clear();
  14. //UserProperty.dogs.Add(puppy);
  15. //UserProperty.userId = "JTYNZP9O";
  16. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  17. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  18. //GameData.bathItemId = "other_00001";
  19. }
  20. if (SceneManager.GetActiveScene().name == "Home")
  21. {
  22. // 初始化狗数据用于测试
  23. //DogProperty puppy = new DogProperty();
  24. //UserProperty.dogs.Clear();
  25. //UserProperty.dogs.Add(puppy);
  26. //UserProperty.food.Clear();
  27. //UserProperty.toy.Clear();
  28. //UserProperty.other.Clear();
  29. //UserProperty.food.Add("food_00001", 10);
  30. //UserProperty.food.Add("food_00002", 20);
  31. //UserProperty.food.Add("food_00003", 30);
  32. //UserProperty.toy.Add("toy_00001", 1);
  33. //UserProperty.food.Add("water_00001", 999);
  34. //UserProperty.food.Add("water_00002", 33);
  35. //UserProperty.other.Add("other_00001", 3);
  36. //UserProperty.dogs.RemoveAt(1);
  37. //UserProperty.dogs[0].voiceCall = 0;
  38. //EnviromentSetting.maxDogQty = 2; // 测试狗的数量
  39. }
  40. if (SceneManager.GetActiveScene().name == "Playground")
  41. {
  42. // 初始化狗数据用于测试
  43. //DogProperty puppy = new DogProperty();
  44. //UserProperty.dogs.Clear();
  45. //UserProperty.dogs.Add(puppy);
  46. //UserProperty.food.Clear();
  47. //UserProperty.toy.Clear();
  48. //UserProperty.food.Add("food_00001", 10);
  49. //UserProperty.food.Add("food_00002", 20);
  50. //UserProperty.food.Add("food_00003", 30);
  51. //UserProperty.toy.Add("toy_00001", 1);
  52. //UserProperty.food.Add("water_00001", 999);
  53. //UserProperty.food.Add("water_00002", 33);
  54. //UserProperty.userId = "JTYNZP9O";
  55. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  56. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  57. }
  58. if (EnviromentSetting.languageData == null)
  59. {
  60. EnviromentController.InitialGameEnviroment();
  61. }
  62. }
  63. // Start is called once before the first execution of Update after the MonoBehaviour is created
  64. void Start()
  65. {
  66. if (SceneManager.GetActiveScene().name == "Login")
  67. {
  68. //PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
  69. //DateTime now = DateTime.Now;
  70. //DateTime oneHourAgo = now.AddHours(-1);
  71. //PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
  72. PlayerPrefs.DeleteAll();
  73. EnviromentSetting.languageCode = "en";
  74. }
  75. //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken"));
  76. }
  77. // Update is called once per frame
  78. // void Update()
  79. // {
  80. // }
  81. }