LoginController.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297
  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using Newtonsoft.Json;
  6. using UnityEngine.SceneManagement;
  7. using Cinemachine;
  8. using UnityEngine.UI;
  9. using TMPro;
  10. /* 使用login token进行登录和数据读取保存
  11. * TestDataInjection 是测试用的假数据注入
  12. * LoginTokenCheck 验证login token是否有效,和服务器比对
  13. * 比较版本是否可以符合游戏可以允许最低版本
  14. * 弹出用户注册窗口
  15. */
  16. public class LoginController : MonoBehaviour
  17. {
  18. // Start is called once before the first execution of Update after the MonoBehaviour is created
  19. private GameObject canvasPlaceholder, regCanvas, createAdoptCanvas, loginCanvas;
  20. void Start()
  21. {
  22. canvasPlaceholder = GameObject.Find("Canvas Placeholder");
  23. regCanvas = canvasPlaceholder.transform.Find("Register Canvas").gameObject;
  24. createAdoptCanvas = canvasPlaceholder.transform.Find("Create Or Adopt Canvas").gameObject;
  25. loginCanvas = canvasPlaceholder.transform.Find("Login Canvas").gameObject;
  26. // 判断是否要切换到注册狗的子场景
  27. if ( GameData.subScene == "Login_InitDog")
  28. {
  29. SwitchToInitDogScene();
  30. GameData.subScene = null;
  31. }
  32. else
  33. {
  34. //启动自动采用Login Token 登录。其他登录方式为手动登录。
  35. StartCoroutine(LoginTokenRequest());
  36. }
  37. }
  38. // Update is called once per frame
  39. //void Update()
  40. //{
  41. //}
  42. // LoginToken登录方法
  43. IEnumerator LoginTokenRequest()
  44. {
  45. Debug.Log("LoginToken Request start");
  46. string UUID = SystemInfo.deviceUniqueIdentifier; // 这里需要考虑这段代码执行在Enviroment Controller之前
  47. string LoginToken = PlayerPrefs.GetString("LoginToken", null);
  48. string LoginTokenTime = PlayerPrefs.GetString("LoginTokenTime", null);
  49. // 比较LoginTokenTime 如果超时直接放弃后面代码。比较UUID是否是null如果是直接放弃后面代码
  50. if (LoginToken == null) { yield break; };
  51. if (LoginTokenTime == null) { yield break; };
  52. DateTime tokenTime;
  53. DateTime now = DateTime.Now;
  54. if (DateTime.TryParse(LoginTokenTime, out tokenTime))
  55. {
  56. TimeSpan span = now - tokenTime;
  57. if (span.TotalHours > 7 * 24)
  58. {
  59. yield break;
  60. }
  61. }
  62. else { yield break; }
  63. // 提交POST
  64. string url = "/api/login/token/";
  65. WWWForm form = new();
  66. form.AddField("login_token", LoginToken);
  67. form.AddField("UUID", UUID);
  68. StartCoroutine(WebController.PostRequest(url, form, callback:LoginTokenCallback));
  69. }
  70. // Post之后callback的函数
  71. void LoginTokenCallback(string json)
  72. {
  73. LoginSucessHandler(json);
  74. if (UserProperty.userId != null && EnviromentSetting.accessToken != null)
  75. {
  76. // 启动获取用户信息请求
  77. StartCoroutine(GetUserData());
  78. }
  79. else
  80. {
  81. Debug.Log("LoginTokenCallback 登陆失败");
  82. Debug.Log(json);
  83. }
  84. }
  85. void LoginSucessHandler(string json)
  86. {
  87. var data = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
  88. if (data != null && data["status"] == "success")
  89. {
  90. Debug.Log("Login Token sucess!");
  91. PlayerPrefs.SetString("LoginToken", data["login_token"]);
  92. PlayerPrefs.SetString("LoginTokenTime", DateTime.Now.ToString());
  93. EnviromentSetting.accessToken = data["access_token"];
  94. EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  95. UserProperty.userId = data["user_id"];
  96. // 比较游戏版本
  97. // TODO 等后台更改后删除
  98. //string allowed_client_ver = data["allowed_client_ver"];
  99. string allowed_client_ver = "0.1";
  100. string current_ver = EnviromentSetting.version;
  101. Version curVer = new Version(current_ver);
  102. Version allowVer = new Version(allowed_client_ver);
  103. int verCompare = curVer.CompareTo(allowVer);
  104. if (verCompare < 0) {
  105. // 弹窗,然后退出
  106. string err_msg;
  107. if (EnviromentSetting.platform == "IPhonePlayer")
  108. {
  109. err_msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "not_allow_version_IOS", EnviromentSetting.languageCode });
  110. }
  111. else if (EnviromentSetting.platform == "Android")
  112. {
  113. if (EnviromentSetting.languageCode == "zh-cn") // 安卓中文环境
  114. {
  115. err_msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "not_allow_version_Andriod_CN", EnviromentSetting.languageCode });
  116. }
  117. else
  118. {
  119. // 安卓其他语言
  120. err_msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "not_allow_version_Andriod_WW", EnviromentSetting.languageCode });
  121. }
  122. }
  123. else
  124. {
  125. // 不明操作系统
  126. err_msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "not_allow_version_Generic", EnviromentSetting.languageCode });
  127. }
  128. MessageBoxController.ShowMessage(err_msg, ShutDown);
  129. }
  130. }
  131. // 当版本检查不符合游戏时退出游戏
  132. void ShutDown()
  133. {
  134. Application.Quit();
  135. }
  136. }
  137. IEnumerator GetUserData()
  138. {
  139. Debug.Log("GetUserData request");
  140. yield return null; // 跳过第一帧
  141. // 提交POST
  142. string url = "/api/user/info/";
  143. WWWForm form = new();
  144. form.AddField("user_id", UserProperty.userId);
  145. StartCoroutine(WebController.PostRequest(url, form, callback: GetUserDataCallback));
  146. }
  147. void GetUserDataCallback(string json)
  148. {
  149. var data = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
  150. if (data != null && data["status"].ToString() == "success")
  151. {
  152. var user_info = data["user_info"].ToString();
  153. UserProperty.FreshUserInfo(user_info);
  154. // 保存狗的数据
  155. string dogsJson = data["dogs"].ToString();
  156. UserProperty.FreshDogInfo(dogsJson);
  157. //DogProperty[] dogProperties = JsonConvert.DeserializeObject<DogProperty[]>(data["dogs"].ToString());
  158. //foreach (var dog in dogProperties)
  159. //{
  160. // UserProperty.dogs.Add(dog);
  161. //}
  162. // 保存道具数据
  163. UserProperty.FreshUserItems(data["props"].ToString());
  164. // 判断用户狗的数量,如果为0就跳转用户创建狗。
  165. if (UserProperty.dogs.Count < 1)
  166. {
  167. SwitchToInitDogScene();
  168. }
  169. else if (!UserProperty.isRegUser)
  170. {
  171. // 如果非注册用户,提示用户注册
  172. var loginCanvas = GameObject.Find("Login Canvas");
  173. loginCanvas.SetActive(false);
  174. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "reg_reminder", EnviromentSetting.languageCode });
  175. //MessageBoxController.YorN_Message(msg, ()=> regCanvas.SetActive(true), ()=> SceneManager.LoadScene("Home"));
  176. MessageBoxController.YorN_Message(msg, () => regCanvas.SetActive(true), () => MaskTransitions.TransitionManager.Instance.LoadLevel("Home"));
  177. }
  178. else
  179. {
  180. //SceneManager.LoadScene("Home");
  181. MaskTransitions.TransitionManager.Instance.LoadLevel("Home");
  182. }
  183. }else{
  184. Debug.Log(data["message"]);
  185. }
  186. }
  187. // Quick Start 登录方式,用UUID换取Login Token
  188. public void QuickStart()
  189. {
  190. Debug.Log("Quick start post request.");
  191. string url = "/api/game/quick_start/";
  192. Dictionary<string, string> formData = new();
  193. WWWForm form = new();
  194. form.AddField("UUID", EnviromentSetting.UUID);
  195. StartCoroutine(WebController.PostRequest(url, form, callback: QuickStartCallback));
  196. }
  197. void QuickStartCallback(string json)
  198. {
  199. var data = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
  200. if (data != null && data["status"] == "success")
  201. {
  202. PlayerPrefs.SetString("LoginToken", data["login_token"]);
  203. PlayerPrefs.SetString("LoginTokenTime", DateTime.Now.ToString());
  204. UserProperty.userId = data["user_id"];
  205. StartCoroutine(LoginTokenRequest());
  206. }
  207. else
  208. {
  209. string errMsg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "login_fail", EnviromentSetting.languageCode });
  210. MessageBoxController.ShowMessage(errMsg);
  211. }
  212. }
  213. public void ResetPassword()
  214. {
  215. var uiPlaceholder = GameObject.Find("Canvas Placeholder");
  216. if (uiPlaceholder != null)
  217. {
  218. var resetUI = uiPlaceholder.transform.Find("Reset Pasword").gameObject;
  219. var loginCanvas = uiPlaceholder.transform.Find("Login Canvas").gameObject;
  220. resetUI.SetActive(true);
  221. loginCanvas.SetActive(false);
  222. }
  223. }
  224. // 切换到生成狗的子场景
  225. void SwitchToInitDogScene()
  226. {
  227. createAdoptCanvas.SetActive(true);
  228. loginCanvas.SetActive(false);
  229. regCanvas.SetActive(false);
  230. var loginCam = GameObject.Find("V Cam Login").GetComponent<CinemachineVirtualCamera>();
  231. var initDogCam = GameObject.Find("V Cam Init Dog").GetComponent<CinemachineVirtualCamera>();
  232. loginCam.Priority = 0;
  233. initDogCam.Priority = 10;
  234. }
  235. // 使用账户密码登录方法
  236. public void Login()
  237. {
  238. string account = GameObject.Find("Account input").GetComponent<TMP_InputField>().text;
  239. string password = GameObject.Find("Password input").GetComponent<TMP_InputField>().text;
  240. string url = "/api/login/";
  241. Dictionary<string, string> formData = new();
  242. WWWForm form = new();
  243. form.AddField("client_language", EnviromentSetting.languageCode);
  244. if (EnviromentSetting.languageCode == "zh-cn")
  245. {
  246. form.AddField("mobile_number", account);
  247. }
  248. else
  249. {
  250. form.AddField("email", account);
  251. }
  252. form.AddField("password", password);
  253. StartCoroutine(WebController.PostRequest(url, form, callback: LoginCallback));
  254. }
  255. void LoginCallback(string json)
  256. {
  257. LoginSucessHandler(json);
  258. if (UserProperty.userId != null && EnviromentSetting.accessToken != null)
  259. {
  260. // 启动获取用户信息请求
  261. StartCoroutine(GetUserData());
  262. }
  263. else
  264. {
  265. // 处理登录失败
  266. }
  267. }
  268. }