Laptop.prefab 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5960886017097886094
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5047653358704157788}
  12. - component: {fileID: 3093354777451933226}
  13. - component: {fileID: 4524794686408573738}
  14. m_Layer: 0
  15. m_Name: Laptop Screen
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &5047653358704157788
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 5960886017097886094}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0.07936087, y: 0.16162354, z: -0.16440944}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 7154769223905743671}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &3093354777451933226
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 5960886017097886094}
  43. m_Mesh: {fileID: 7678924872972434518, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  44. --- !u!23 &4524794686408573738
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 5960886017097886094}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: c0bd8f7ecc0c8d648a87c95c595bdfa1, type: 2}
  65. - {fileID: 2100000, guid: d54cecfdaba837c42a1b7a7dbffcbb27, type: 2}
  66. - {fileID: 2100000, guid: bda4445c07df1d34493287af01ba24ac, type: 2}
  67. - {fileID: 2100000, guid: bec8c37dcaaae51499ab1b07dbca0749, type: 2}
  68. m_StaticBatchInfo:
  69. firstSubMesh: 0
  70. subMeshCount: 0
  71. m_StaticBatchRoot: {fileID: 0}
  72. m_ProbeAnchor: {fileID: 0}
  73. m_LightProbeVolumeOverride: {fileID: 0}
  74. m_ScaleInLightmap: 1
  75. m_ReceiveGI: 1
  76. m_PreserveUVs: 0
  77. m_IgnoreNormalsForChartDetection: 0
  78. m_ImportantGI: 0
  79. m_StitchLightmapSeams: 1
  80. m_SelectedEditorRenderState: 3
  81. m_MinimumChartSize: 4
  82. m_AutoUVMaxDistance: 0.5
  83. m_AutoUVMaxAngle: 89
  84. m_LightmapParameters: {fileID: 0}
  85. m_SortingLayerID: 0
  86. m_SortingLayer: 0
  87. m_SortingOrder: 0
  88. m_AdditionalVertexStreams: {fileID: 0}
  89. --- !u!1 &8702249410611217806
  90. GameObject:
  91. m_ObjectHideFlags: 0
  92. m_CorrespondingSourceObject: {fileID: 0}
  93. m_PrefabInstance: {fileID: 0}
  94. m_PrefabAsset: {fileID: 0}
  95. serializedVersion: 6
  96. m_Component:
  97. - component: {fileID: 7154769223905743671}
  98. - component: {fileID: 4221968740955046683}
  99. - component: {fileID: 4684647133930494794}
  100. m_Layer: 0
  101. m_Name: Laptop
  102. m_TagString: Untagged
  103. m_Icon: {fileID: 0}
  104. m_NavMeshLayer: 0
  105. m_StaticEditorFlags: 0
  106. m_IsActive: 1
  107. --- !u!4 &7154769223905743671
  108. Transform:
  109. m_ObjectHideFlags: 0
  110. m_CorrespondingSourceObject: {fileID: 0}
  111. m_PrefabInstance: {fileID: 0}
  112. m_PrefabAsset: {fileID: 0}
  113. m_GameObject: {fileID: 8702249410611217806}
  114. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  115. m_LocalPosition: {x: 0, y: 0, z: 0}
  116. m_LocalScale: {x: 1, y: 1, z: 1}
  117. m_ConstrainProportionsScale: 0
  118. m_Children:
  119. - {fileID: 5047653358704157788}
  120. m_Father: {fileID: 0}
  121. m_RootOrder: 0
  122. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  123. --- !u!33 &4221968740955046683
  124. MeshFilter:
  125. m_ObjectHideFlags: 0
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInstance: {fileID: 0}
  128. m_PrefabAsset: {fileID: 0}
  129. m_GameObject: {fileID: 8702249410611217806}
  130. m_Mesh: {fileID: 1912213703759168438, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  131. --- !u!23 &4684647133930494794
  132. MeshRenderer:
  133. m_ObjectHideFlags: 0
  134. m_CorrespondingSourceObject: {fileID: 0}
  135. m_PrefabInstance: {fileID: 0}
  136. m_PrefabAsset: {fileID: 0}
  137. m_GameObject: {fileID: 8702249410611217806}
  138. m_Enabled: 1
  139. m_CastShadows: 1
  140. m_ReceiveShadows: 1
  141. m_DynamicOccludee: 1
  142. m_StaticShadowCaster: 0
  143. m_MotionVectors: 1
  144. m_LightProbeUsage: 1
  145. m_ReflectionProbeUsage: 1
  146. m_RayTracingMode: 2
  147. m_RayTraceProcedural: 0
  148. m_RenderingLayerMask: 1
  149. m_RendererPriority: 0
  150. m_Materials:
  151. - {fileID: 2100000, guid: d54cecfdaba837c42a1b7a7dbffcbb27, type: 2}
  152. - {fileID: 2100000, guid: c0bd8f7ecc0c8d648a87c95c595bdfa1, type: 2}
  153. - {fileID: 2100000, guid: bda4445c07df1d34493287af01ba24ac, type: 2}
  154. - {fileID: 2100000, guid: 41da70beaea17dc439c32d274791e576, type: 2}
  155. m_StaticBatchInfo:
  156. firstSubMesh: 0
  157. subMeshCount: 0
  158. m_StaticBatchRoot: {fileID: 0}
  159. m_ProbeAnchor: {fileID: 0}
  160. m_LightProbeVolumeOverride: {fileID: 0}
  161. m_ScaleInLightmap: 1
  162. m_ReceiveGI: 1
  163. m_PreserveUVs: 0
  164. m_IgnoreNormalsForChartDetection: 0
  165. m_ImportantGI: 0
  166. m_StitchLightmapSeams: 1
  167. m_SelectedEditorRenderState: 3
  168. m_MinimumChartSize: 4
  169. m_AutoUVMaxDistance: 0.5
  170. m_AutoUVMaxAngle: 89
  171. m_LightmapParameters: {fileID: 0}
  172. m_SortingLayerID: 0
  173. m_SortingLayer: 0
  174. m_SortingOrder: 0
  175. m_AdditionalVertexStreams: {fileID: 0}