123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- using Newtonsoft.Json;
- using NUnit.Framework;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- /* 本代码主要是因为Unity限制Monobehavior不能new()。
- * 因此在本类中监控ItemUseController._itemUseId 一旦不是null就触发网络通讯
- * 本代码用于Home场景,挂载在Player组件下
- */
- public class ItemUseWebCommController : MonoBehaviour
- {
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- //void Start()
- //{
-
- //}
- // Update is called once per frame
- void Update()
- {
- if (ItemUseController._homeUseItemId != null)
- {
- HomeSceneItemUsePost(ItemUseController._homeUseItemId);
- ItemUseController._homeUseItemId = null;
- }
- }
- // Post道具使用时网络通讯
- void HomeSceneItemUsePost(string itemId)
- {
- Debug.Log("Item use Post request");
- List<string> dogsList = new List<string>();
- foreach (var dog in UserProperty.dogs)
- {
- dogsList.Add(dog.d_id);
- }
- string dogsJson = JsonConvert.SerializeObject(dogsList);
- // 提交POST
- string url = "/api/item/use/";
- WWWForm form = new();
- form.AddField("user_id", UserProperty.userId);
- form.AddField("item_id", itemId);
- form.AddField("dog_list", dogsJson);
- StartCoroutine(WebController.PostRequest(url, form, callback: ItemUseCallback));
- }
- // Post道具使用网络通讯后Callback
- void ItemUseCallback(string json)
- {
- var data = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
- if (data != null && data["status"].ToString() == "success")
- {
- // 刷新用户数据
- var userInfoJson = data["user_info"].ToString();
- UserProperty.RefreshUserInfo(userInfoJson);
- string dogJson = data["dogs"].ToString();
- UserProperty.RefreshDogInfo(dogJson);
- // 刷新道具数据
- var itemsJson = data["props"].ToString();
- UserProperty.RefreshUserItems(itemsJson);
- }
- else
- {
- Debug.Log(data["message"]);
- }
- }
- }
|