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- using System;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class TestSetup : MonoBehaviour
- {
- void Awake()
- {
- if (SceneManager.GetActiveScene().name == "Home")
- {
- // 初始化狗数据用于测试
- //DogProperty puppy = new DogProperty();
- //UserProperty.dogs.Clear();
- //UserProperty.dogs.Add(puppy);
- UserProperty.food.Add(new Item("food_00001", 10));
- UserProperty.food.Add(new Item("food_00002", 20));
- UserProperty.food.Add(new Item("food_00003", 30));
- UserProperty.food.Add(new Item("water_00001", 999));
- }
- //if (SceneManager.GetActiveScene().name == "Playground")
- //{
- // // 初始化狗数据用于测试
- // DogProperty puppy = new DogProperty();
- // UserProperty.dogs.Clear();
- // UserProperty.dogs.Add(puppy);
- // UserProperty.food.Add(new Item("food_00001", 10));
- // UserProperty.food.Add(new Item("food_00002", 20));
- // UserProperty.food.Add(new Item("food_00003", 30));
- // UserProperty.food.Add(new Item("water_00001", 999));
- //}
- if (EnviromentSetting.languageData == null)
- {
- EnviromentController.InitialGameEnviroment();
- }
- }
- // Start is called once before the first execution of Update after the MonoBehaviour is created
- void Start()
- {
- if (SceneManager.GetActiveScene().name == "Login")
- {
- TestDataInjection();
- }
-
- }
- // todo 删除。测试假数据注入
- void TestDataInjection()
- {
- PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
- DateTime now = DateTime.Now;
- DateTime oneHourAgo = now.AddHours(-1);
- PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
- //PlayerPrefs.DeleteAll();
- }
- // Update is called once per frame
- // void Update()
- // {
- // }
- }
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