ferris wheel.prefab 34 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &564879066123666718
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2181639305333255518}
  12. - component: {fileID: 7984751043710912503}
  13. - component: {fileID: 2496730172749441169}
  14. - component: {fileID: 2613973861751818060}
  15. m_Layer: 0
  16. m_Name: cabin 9
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &2181639305333255518
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 564879066123666718}
  29. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: -9.192383, y: 8.333218, z: 0.000003265002}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 7967212593443526289}
  35. m_RootOrder: 8
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &7984751043710912503
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 564879066123666718}
  44. m_Mesh: {fileID: 8139787277045479263, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  45. --- !u!23 &2496730172749441169
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 564879066123666718}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!65 &2613973861751818060
  88. BoxCollider:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 564879066123666718}
  94. m_Material: {fileID: 0}
  95. m_IsTrigger: 0
  96. m_Enabled: 1
  97. serializedVersion: 2
  98. m_Size: {x: 2.3467278, y: 3.5105882, z: 3.7365842}
  99. m_Center: {x: 0.0000009536743, y: -1.4502695, z: 0}
  100. --- !u!1 &2245237870342208836
  101. GameObject:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. serializedVersion: 6
  107. m_Component:
  108. - component: {fileID: 3820231137688716585}
  109. - component: {fileID: 2667338651892337839}
  110. - component: {fileID: 3399962561527020237}
  111. - component: {fileID: 4394884728160605511}
  112. m_Layer: 0
  113. m_Name: cabin 8
  114. m_TagString: Untagged
  115. m_Icon: {fileID: 0}
  116. m_NavMeshLayer: 0
  117. m_StaticEditorFlags: 0
  118. m_IsActive: 1
  119. --- !u!4 &3820231137688716585
  120. Transform:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 2245237870342208836}
  126. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  127. m_LocalPosition: {x: -11.378384, y: 15.011877, z: 0.0000043530936}
  128. m_LocalScale: {x: 1, y: 1, z: 1}
  129. m_ConstrainProportionsScale: 0
  130. m_Children: []
  131. m_Father: {fileID: 7967212593443526289}
  132. m_RootOrder: 7
  133. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  134. --- !u!33 &2667338651892337839
  135. MeshFilter:
  136. m_ObjectHideFlags: 0
  137. m_CorrespondingSourceObject: {fileID: 0}
  138. m_PrefabInstance: {fileID: 0}
  139. m_PrefabAsset: {fileID: 0}
  140. m_GameObject: {fileID: 2245237870342208836}
  141. m_Mesh: {fileID: -1128609183780838960, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  142. --- !u!23 &3399962561527020237
  143. MeshRenderer:
  144. m_ObjectHideFlags: 0
  145. m_CorrespondingSourceObject: {fileID: 0}
  146. m_PrefabInstance: {fileID: 0}
  147. m_PrefabAsset: {fileID: 0}
  148. m_GameObject: {fileID: 2245237870342208836}
  149. m_Enabled: 1
  150. m_CastShadows: 1
  151. m_ReceiveShadows: 1
  152. m_DynamicOccludee: 1
  153. m_StaticShadowCaster: 0
  154. m_MotionVectors: 1
  155. m_LightProbeUsage: 1
  156. m_ReflectionProbeUsage: 1
  157. m_RayTracingMode: 2
  158. m_RayTraceProcedural: 0
  159. m_RenderingLayerMask: 1
  160. m_RendererPriority: 0
  161. m_Materials:
  162. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  163. m_StaticBatchInfo:
  164. firstSubMesh: 0
  165. subMeshCount: 0
  166. m_StaticBatchRoot: {fileID: 0}
  167. m_ProbeAnchor: {fileID: 0}
  168. m_LightProbeVolumeOverride: {fileID: 0}
  169. m_ScaleInLightmap: 1
  170. m_ReceiveGI: 1
  171. m_PreserveUVs: 0
  172. m_IgnoreNormalsForChartDetection: 0
  173. m_ImportantGI: 0
  174. m_StitchLightmapSeams: 1
  175. m_SelectedEditorRenderState: 3
  176. m_MinimumChartSize: 4
  177. m_AutoUVMaxDistance: 0.5
  178. m_AutoUVMaxAngle: 89
  179. m_LightmapParameters: {fileID: 0}
  180. m_SortingLayerID: 0
  181. m_SortingLayer: 0
  182. m_SortingOrder: 0
  183. m_AdditionalVertexStreams: {fileID: 0}
  184. --- !u!65 &4394884728160605511
  185. BoxCollider:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 2245237870342208836}
  191. m_Material: {fileID: 0}
  192. m_IsTrigger: 0
  193. m_Enabled: 1
  194. serializedVersion: 2
  195. m_Size: {x: 2.3467278, y: 3.5105872, z: 3.7365842}
  196. m_Center: {x: 0.0000009536743, y: -1.450269, z: -0.00000023841858}
  197. --- !u!1 &2526019266233010303
  198. GameObject:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. serializedVersion: 6
  204. m_Component:
  205. - component: {fileID: 5785086557394704636}
  206. - component: {fileID: 4679795683302118865}
  207. - component: {fileID: 543482371817153849}
  208. - component: {fileID: 3516872485492493132}
  209. m_Layer: 0
  210. m_Name: cabin 4
  211. m_TagString: Untagged
  212. m_Icon: {fileID: 0}
  213. m_NavMeshLayer: 0
  214. m_StaticEditorFlags: 0
  215. m_IsActive: 1
  216. --- !u!4 &5785086557394704636
  217. Transform:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. m_GameObject: {fileID: 2526019266233010303}
  223. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  224. m_LocalPosition: {x: 9.204281, y: 21.699183, z: 0.0000054425936}
  225. m_LocalScale: {x: 1, y: 1, z: 1}
  226. m_ConstrainProportionsScale: 0
  227. m_Children: []
  228. m_Father: {fileID: 7967212593443526289}
  229. m_RootOrder: 3
  230. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  231. --- !u!33 &4679795683302118865
  232. MeshFilter:
  233. m_ObjectHideFlags: 0
  234. m_CorrespondingSourceObject: {fileID: 0}
  235. m_PrefabInstance: {fileID: 0}
  236. m_PrefabAsset: {fileID: 0}
  237. m_GameObject: {fileID: 2526019266233010303}
  238. m_Mesh: {fileID: 8730750496947677850, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  239. --- !u!23 &543482371817153849
  240. MeshRenderer:
  241. m_ObjectHideFlags: 0
  242. m_CorrespondingSourceObject: {fileID: 0}
  243. m_PrefabInstance: {fileID: 0}
  244. m_PrefabAsset: {fileID: 0}
  245. m_GameObject: {fileID: 2526019266233010303}
  246. m_Enabled: 1
  247. m_CastShadows: 1
  248. m_ReceiveShadows: 1
  249. m_DynamicOccludee: 1
  250. m_StaticShadowCaster: 0
  251. m_MotionVectors: 1
  252. m_LightProbeUsage: 1
  253. m_ReflectionProbeUsage: 1
  254. m_RayTracingMode: 2
  255. m_RayTraceProcedural: 0
  256. m_RenderingLayerMask: 1
  257. m_RendererPriority: 0
  258. m_Materials:
  259. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  260. m_StaticBatchInfo:
  261. firstSubMesh: 0
  262. subMeshCount: 0
  263. m_StaticBatchRoot: {fileID: 0}
  264. m_ProbeAnchor: {fileID: 0}
  265. m_LightProbeVolumeOverride: {fileID: 0}
  266. m_ScaleInLightmap: 1
  267. m_ReceiveGI: 1
  268. m_PreserveUVs: 0
  269. m_IgnoreNormalsForChartDetection: 0
  270. m_ImportantGI: 0
  271. m_StitchLightmapSeams: 1
  272. m_SelectedEditorRenderState: 3
  273. m_MinimumChartSize: 4
  274. m_AutoUVMaxDistance: 0.5
  275. m_AutoUVMaxAngle: 89
  276. m_LightmapParameters: {fileID: 0}
  277. m_SortingLayerID: 0
  278. m_SortingLayer: 0
  279. m_SortingOrder: 0
  280. m_AdditionalVertexStreams: {fileID: 0}
  281. --- !u!65 &3516872485492493132
  282. BoxCollider:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. m_GameObject: {fileID: 2526019266233010303}
  288. m_Material: {fileID: 0}
  289. m_IsTrigger: 0
  290. m_Enabled: 1
  291. serializedVersion: 2
  292. m_Size: {x: 2.3467278, y: 3.5105853, z: 3.7365842}
  293. m_Center: {x: -0.00000029802322, y: -1.4502709, z: 0}
  294. --- !u!1 &2533654178085790112
  295. GameObject:
  296. m_ObjectHideFlags: 0
  297. m_CorrespondingSourceObject: {fileID: 0}
  298. m_PrefabInstance: {fileID: 0}
  299. m_PrefabAsset: {fileID: 0}
  300. serializedVersion: 6
  301. m_Component:
  302. - component: {fileID: 7557940206067582529}
  303. - component: {fileID: 3962052662414850618}
  304. - component: {fileID: 7345376939783572642}
  305. - component: {fileID: 7733677626305584531}
  306. m_Layer: 0
  307. m_Name: cabin 10
  308. m_TagString: Untagged
  309. m_Icon: {fileID: 0}
  310. m_NavMeshLayer: 0
  311. m_StaticEditorFlags: 0
  312. m_IsActive: 1
  313. --- !u!4 &7557940206067582529
  314. Transform:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. m_GameObject: {fileID: 2533654178085790112}
  320. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  321. m_LocalPosition: {x: -3.5134618, y: 4.198545, z: -0.0000012233188}
  322. m_LocalScale: {x: 1, y: 1, z: 1}
  323. m_ConstrainProportionsScale: 0
  324. m_Children: []
  325. m_Father: {fileID: 7967212593443526289}
  326. m_RootOrder: 9
  327. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  328. --- !u!33 &3962052662414850618
  329. MeshFilter:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. m_GameObject: {fileID: 2533654178085790112}
  335. m_Mesh: {fileID: 5885809446279327550, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  336. --- !u!23 &7345376939783572642
  337. MeshRenderer:
  338. m_ObjectHideFlags: 0
  339. m_CorrespondingSourceObject: {fileID: 0}
  340. m_PrefabInstance: {fileID: 0}
  341. m_PrefabAsset: {fileID: 0}
  342. m_GameObject: {fileID: 2533654178085790112}
  343. m_Enabled: 1
  344. m_CastShadows: 1
  345. m_ReceiveShadows: 1
  346. m_DynamicOccludee: 1
  347. m_StaticShadowCaster: 0
  348. m_MotionVectors: 1
  349. m_LightProbeUsage: 1
  350. m_ReflectionProbeUsage: 1
  351. m_RayTracingMode: 2
  352. m_RayTraceProcedural: 0
  353. m_RenderingLayerMask: 1
  354. m_RendererPriority: 0
  355. m_Materials:
  356. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  357. m_StaticBatchInfo:
  358. firstSubMesh: 0
  359. subMeshCount: 0
  360. m_StaticBatchRoot: {fileID: 0}
  361. m_ProbeAnchor: {fileID: 0}
  362. m_LightProbeVolumeOverride: {fileID: 0}
  363. m_ScaleInLightmap: 1
  364. m_ReceiveGI: 1
  365. m_PreserveUVs: 0
  366. m_IgnoreNormalsForChartDetection: 0
  367. m_ImportantGI: 0
  368. m_StitchLightmapSeams: 1
  369. m_SelectedEditorRenderState: 3
  370. m_MinimumChartSize: 4
  371. m_AutoUVMaxDistance: 0.5
  372. m_AutoUVMaxAngle: 89
  373. m_LightmapParameters: {fileID: 0}
  374. m_SortingLayerID: 0
  375. m_SortingLayer: 0
  376. m_SortingOrder: 0
  377. m_AdditionalVertexStreams: {fileID: 0}
  378. --- !u!65 &7733677626305584531
  379. BoxCollider:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. m_GameObject: {fileID: 2533654178085790112}
  385. m_Material: {fileID: 0}
  386. m_IsTrigger: 0
  387. m_Enabled: 1
  388. serializedVersion: 2
  389. m_Size: {x: 2.3467278, y: 3.5105867, z: 3.736584}
  390. m_Center: {x: 0, y: -1.4502692, z: 0.00000011920929}
  391. --- !u!1 &2614068075027860024
  392. GameObject:
  393. m_ObjectHideFlags: 0
  394. m_CorrespondingSourceObject: {fileID: 0}
  395. m_PrefabInstance: {fileID: 0}
  396. m_PrefabAsset: {fileID: 0}
  397. serializedVersion: 6
  398. m_Component:
  399. - component: {fileID: 8938761258952748958}
  400. - component: {fileID: 2301123209689257543}
  401. - component: {fileID: 2033140269241545393}
  402. - component: {fileID: 6524531474115575992}
  403. m_Layer: 0
  404. m_Name: cabin 6
  405. m_TagString: Untagged
  406. m_Icon: {fileID: 0}
  407. m_NavMeshLayer: 0
  408. m_StaticEditorFlags: 0
  409. m_IsActive: 1
  410. --- !u!4 &8938761258952748958
  411. Transform:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. m_GameObject: {fileID: 2614068075027860024}
  417. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  418. m_LocalPosition: {x: -3.5129013, y: 25.82349, z: 0.000006114529}
  419. m_LocalScale: {x: 1, y: 1, z: 1}
  420. m_ConstrainProportionsScale: 0
  421. m_Children: []
  422. m_Father: {fileID: 7967212593443526289}
  423. m_RootOrder: 5
  424. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  425. --- !u!33 &2301123209689257543
  426. MeshFilter:
  427. m_ObjectHideFlags: 0
  428. m_CorrespondingSourceObject: {fileID: 0}
  429. m_PrefabInstance: {fileID: 0}
  430. m_PrefabAsset: {fileID: 0}
  431. m_GameObject: {fileID: 2614068075027860024}
  432. m_Mesh: {fileID: 3951846884027641803, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  433. --- !u!23 &2033140269241545393
  434. MeshRenderer:
  435. m_ObjectHideFlags: 0
  436. m_CorrespondingSourceObject: {fileID: 0}
  437. m_PrefabInstance: {fileID: 0}
  438. m_PrefabAsset: {fileID: 0}
  439. m_GameObject: {fileID: 2614068075027860024}
  440. m_Enabled: 1
  441. m_CastShadows: 1
  442. m_ReceiveShadows: 1
  443. m_DynamicOccludee: 1
  444. m_StaticShadowCaster: 0
  445. m_MotionVectors: 1
  446. m_LightProbeUsage: 1
  447. m_ReflectionProbeUsage: 1
  448. m_RayTracingMode: 2
  449. m_RayTraceProcedural: 0
  450. m_RenderingLayerMask: 1
  451. m_RendererPriority: 0
  452. m_Materials:
  453. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  454. m_StaticBatchInfo:
  455. firstSubMesh: 0
  456. subMeshCount: 0
  457. m_StaticBatchRoot: {fileID: 0}
  458. m_ProbeAnchor: {fileID: 0}
  459. m_LightProbeVolumeOverride: {fileID: 0}
  460. m_ScaleInLightmap: 1
  461. m_ReceiveGI: 1
  462. m_PreserveUVs: 0
  463. m_IgnoreNormalsForChartDetection: 0
  464. m_ImportantGI: 0
  465. m_StitchLightmapSeams: 1
  466. m_SelectedEditorRenderState: 3
  467. m_MinimumChartSize: 4
  468. m_AutoUVMaxDistance: 0.5
  469. m_AutoUVMaxAngle: 89
  470. m_LightmapParameters: {fileID: 0}
  471. m_SortingLayerID: 0
  472. m_SortingLayer: 0
  473. m_SortingOrder: 0
  474. m_AdditionalVertexStreams: {fileID: 0}
  475. --- !u!65 &6524531474115575992
  476. BoxCollider:
  477. m_ObjectHideFlags: 0
  478. m_CorrespondingSourceObject: {fileID: 0}
  479. m_PrefabInstance: {fileID: 0}
  480. m_PrefabAsset: {fileID: 0}
  481. m_GameObject: {fileID: 2614068075027860024}
  482. m_Material: {fileID: 0}
  483. m_IsTrigger: 0
  484. m_Enabled: 1
  485. serializedVersion: 2
  486. m_Size: {x: 2.3467278, y: 3.5105834, z: 3.736584}
  487. m_Center: {x: 0.00000029802322, y: -1.4502718, z: 0.00000011920929}
  488. --- !u!1 &3769068865815044940
  489. GameObject:
  490. m_ObjectHideFlags: 0
  491. m_CorrespondingSourceObject: {fileID: 0}
  492. m_PrefabInstance: {fileID: 0}
  493. m_PrefabAsset: {fileID: 0}
  494. serializedVersion: 6
  495. m_Component:
  496. - component: {fileID: 3894124605447773790}
  497. - component: {fileID: 446634583450653164}
  498. - component: {fileID: 6621422780681277340}
  499. - component: {fileID: 6118839207503974490}
  500. m_Layer: 0
  501. m_Name: cabin 5
  502. m_TagString: Untagged
  503. m_Icon: {fileID: 0}
  504. m_NavMeshLayer: 0
  505. m_StaticEditorFlags: 0
  506. m_IsActive: 1
  507. --- !u!4 &3894124605447773790
  508. Transform:
  509. m_ObjectHideFlags: 0
  510. m_CorrespondingSourceObject: {fileID: 0}
  511. m_PrefabInstance: {fileID: 0}
  512. m_PrefabAsset: {fileID: 0}
  513. m_GameObject: {fileID: 3769068865815044940}
  514. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  515. m_LocalPosition: {x: 3.5129013, y: 25.82349, z: 0.000006114529}
  516. m_LocalScale: {x: 1, y: 1, z: 1}
  517. m_ConstrainProportionsScale: 0
  518. m_Children: []
  519. m_Father: {fileID: 7967212593443526289}
  520. m_RootOrder: 4
  521. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  522. --- !u!33 &446634583450653164
  523. MeshFilter:
  524. m_ObjectHideFlags: 0
  525. m_CorrespondingSourceObject: {fileID: 0}
  526. m_PrefabInstance: {fileID: 0}
  527. m_PrefabAsset: {fileID: 0}
  528. m_GameObject: {fileID: 3769068865815044940}
  529. m_Mesh: {fileID: -3236181897094518818, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  530. --- !u!23 &6621422780681277340
  531. MeshRenderer:
  532. m_ObjectHideFlags: 0
  533. m_CorrespondingSourceObject: {fileID: 0}
  534. m_PrefabInstance: {fileID: 0}
  535. m_PrefabAsset: {fileID: 0}
  536. m_GameObject: {fileID: 3769068865815044940}
  537. m_Enabled: 1
  538. m_CastShadows: 1
  539. m_ReceiveShadows: 1
  540. m_DynamicOccludee: 1
  541. m_StaticShadowCaster: 0
  542. m_MotionVectors: 1
  543. m_LightProbeUsage: 1
  544. m_ReflectionProbeUsage: 1
  545. m_RayTracingMode: 2
  546. m_RayTraceProcedural: 0
  547. m_RenderingLayerMask: 1
  548. m_RendererPriority: 0
  549. m_Materials:
  550. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  551. m_StaticBatchInfo:
  552. firstSubMesh: 0
  553. subMeshCount: 0
  554. m_StaticBatchRoot: {fileID: 0}
  555. m_ProbeAnchor: {fileID: 0}
  556. m_LightProbeVolumeOverride: {fileID: 0}
  557. m_ScaleInLightmap: 1
  558. m_ReceiveGI: 1
  559. m_PreserveUVs: 0
  560. m_IgnoreNormalsForChartDetection: 0
  561. m_ImportantGI: 0
  562. m_StitchLightmapSeams: 1
  563. m_SelectedEditorRenderState: 3
  564. m_MinimumChartSize: 4
  565. m_AutoUVMaxDistance: 0.5
  566. m_AutoUVMaxAngle: 89
  567. m_LightmapParameters: {fileID: 0}
  568. m_SortingLayerID: 0
  569. m_SortingLayer: 0
  570. m_SortingOrder: 0
  571. m_AdditionalVertexStreams: {fileID: 0}
  572. --- !u!65 &6118839207503974490
  573. BoxCollider:
  574. m_ObjectHideFlags: 0
  575. m_CorrespondingSourceObject: {fileID: 0}
  576. m_PrefabInstance: {fileID: 0}
  577. m_PrefabAsset: {fileID: 0}
  578. m_GameObject: {fileID: 3769068865815044940}
  579. m_Material: {fileID: 0}
  580. m_IsTrigger: 0
  581. m_Enabled: 1
  582. serializedVersion: 2
  583. m_Size: {x: 2.3467278, y: 3.5105834, z: 3.7365842}
  584. m_Center: {x: 0, y: -1.4502718, z: 0}
  585. --- !u!1 &4468513243297896938
  586. GameObject:
  587. m_ObjectHideFlags: 0
  588. m_CorrespondingSourceObject: {fileID: 0}
  589. m_PrefabInstance: {fileID: 0}
  590. m_PrefabAsset: {fileID: 0}
  591. serializedVersion: 6
  592. m_Component:
  593. - component: {fileID: 6035573537685846337}
  594. - component: {fileID: 4100324983410185758}
  595. - component: {fileID: 6799230757029465739}
  596. - component: {fileID: 7870216858499269104}
  597. m_Layer: 0
  598. m_Name: cabin 2
  599. m_TagString: Untagged
  600. m_Icon: {fileID: 0}
  601. m_NavMeshLayer: 0
  602. m_StaticEditorFlags: 0
  603. m_IsActive: 1
  604. --- !u!4 &6035573537685846337
  605. Transform:
  606. m_ObjectHideFlags: 0
  607. m_CorrespondingSourceObject: {fileID: 0}
  608. m_PrefabInstance: {fileID: 0}
  609. m_PrefabAsset: {fileID: 0}
  610. m_GameObject: {fileID: 4468513243297896938}
  611. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  612. m_LocalPosition: {x: 9.192387, y: 8.333217, z: 0.0000013576533}
  613. m_LocalScale: {x: 1, y: 1, z: 1}
  614. m_ConstrainProportionsScale: 0
  615. m_Children: []
  616. m_Father: {fileID: 7967212593443526289}
  617. m_RootOrder: 1
  618. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  619. --- !u!33 &4100324983410185758
  620. MeshFilter:
  621. m_ObjectHideFlags: 0
  622. m_CorrespondingSourceObject: {fileID: 0}
  623. m_PrefabInstance: {fileID: 0}
  624. m_PrefabAsset: {fileID: 0}
  625. m_GameObject: {fileID: 4468513243297896938}
  626. m_Mesh: {fileID: -5601674491272716122, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  627. --- !u!23 &6799230757029465739
  628. MeshRenderer:
  629. m_ObjectHideFlags: 0
  630. m_CorrespondingSourceObject: {fileID: 0}
  631. m_PrefabInstance: {fileID: 0}
  632. m_PrefabAsset: {fileID: 0}
  633. m_GameObject: {fileID: 4468513243297896938}
  634. m_Enabled: 1
  635. m_CastShadows: 1
  636. m_ReceiveShadows: 1
  637. m_DynamicOccludee: 1
  638. m_StaticShadowCaster: 0
  639. m_MotionVectors: 1
  640. m_LightProbeUsage: 1
  641. m_ReflectionProbeUsage: 1
  642. m_RayTracingMode: 2
  643. m_RayTraceProcedural: 0
  644. m_RenderingLayerMask: 1
  645. m_RendererPriority: 0
  646. m_Materials:
  647. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  648. m_StaticBatchInfo:
  649. firstSubMesh: 0
  650. subMeshCount: 0
  651. m_StaticBatchRoot: {fileID: 0}
  652. m_ProbeAnchor: {fileID: 0}
  653. m_LightProbeVolumeOverride: {fileID: 0}
  654. m_ScaleInLightmap: 1
  655. m_ReceiveGI: 1
  656. m_PreserveUVs: 0
  657. m_IgnoreNormalsForChartDetection: 0
  658. m_ImportantGI: 0
  659. m_StitchLightmapSeams: 1
  660. m_SelectedEditorRenderState: 3
  661. m_MinimumChartSize: 4
  662. m_AutoUVMaxDistance: 0.5
  663. m_AutoUVMaxAngle: 89
  664. m_LightmapParameters: {fileID: 0}
  665. m_SortingLayerID: 0
  666. m_SortingLayer: 0
  667. m_SortingOrder: 0
  668. m_AdditionalVertexStreams: {fileID: 0}
  669. --- !u!65 &7870216858499269104
  670. BoxCollider:
  671. m_ObjectHideFlags: 0
  672. m_CorrespondingSourceObject: {fileID: 0}
  673. m_PrefabInstance: {fileID: 0}
  674. m_PrefabAsset: {fileID: 0}
  675. m_GameObject: {fileID: 4468513243297896938}
  676. m_Material: {fileID: 0}
  677. m_IsTrigger: 0
  678. m_Enabled: 1
  679. serializedVersion: 2
  680. m_Size: {x: 2.3467278, y: 3.5105882, z: 3.7365842}
  681. m_Center: {x: -0.00000029802322, y: -1.4502685, z: 0}
  682. --- !u!1 &4691269056716675120
  683. GameObject:
  684. m_ObjectHideFlags: 0
  685. m_CorrespondingSourceObject: {fileID: 0}
  686. m_PrefabInstance: {fileID: 0}
  687. m_PrefabAsset: {fileID: 0}
  688. serializedVersion: 6
  689. m_Component:
  690. - component: {fileID: 2293610122262460334}
  691. - component: {fileID: 8449598095309475567}
  692. - component: {fileID: 1335749150891684263}
  693. - component: {fileID: 8483227869401231239}
  694. m_Layer: 0
  695. m_Name: cabin 3
  696. m_TagString: Untagged
  697. m_Icon: {fileID: 0}
  698. m_NavMeshLayer: 0
  699. m_StaticEditorFlags: 0
  700. m_IsActive: 1
  701. --- !u!4 &2293610122262460334
  702. Transform:
  703. m_ObjectHideFlags: 0
  704. m_CorrespondingSourceObject: {fileID: 0}
  705. m_PrefabInstance: {fileID: 0}
  706. m_PrefabAsset: {fileID: 0}
  707. m_GameObject: {fileID: 4691269056716675120}
  708. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  709. m_LocalPosition: {x: 11.378387, y: 15.011877, z: 0.000002445745}
  710. m_LocalScale: {x: 1, y: 1, z: 1}
  711. m_ConstrainProportionsScale: 0
  712. m_Children: []
  713. m_Father: {fileID: 7967212593443526289}
  714. m_RootOrder: 2
  715. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  716. --- !u!33 &8449598095309475567
  717. MeshFilter:
  718. m_ObjectHideFlags: 0
  719. m_CorrespondingSourceObject: {fileID: 0}
  720. m_PrefabInstance: {fileID: 0}
  721. m_PrefabAsset: {fileID: 0}
  722. m_GameObject: {fileID: 4691269056716675120}
  723. m_Mesh: {fileID: -994148868928150131, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  724. --- !u!23 &1335749150891684263
  725. MeshRenderer:
  726. m_ObjectHideFlags: 0
  727. m_CorrespondingSourceObject: {fileID: 0}
  728. m_PrefabInstance: {fileID: 0}
  729. m_PrefabAsset: {fileID: 0}
  730. m_GameObject: {fileID: 4691269056716675120}
  731. m_Enabled: 1
  732. m_CastShadows: 1
  733. m_ReceiveShadows: 1
  734. m_DynamicOccludee: 1
  735. m_StaticShadowCaster: 0
  736. m_MotionVectors: 1
  737. m_LightProbeUsage: 1
  738. m_ReflectionProbeUsage: 1
  739. m_RayTracingMode: 2
  740. m_RayTraceProcedural: 0
  741. m_RenderingLayerMask: 1
  742. m_RendererPriority: 0
  743. m_Materials:
  744. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  745. m_StaticBatchInfo:
  746. firstSubMesh: 0
  747. subMeshCount: 0
  748. m_StaticBatchRoot: {fileID: 0}
  749. m_ProbeAnchor: {fileID: 0}
  750. m_LightProbeVolumeOverride: {fileID: 0}
  751. m_ScaleInLightmap: 1
  752. m_ReceiveGI: 1
  753. m_PreserveUVs: 0
  754. m_IgnoreNormalsForChartDetection: 0
  755. m_ImportantGI: 0
  756. m_StitchLightmapSeams: 1
  757. m_SelectedEditorRenderState: 3
  758. m_MinimumChartSize: 4
  759. m_AutoUVMaxDistance: 0.5
  760. m_AutoUVMaxAngle: 89
  761. m_LightmapParameters: {fileID: 0}
  762. m_SortingLayerID: 0
  763. m_SortingLayer: 0
  764. m_SortingOrder: 0
  765. m_AdditionalVertexStreams: {fileID: 0}
  766. --- !u!65 &8483227869401231239
  767. BoxCollider:
  768. m_ObjectHideFlags: 0
  769. m_CorrespondingSourceObject: {fileID: 0}
  770. m_PrefabInstance: {fileID: 0}
  771. m_PrefabAsset: {fileID: 0}
  772. m_GameObject: {fileID: 4691269056716675120}
  773. m_Material: {fileID: 0}
  774. m_IsTrigger: 0
  775. m_Enabled: 1
  776. serializedVersion: 2
  777. m_Size: {x: 2.3467278, y: 3.5105863, z: 3.7365842}
  778. m_Center: {x: -0.00000029802322, y: -1.4502695, z: 0}
  779. --- !u!1 &7057327707612037887
  780. GameObject:
  781. m_ObjectHideFlags: 0
  782. m_CorrespondingSourceObject: {fileID: 0}
  783. m_PrefabInstance: {fileID: 0}
  784. m_PrefabAsset: {fileID: 0}
  785. serializedVersion: 6
  786. m_Component:
  787. - component: {fileID: 1476162273687667884}
  788. - component: {fileID: 4529165234219591074}
  789. - component: {fileID: 7438198259793054}
  790. - component: {fileID: 2878319310390431403}
  791. m_Layer: 0
  792. m_Name: cabin 1
  793. m_TagString: Untagged
  794. m_Icon: {fileID: 0}
  795. m_NavMeshLayer: 0
  796. m_StaticEditorFlags: 0
  797. m_IsActive: 1
  798. --- !u!4 &1476162273687667884
  799. Transform:
  800. m_ObjectHideFlags: 0
  801. m_CorrespondingSourceObject: {fileID: 0}
  802. m_PrefabInstance: {fileID: 0}
  803. m_PrefabAsset: {fileID: 0}
  804. m_GameObject: {fileID: 7057327707612037887}
  805. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  806. m_LocalPosition: {x: 3.5134697, y: 4.198545, z: -0.0000012233188}
  807. m_LocalScale: {x: 1, y: 1, z: 1}
  808. m_ConstrainProportionsScale: 0
  809. m_Children: []
  810. m_Father: {fileID: 7967212593443526289}
  811. m_RootOrder: 0
  812. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  813. --- !u!33 &4529165234219591074
  814. MeshFilter:
  815. m_ObjectHideFlags: 0
  816. m_CorrespondingSourceObject: {fileID: 0}
  817. m_PrefabInstance: {fileID: 0}
  818. m_PrefabAsset: {fileID: 0}
  819. m_GameObject: {fileID: 7057327707612037887}
  820. m_Mesh: {fileID: 7937799822277563448, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  821. --- !u!23 &7438198259793054
  822. MeshRenderer:
  823. m_ObjectHideFlags: 0
  824. m_CorrespondingSourceObject: {fileID: 0}
  825. m_PrefabInstance: {fileID: 0}
  826. m_PrefabAsset: {fileID: 0}
  827. m_GameObject: {fileID: 7057327707612037887}
  828. m_Enabled: 1
  829. m_CastShadows: 1
  830. m_ReceiveShadows: 1
  831. m_DynamicOccludee: 1
  832. m_StaticShadowCaster: 0
  833. m_MotionVectors: 1
  834. m_LightProbeUsage: 1
  835. m_ReflectionProbeUsage: 1
  836. m_RayTracingMode: 2
  837. m_RayTraceProcedural: 0
  838. m_RenderingLayerMask: 1
  839. m_RendererPriority: 0
  840. m_Materials:
  841. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  842. m_StaticBatchInfo:
  843. firstSubMesh: 0
  844. subMeshCount: 0
  845. m_StaticBatchRoot: {fileID: 0}
  846. m_ProbeAnchor: {fileID: 0}
  847. m_LightProbeVolumeOverride: {fileID: 0}
  848. m_ScaleInLightmap: 1
  849. m_ReceiveGI: 1
  850. m_PreserveUVs: 0
  851. m_IgnoreNormalsForChartDetection: 0
  852. m_ImportantGI: 0
  853. m_StitchLightmapSeams: 1
  854. m_SelectedEditorRenderState: 3
  855. m_MinimumChartSize: 4
  856. m_AutoUVMaxDistance: 0.5
  857. m_AutoUVMaxAngle: 89
  858. m_LightmapParameters: {fileID: 0}
  859. m_SortingLayerID: 0
  860. m_SortingLayer: 0
  861. m_SortingOrder: 0
  862. m_AdditionalVertexStreams: {fileID: 0}
  863. --- !u!65 &2878319310390431403
  864. BoxCollider:
  865. m_ObjectHideFlags: 0
  866. m_CorrespondingSourceObject: {fileID: 0}
  867. m_PrefabInstance: {fileID: 0}
  868. m_PrefabAsset: {fileID: 0}
  869. m_GameObject: {fileID: 7057327707612037887}
  870. m_Material: {fileID: 0}
  871. m_IsTrigger: 0
  872. m_Enabled: 1
  873. serializedVersion: 2
  874. m_Size: {x: 2.3467278, y: 3.5105867, z: 3.7365842}
  875. m_Center: {x: 0, y: -1.4502692, z: 0}
  876. --- !u!1 &7339434766955449387
  877. GameObject:
  878. m_ObjectHideFlags: 0
  879. m_CorrespondingSourceObject: {fileID: 0}
  880. m_PrefabInstance: {fileID: 0}
  881. m_PrefabAsset: {fileID: 0}
  882. serializedVersion: 6
  883. m_Component:
  884. - component: {fileID: 7967212593443526289}
  885. - component: {fileID: 6430826018083658036}
  886. - component: {fileID: 9140642002837679614}
  887. - component: {fileID: 871872208041545241}
  888. m_Layer: 0
  889. m_Name: ferris wheel
  890. m_TagString: Untagged
  891. m_Icon: {fileID: 0}
  892. m_NavMeshLayer: 0
  893. m_StaticEditorFlags: 0
  894. m_IsActive: 1
  895. --- !u!4 &7967212593443526289
  896. Transform:
  897. m_ObjectHideFlags: 0
  898. m_CorrespondingSourceObject: {fileID: 0}
  899. m_PrefabInstance: {fileID: 0}
  900. m_PrefabAsset: {fileID: 0}
  901. m_GameObject: {fileID: 7339434766955449387}
  902. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  903. m_LocalPosition: {x: 0, y: 0, z: 0}
  904. m_LocalScale: {x: 1, y: 1, z: 1}
  905. m_ConstrainProportionsScale: 0
  906. m_Children:
  907. - {fileID: 1476162273687667884}
  908. - {fileID: 6035573537685846337}
  909. - {fileID: 2293610122262460334}
  910. - {fileID: 5785086557394704636}
  911. - {fileID: 3894124605447773790}
  912. - {fileID: 8938761258952748958}
  913. - {fileID: 5080112423971524023}
  914. - {fileID: 3820231137688716585}
  915. - {fileID: 2181639305333255518}
  916. - {fileID: 7557940206067582529}
  917. - {fileID: 7948074910042565328}
  918. m_Father: {fileID: 0}
  919. m_RootOrder: 0
  920. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  921. --- !u!33 &6430826018083658036
  922. MeshFilter:
  923. m_ObjectHideFlags: 0
  924. m_CorrespondingSourceObject: {fileID: 0}
  925. m_PrefabInstance: {fileID: 0}
  926. m_PrefabAsset: {fileID: 0}
  927. m_GameObject: {fileID: 7339434766955449387}
  928. m_Mesh: {fileID: 935371704246750429, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  929. --- !u!23 &9140642002837679614
  930. MeshRenderer:
  931. m_ObjectHideFlags: 0
  932. m_CorrespondingSourceObject: {fileID: 0}
  933. m_PrefabInstance: {fileID: 0}
  934. m_PrefabAsset: {fileID: 0}
  935. m_GameObject: {fileID: 7339434766955449387}
  936. m_Enabled: 1
  937. m_CastShadows: 1
  938. m_ReceiveShadows: 1
  939. m_DynamicOccludee: 1
  940. m_StaticShadowCaster: 0
  941. m_MotionVectors: 1
  942. m_LightProbeUsage: 1
  943. m_ReflectionProbeUsage: 1
  944. m_RayTracingMode: 2
  945. m_RayTraceProcedural: 0
  946. m_RenderingLayerMask: 1
  947. m_RendererPriority: 0
  948. m_Materials:
  949. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  950. m_StaticBatchInfo:
  951. firstSubMesh: 0
  952. subMeshCount: 0
  953. m_StaticBatchRoot: {fileID: 0}
  954. m_ProbeAnchor: {fileID: 0}
  955. m_LightProbeVolumeOverride: {fileID: 0}
  956. m_ScaleInLightmap: 1
  957. m_ReceiveGI: 1
  958. m_PreserveUVs: 0
  959. m_IgnoreNormalsForChartDetection: 0
  960. m_ImportantGI: 0
  961. m_StitchLightmapSeams: 1
  962. m_SelectedEditorRenderState: 3
  963. m_MinimumChartSize: 4
  964. m_AutoUVMaxDistance: 0.5
  965. m_AutoUVMaxAngle: 89
  966. m_LightmapParameters: {fileID: 0}
  967. m_SortingLayerID: 0
  968. m_SortingLayer: 0
  969. m_SortingOrder: 0
  970. m_AdditionalVertexStreams: {fileID: 0}
  971. --- !u!65 &871872208041545241
  972. BoxCollider:
  973. m_ObjectHideFlags: 0
  974. m_CorrespondingSourceObject: {fileID: 0}
  975. m_PrefabInstance: {fileID: 0}
  976. m_PrefabAsset: {fileID: 0}
  977. m_GameObject: {fileID: 7339434766955449387}
  978. m_Material: {fileID: 0}
  979. m_IsTrigger: 0
  980. m_Enabled: 1
  981. serializedVersion: 2
  982. m_Size: {x: 19.315468, y: 16.710012, z: 8.373696}
  983. m_Center: {x: -0.0000009536743, y: 8.355004, z: 0}
  984. --- !u!1 &8218225977498706381
  985. GameObject:
  986. m_ObjectHideFlags: 0
  987. m_CorrespondingSourceObject: {fileID: 0}
  988. m_PrefabInstance: {fileID: 0}
  989. m_PrefabAsset: {fileID: 0}
  990. serializedVersion: 6
  991. m_Component:
  992. - component: {fileID: 5080112423971524023}
  993. - component: {fileID: 1029934487449774825}
  994. - component: {fileID: 339177301093558933}
  995. - component: {fileID: 3400255910464234496}
  996. m_Layer: 0
  997. m_Name: cabin 7
  998. m_TagString: Untagged
  999. m_Icon: {fileID: 0}
  1000. m_NavMeshLayer: 0
  1001. m_StaticEditorFlags: 0
  1002. m_IsActive: 1
  1003. --- !u!4 &5080112423971524023
  1004. Transform:
  1005. m_ObjectHideFlags: 0
  1006. m_CorrespondingSourceObject: {fileID: 0}
  1007. m_PrefabInstance: {fileID: 0}
  1008. m_PrefabAsset: {fileID: 0}
  1009. m_GameObject: {fileID: 8218225977498706381}
  1010. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1011. m_LocalPosition: {x: -9.204281, y: 21.699183, z: 0.0000073499423}
  1012. m_LocalScale: {x: 1, y: 1, z: 1}
  1013. m_ConstrainProportionsScale: 0
  1014. m_Children: []
  1015. m_Father: {fileID: 7967212593443526289}
  1016. m_RootOrder: 6
  1017. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1018. --- !u!33 &1029934487449774825
  1019. MeshFilter:
  1020. m_ObjectHideFlags: 0
  1021. m_CorrespondingSourceObject: {fileID: 0}
  1022. m_PrefabInstance: {fileID: 0}
  1023. m_PrefabAsset: {fileID: 0}
  1024. m_GameObject: {fileID: 8218225977498706381}
  1025. m_Mesh: {fileID: -2818495881499299542, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  1026. --- !u!23 &339177301093558933
  1027. MeshRenderer:
  1028. m_ObjectHideFlags: 0
  1029. m_CorrespondingSourceObject: {fileID: 0}
  1030. m_PrefabInstance: {fileID: 0}
  1031. m_PrefabAsset: {fileID: 0}
  1032. m_GameObject: {fileID: 8218225977498706381}
  1033. m_Enabled: 1
  1034. m_CastShadows: 1
  1035. m_ReceiveShadows: 1
  1036. m_DynamicOccludee: 1
  1037. m_StaticShadowCaster: 0
  1038. m_MotionVectors: 1
  1039. m_LightProbeUsage: 1
  1040. m_ReflectionProbeUsage: 1
  1041. m_RayTracingMode: 2
  1042. m_RayTraceProcedural: 0
  1043. m_RenderingLayerMask: 1
  1044. m_RendererPriority: 0
  1045. m_Materials:
  1046. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  1047. m_StaticBatchInfo:
  1048. firstSubMesh: 0
  1049. subMeshCount: 0
  1050. m_StaticBatchRoot: {fileID: 0}
  1051. m_ProbeAnchor: {fileID: 0}
  1052. m_LightProbeVolumeOverride: {fileID: 0}
  1053. m_ScaleInLightmap: 1
  1054. m_ReceiveGI: 1
  1055. m_PreserveUVs: 0
  1056. m_IgnoreNormalsForChartDetection: 0
  1057. m_ImportantGI: 0
  1058. m_StitchLightmapSeams: 1
  1059. m_SelectedEditorRenderState: 3
  1060. m_MinimumChartSize: 4
  1061. m_AutoUVMaxDistance: 0.5
  1062. m_AutoUVMaxAngle: 89
  1063. m_LightmapParameters: {fileID: 0}
  1064. m_SortingLayerID: 0
  1065. m_SortingLayer: 0
  1066. m_SortingOrder: 0
  1067. m_AdditionalVertexStreams: {fileID: 0}
  1068. --- !u!65 &3400255910464234496
  1069. BoxCollider:
  1070. m_ObjectHideFlags: 0
  1071. m_CorrespondingSourceObject: {fileID: 0}
  1072. m_PrefabInstance: {fileID: 0}
  1073. m_PrefabAsset: {fileID: 0}
  1074. m_GameObject: {fileID: 8218225977498706381}
  1075. m_Material: {fileID: 0}
  1076. m_IsTrigger: 0
  1077. m_Enabled: 1
  1078. serializedVersion: 2
  1079. m_Size: {x: 2.3467278, y: 3.5105853, z: 3.7365844}
  1080. m_Center: {x: 0.0000009536743, y: -1.4502709, z: -0.00000011920929}
  1081. --- !u!1 &8224953927900450762
  1082. GameObject:
  1083. m_ObjectHideFlags: 0
  1084. m_CorrespondingSourceObject: {fileID: 0}
  1085. m_PrefabInstance: {fileID: 0}
  1086. m_PrefabAsset: {fileID: 0}
  1087. serializedVersion: 6
  1088. m_Component:
  1089. - component: {fileID: 7948074910042565328}
  1090. - component: {fileID: 3457828485126499065}
  1091. - component: {fileID: 7504094006794885907}
  1092. - component: {fileID: 1880501516049638338}
  1093. m_Layer: 0
  1094. m_Name: rotation wheel
  1095. m_TagString: Untagged
  1096. m_Icon: {fileID: 0}
  1097. m_NavMeshLayer: 0
  1098. m_StaticEditorFlags: 0
  1099. m_IsActive: 1
  1100. --- !u!4 &7948074910042565328
  1101. Transform:
  1102. m_ObjectHideFlags: 0
  1103. m_CorrespondingSourceObject: {fileID: 0}
  1104. m_PrefabInstance: {fileID: 0}
  1105. m_PrefabAsset: {fileID: 0}
  1106. m_GameObject: {fileID: 8224953927900450762}
  1107. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  1108. m_LocalPosition: {x: -0, y: 15.067585, z: 0.0000062695185}
  1109. m_LocalScale: {x: 1, y: 1, z: 1}
  1110. m_ConstrainProportionsScale: 0
  1111. m_Children: []
  1112. m_Father: {fileID: 7967212593443526289}
  1113. m_RootOrder: 10
  1114. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1115. --- !u!33 &3457828485126499065
  1116. MeshFilter:
  1117. m_ObjectHideFlags: 0
  1118. m_CorrespondingSourceObject: {fileID: 0}
  1119. m_PrefabInstance: {fileID: 0}
  1120. m_PrefabAsset: {fileID: 0}
  1121. m_GameObject: {fileID: 8224953927900450762}
  1122. m_Mesh: {fileID: -1598327747846003899, guid: c7bba6ae1d36cb24ca7c073f64c224d9, type: 3}
  1123. --- !u!23 &7504094006794885907
  1124. MeshRenderer:
  1125. m_ObjectHideFlags: 0
  1126. m_CorrespondingSourceObject: {fileID: 0}
  1127. m_PrefabInstance: {fileID: 0}
  1128. m_PrefabAsset: {fileID: 0}
  1129. m_GameObject: {fileID: 8224953927900450762}
  1130. m_Enabled: 1
  1131. m_CastShadows: 1
  1132. m_ReceiveShadows: 1
  1133. m_DynamicOccludee: 1
  1134. m_StaticShadowCaster: 0
  1135. m_MotionVectors: 1
  1136. m_LightProbeUsage: 1
  1137. m_ReflectionProbeUsage: 1
  1138. m_RayTracingMode: 2
  1139. m_RayTraceProcedural: 0
  1140. m_RenderingLayerMask: 1
  1141. m_RendererPriority: 0
  1142. m_Materials:
  1143. - {fileID: 2100000, guid: 1cd256ba8acac3a4bb49758d889d920e, type: 2}
  1144. m_StaticBatchInfo:
  1145. firstSubMesh: 0
  1146. subMeshCount: 0
  1147. m_StaticBatchRoot: {fileID: 0}
  1148. m_ProbeAnchor: {fileID: 0}
  1149. m_LightProbeVolumeOverride: {fileID: 0}
  1150. m_ScaleInLightmap: 1
  1151. m_ReceiveGI: 1
  1152. m_PreserveUVs: 0
  1153. m_IgnoreNormalsForChartDetection: 0
  1154. m_ImportantGI: 0
  1155. m_StitchLightmapSeams: 1
  1156. m_SelectedEditorRenderState: 3
  1157. m_MinimumChartSize: 4
  1158. m_AutoUVMaxDistance: 0.5
  1159. m_AutoUVMaxAngle: 89
  1160. m_LightmapParameters: {fileID: 0}
  1161. m_SortingLayerID: 0
  1162. m_SortingLayer: 0
  1163. m_SortingOrder: 0
  1164. m_AdditionalVertexStreams: {fileID: 0}
  1165. --- !u!65 &1880501516049638338
  1166. BoxCollider:
  1167. m_ObjectHideFlags: 0
  1168. m_CorrespondingSourceObject: {fileID: 0}
  1169. m_PrefabInstance: {fileID: 0}
  1170. m_PrefabAsset: {fileID: 0}
  1171. m_GameObject: {fileID: 8224953927900450762}
  1172. m_Material: {fileID: 0}
  1173. m_IsTrigger: 0
  1174. m_Enabled: 1
  1175. serializedVersion: 2
  1176. m_Size: {x: 23.658068, y: 22.500164, z: 6.488055}
  1177. m_Center: {x: 0, y: -0.0000014305115, z: 0}