infrastructure-building-airport.prefab 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3159839760098704769
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 9119088842808786982}
  12. - component: {fileID: 4558956368455153134}
  13. - component: {fileID: 7575465469247951774}
  14. m_Layer: 0
  15. m_Name: 1.1 low-poly-airplance.001
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &9119088842808786982
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 3159839760098704769}
  28. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
  29. m_LocalPosition: {x: 20.925201, y: 0.0000063264956, z: 58.892914}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 8834696005928324836}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &4558956368455153134
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 3159839760098704769}
  43. m_Mesh: {fileID: -9187324430174738175, guid: 4c71066b1aa33458b9708dad0587a354, type: 3}
  44. --- !u!23 &7575465469247951774
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 3159839760098704769}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 17a84ca30da24407285e5a9011e774ff, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &8112487769976522185
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 551320005063180328}
  95. - component: {fileID: 2409873712552776273}
  96. - component: {fileID: 4001061468494709631}
  97. m_Layer: 0
  98. m_Name: 1.1 low-poly-airplance
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &551320005063180328
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 8112487769976522185}
  111. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
  112. m_LocalPosition: {x: 20.925201, y: 0.0000011984425, z: 27.417145}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 8834696005928324836}
  117. m_RootOrder: 0
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!33 &2409873712552776273
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 8112487769976522185}
  126. m_Mesh: {fileID: -5393441790526625056, guid: 4c71066b1aa33458b9708dad0587a354, type: 3}
  127. --- !u!23 &4001061468494709631
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 8112487769976522185}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 1
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 2100000, guid: 17a84ca30da24407285e5a9011e774ff, type: 2}
  148. m_StaticBatchInfo:
  149. firstSubMesh: 0
  150. subMeshCount: 0
  151. m_StaticBatchRoot: {fileID: 0}
  152. m_ProbeAnchor: {fileID: 0}
  153. m_LightProbeVolumeOverride: {fileID: 0}
  154. m_ScaleInLightmap: 1
  155. m_ReceiveGI: 1
  156. m_PreserveUVs: 0
  157. m_IgnoreNormalsForChartDetection: 0
  158. m_ImportantGI: 0
  159. m_StitchLightmapSeams: 1
  160. m_SelectedEditorRenderState: 3
  161. m_MinimumChartSize: 4
  162. m_AutoUVMaxDistance: 0.5
  163. m_AutoUVMaxAngle: 89
  164. m_LightmapParameters: {fileID: 0}
  165. m_SortingLayerID: 0
  166. m_SortingLayer: 0
  167. m_SortingOrder: 0
  168. m_AdditionalVertexStreams: {fileID: 0}
  169. --- !u!1 &8201324959211705438
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 8834696005928324836}
  178. - component: {fileID: 5563351406311932225}
  179. - component: {fileID: 7696662660178539915}
  180. - component: {fileID: 7112038216414775036}
  181. m_Layer: 0
  182. m_Name: infrastructure-building-airport
  183. m_TagString: Untagged
  184. m_Icon: {fileID: 0}
  185. m_NavMeshLayer: 0
  186. m_StaticEditorFlags: 0
  187. m_IsActive: 1
  188. --- !u!4 &8834696005928324836
  189. Transform:
  190. m_ObjectHideFlags: 0
  191. m_CorrespondingSourceObject: {fileID: 0}
  192. m_PrefabInstance: {fileID: 0}
  193. m_PrefabAsset: {fileID: 0}
  194. m_GameObject: {fileID: 8201324959211705438}
  195. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  196. m_LocalPosition: {x: 0, y: 0, z: 0}
  197. m_LocalScale: {x: 1, y: 1, z: 1}
  198. m_ConstrainProportionsScale: 0
  199. m_Children:
  200. - {fileID: 551320005063180328}
  201. - {fileID: 9119088842808786982}
  202. m_Father: {fileID: 0}
  203. m_RootOrder: 0
  204. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  205. --- !u!33 &5563351406311932225
  206. MeshFilter:
  207. m_ObjectHideFlags: 0
  208. m_CorrespondingSourceObject: {fileID: 0}
  209. m_PrefabInstance: {fileID: 0}
  210. m_PrefabAsset: {fileID: 0}
  211. m_GameObject: {fileID: 8201324959211705438}
  212. m_Mesh: {fileID: -4507284883153290789, guid: 4c71066b1aa33458b9708dad0587a354, type: 3}
  213. --- !u!23 &7696662660178539915
  214. MeshRenderer:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. m_GameObject: {fileID: 8201324959211705438}
  220. m_Enabled: 1
  221. m_CastShadows: 1
  222. m_ReceiveShadows: 1
  223. m_DynamicOccludee: 1
  224. m_StaticShadowCaster: 0
  225. m_MotionVectors: 1
  226. m_LightProbeUsage: 1
  227. m_ReflectionProbeUsage: 1
  228. m_RayTracingMode: 2
  229. m_RayTraceProcedural: 0
  230. m_RenderingLayerMask: 1
  231. m_RendererPriority: 0
  232. m_Materials:
  233. - {fileID: 2100000, guid: 17a84ca30da24407285e5a9011e774ff, type: 2}
  234. - {fileID: 2100000, guid: e90d3fe6620b84c5994f56881b3cfe27, type: 2}
  235. - {fileID: 2100000, guid: c8fd812d346c74b8f9086fc02cccc4f8, type: 2}
  236. - {fileID: 2100000, guid: d9293df94231e44098ec35f2faba96ec, type: 2}
  237. m_StaticBatchInfo:
  238. firstSubMesh: 0
  239. subMeshCount: 0
  240. m_StaticBatchRoot: {fileID: 0}
  241. m_ProbeAnchor: {fileID: 0}
  242. m_LightProbeVolumeOverride: {fileID: 0}
  243. m_ScaleInLightmap: 1
  244. m_ReceiveGI: 1
  245. m_PreserveUVs: 0
  246. m_IgnoreNormalsForChartDetection: 0
  247. m_ImportantGI: 0
  248. m_StitchLightmapSeams: 1
  249. m_SelectedEditorRenderState: 3
  250. m_MinimumChartSize: 4
  251. m_AutoUVMaxDistance: 0.5
  252. m_AutoUVMaxAngle: 89
  253. m_LightmapParameters: {fileID: 0}
  254. m_SortingLayerID: 0
  255. m_SortingLayer: 0
  256. m_SortingOrder: 0
  257. m_AdditionalVertexStreams: {fileID: 0}
  258. --- !u!114 &7112038216414775036
  259. MonoBehaviour:
  260. m_ObjectHideFlags: 0
  261. m_CorrespondingSourceObject: {fileID: 0}
  262. m_PrefabInstance: {fileID: 0}
  263. m_PrefabAsset: {fileID: 0}
  264. m_GameObject: {fileID: 8201324959211705438}
  265. m_Enabled: 1
  266. m_EditorHideFlags: 0
  267. m_Script: {fileID: 11500000, guid: ed30bcd987450da4ebab77b8c7d28e30, type: 3}
  268. m_Name:
  269. m_EditorClassIdentifier:
  270. windowMaterialIndex: 3
  271. lightColor: {r: 0.41568628, g: 0.36078432, b: 0.14117648, a: 1}
  272. areLightsOn: 0