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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /* 本文件中包含2各类文件
- * UserProperty用于保存用户游戏中的相关数据
- * GameRunningData 保存游戏中全局的数据 */
- [System.Serializable]
- public static class UserProperty
- {
- // Start is called before the first frame update
- public static string userId;
- public static string name = "任天堂";
- public static int coin = 1005;
- public static string email, mobile, level;
- public static bool isRegUser = false;
- //public static Dictionary<string, int> foods = new();
- //public static Dictionary<string, int> toys = new();
- //public static Dictionary<string, int> others = new();
- public static Dictionary<string, List<ItemStock>> itemStocks; // 这里dict string对应的是物品大类food, toy, other
- public static List<DogProperty> dogs = new();
- }
- // string id 表示具体的物品id,如food_00001
- // qty 表示数量
- public class ItemStock
- {
- public string id;
- public int qty;
- public ItemStock(string id, int qty)
- {
- this.id = id;
- this.qty = qty;
- }
- }
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