DogProperty.cs 1.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class DogProperty
  6. {
  7. // Start is called before the first frame update
  8. public static string name = "小泥鳅";
  9. public static int gender = 1;
  10. public static String breed = "Huskey";
  11. public static DateTime brithday = new DateTime(2023, 1, 1, 12, 0, 0);
  12. public static int satiety = 50;
  13. public static int happiness = 50;
  14. public static int stamina = 50;
  15. public static int thirsty = 50;
  16. public static int healthy = 50;
  17. public static int clean = 50;
  18. public static int curiosity = 50;
  19. public static int iq = 50;
  20. public static int runSpeed = 50;
  21. public static int JumpHeight = 50;
  22. public static int liveliness = 50;
  23. public static int agility = 50;
  24. public static int obesity = 50;
  25. public static int intimate = 50;
  26. public static int friendly = 50;
  27. public static int Obedience = 50;
  28. public static int friendlyToHost = 50;
  29. public static int friendlyToStranger = 50;
  30. public static int friendlyToOtherSSDog = 50;
  31. public static int friendlyToOtherDSDog = 50;
  32. public static int frisbeeSkill = 50;
  33. public static int ballSkill = 50;
  34. public static int AIName = 50;
  35. public static int AISit = 50;
  36. public static int AILieDown = 50;
  37. public static int AIRotate = 50;
  38. }