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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Status : MonoBehaviour
- {
- private Animator animator;
- // Start is called before the first frame update
- void Start()
- {
- animator = GetComponent<Animator>();
- }
- // Update is called once per frame
- void Update()
- {
- //찮璃
- if (DogProperty.satiety >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.satiety >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //우있
- if (DogProperty.happiness >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.happiness >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //竟제
- if (DogProperty.stamina >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.stamina >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //왯옷
- if (DogProperty.thirsty >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.thirsty >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //숯영
- if (DogProperty.healthy >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.healthy >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //맴씐
- if (DogProperty.clean >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.clean >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //봤펜懃
- if (DogProperty.curiosity >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.curiosity >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //例�
- if (DogProperty.iq >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.iq >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //텝꼍醵똑
- if (DogProperty.runSpeed >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.runSpeed >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //契禿멕똑
- if (DogProperty.JumpHeight >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.JumpHeight >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //삶팅똑
- if (DogProperty.liveliness >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.liveliness >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //츌쌥똑
- if (DogProperty.agility >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.agility >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- //례텅넋똑
- if (DogProperty.obesity >= 60)
- {
- animator.SetInteger("state", 11);
- }
- else if (DogProperty.obesity >= 30)
- {
- animator.SetInteger("state", 12);
- }
- else
- {
- animator.SetInteger("state", 13);
- }
- }
- }
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