ResetUIController.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. using Newtonsoft.Json;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UIElements;
  5. /* 本文件控制Reset UI document
  6. * 1. 显示和关闭Reset UI
  7. * 2. 显示和隐藏输入框
  8. * 3. 提交数据到服务器
  9. * 4. 显示错误信息
  10. */
  11. public class ResetUIController : MonoBehaviour
  12. {
  13. // Start is called once before the first execution of Update after the MonoBehaviour is created
  14. private Label message, errMsg;
  15. private TextField email, mobile, verification, password;
  16. private Button submit, cancel;
  17. private SceneCondition sceneCondition = SceneCondition.ChineseInitial;
  18. private Dictionary<string, string> errorMessageDict = new();
  19. private string errorText = string.Empty; // 错误信息汇总
  20. void OnEnable()
  21. {
  22. var root = GetComponent<UIDocument>().rootVisualElement;
  23. message = root.Q<Label>("message");
  24. email = root.Q<TextField>("email");
  25. mobile = root.Q<TextField>("mobile");
  26. verification = root.Q<TextField>("verification");
  27. password = root.Q<TextField>("password");
  28. submit = root.Q<Button>("submit");
  29. cancel = root.Q<Button>("cancel");
  30. errMsg = root.Q<Label>("error_msg");
  31. InitSetting();
  32. }
  33. // Update is called once per frame
  34. void Update()
  35. {
  36. FormatCheck();
  37. errMsg.text = errorText;
  38. }
  39. // 初始化语言和显示设定
  40. void InitSetting()
  41. {
  42. // 设置 reset UI界面里面label和按键的语言显示
  43. string textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "button", "submit", EnviromentSetting.languageCode });
  44. submit.text = textValue;
  45. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "button", "cancel", EnviromentSetting.languageCode });
  46. cancel.text = textValue;
  47. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "text_field", "mobile", EnviromentSetting.languageCode });
  48. mobile.label = textValue;
  49. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "text_field", "email", EnviromentSetting.languageCode });
  50. email.label = textValue;
  51. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "text_field", "verification", EnviromentSetting.languageCode });
  52. verification.label = textValue;
  53. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "text_field", "password", EnviromentSetting.languageCode });
  54. password.label = textValue;
  55. errorMessageDict.Clear();
  56. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "error_msg", "password_too_short", EnviromentSetting.languageCode });
  57. errorMessageDict.Add("password_too_short", textValue);
  58. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "error_msg", "cannot_find_account", EnviromentSetting.languageCode });
  59. errorMessageDict.Add("cannot_find_account", textValue);
  60. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "error_msg", "wrong_verification_code", EnviromentSetting.languageCode });
  61. errorMessageDict.Add("wrong_verification_code", textValue);
  62. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "error_msg", "email_format_wrong", EnviromentSetting.languageCode });
  63. errorMessageDict.Add("email_format_wrong", textValue);
  64. cancel.clicked += CancelClick;
  65. submit.clicked += SubmitClick;
  66. if (EnviromentSetting.languageCode == "zh-cn")
  67. {
  68. sceneCondition = SceneCondition.ChineseInitial;
  69. }
  70. else
  71. {
  72. sceneCondition = SceneCondition.OtherLanguageInitial;
  73. }
  74. ConditionSetting(sceneCondition.GetHashCode());
  75. }
  76. // 根据condition的值来显示不同的UI
  77. void ConditionSetting(int conditionValue)
  78. {
  79. switch (conditionValue)
  80. {
  81. case 0:
  82. string textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "label", "message 0", EnviromentSetting.languageCode });
  83. message.text = textValue;
  84. email.style.display = DisplayStyle.None;
  85. mobile.style.display = DisplayStyle.Flex;
  86. verification.style.display = DisplayStyle.None;
  87. password.style.display = DisplayStyle.None;
  88. submit.SetEnabled(false);
  89. break;
  90. case 1:
  91. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "label", "message 1", EnviromentSetting.languageCode });
  92. message.text = textValue;
  93. email.style.display = DisplayStyle.Flex;
  94. mobile.style.display = DisplayStyle.None;
  95. verification.style.display = DisplayStyle.None;
  96. password.style.display = DisplayStyle.None;
  97. submit.SetEnabled(false);
  98. break;
  99. case 2:
  100. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "label", "message 2", EnviromentSetting.languageCode });
  101. message.text = textValue;
  102. email.SetEnabled(false);
  103. mobile.SetEnabled(false);
  104. verification.style.display = DisplayStyle.Flex;
  105. password.style.display = DisplayStyle.Flex;
  106. submit.SetEnabled(false);
  107. break;
  108. //case 3:
  109. // textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "label", "message 3", EnviromentSetting.languageCode });
  110. // message.text = textValue;
  111. // email.SetEnabled(false);
  112. // mobile.SetEnabled(false);
  113. // verification.style.display = DisplayStyle.Flex;
  114. // password.style.display = DisplayStyle.None;
  115. // submit.SetEnabled(false);
  116. // break;
  117. //case 4:
  118. // textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "label", "message 4", EnviromentSetting.languageCode });
  119. // message.text = textValue;
  120. // email.SetEnabled(false);
  121. // mobile.SetEnabled(false);
  122. // verification.style.display = DisplayStyle.None;
  123. // password.style.display = DisplayStyle.Flex;
  124. // submit.SetEnabled(false);
  125. // break;
  126. }
  127. }
  128. void SubmitClick()
  129. {
  130. if (sceneCondition.GetHashCode() <= 1)
  131. {
  132. // 申请验证码阶段
  133. RequestVerificationCodePost();
  134. }
  135. else if (sceneCondition.GetHashCode() == 2)
  136. {
  137. // 输入验证码阶段和输入新密码阶段
  138. NewPassowrdRequest();
  139. }
  140. }
  141. void RequestVerificationCodePost()
  142. {
  143. // 申请验证码
  144. // POST数据到服务器
  145. string url = "/api/reset/password/step1/";
  146. Dictionary<string, string> formData = new();
  147. WWWForm form = new();
  148. form.AddField("UUID", EnviromentSetting.UUID);
  149. if (EnviromentSetting.languageCode == "zh-cn")
  150. {
  151. form.AddField("mobile", mobile.text);
  152. }
  153. else
  154. {
  155. form.AddField("email", email.text);
  156. }
  157. form.AddField("UUID", EnviromentSetting.UUID);
  158. form.AddField("language_code", EnviromentSetting.languageCode);
  159. StartCoroutine(WebController.PostRequest(url, form, callback: RequestVerificationCodeCallback));
  160. errorText = string.Empty;
  161. }
  162. void RequestVerificationCodeCallback(string json)
  163. {
  164. var data = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
  165. if (data != null && data["status"] == "success")
  166. {
  167. if (data["message"] == "verification sent")
  168. {
  169. // 发送验证码成功
  170. sceneCondition = SceneCondition.InputVerificationCodeAndNewPassword;
  171. ConditionSetting(sceneCondition.GetHashCode());
  172. }
  173. }
  174. else if (data != null && data["status"] == "error")
  175. {
  176. // 找不到对应的账户
  177. if (data["message"] == "cannot find account")
  178. {
  179. errorText += errorMessageDict["cannot_find_account"];
  180. }
  181. }
  182. }
  183. void NewPassowrdRequest()
  184. {
  185. // 检查验证码
  186. string url = "/api/reset/password/step2/";
  187. Dictionary<string, string> formData = new();
  188. WWWForm form = new();
  189. form.AddField("UUID", EnviromentSetting.UUID);
  190. if (EnviromentSetting.languageCode == "zh-cn")
  191. {
  192. form.AddField("mobile", mobile.text);
  193. }
  194. else
  195. {
  196. form.AddField("email", email.text);
  197. }
  198. form.AddField("UUID", EnviromentSetting.UUID);
  199. form.AddField("language_code", EnviromentSetting.languageCode);
  200. form.AddField("verification_code", verification.text);
  201. form.AddField("password", password.text);
  202. StartCoroutine(WebController.PostRequest(url, form, callback: NewPasswordCallback));
  203. errorText = string.Empty;
  204. }
  205. void NewPasswordCallback(string json)
  206. {
  207. var data = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
  208. if (data != null && data["status"] == "success")
  209. {
  210. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "resetUI", "label", "new_password_success", EnviromentSetting.languageCode });
  211. MessageBoxController.ShowMessage(msg, () => MaskTransitions.TransitionManager.Instance.LoadLevel("Home"));
  212. }
  213. else if (data != null && data["status"] == "error")
  214. {
  215. // 验证码错误
  216. if (data["message"] == "wrong verification code")
  217. {
  218. errorText += errorMessageDict["wrong_verification_code"];
  219. }
  220. }
  221. }
  222. void CancelClick()
  223. {
  224. var uiPlaceholder = GameObject.Find("Canvas Placeholder");
  225. if (uiPlaceholder != null)
  226. {
  227. var resetUI = uiPlaceholder.transform.Find("Reset Pasword").gameObject;
  228. var loginCanvas = uiPlaceholder.transform.Find("Login Canvas").gameObject;
  229. resetUI.SetActive(false);
  230. loginCanvas.SetActive(true);
  231. }
  232. }
  233. // 检查输入的内容是否为空,输入不为空的时候Submit按钮可用
  234. void FormatCheck()
  235. {
  236. switch (sceneCondition.GetHashCode())
  237. {
  238. case 0:
  239. {
  240. if (mobile.value != "")
  241. {
  242. submit.SetEnabled(true);
  243. }
  244. else
  245. {
  246. submit.SetEnabled(false);
  247. }
  248. break;
  249. }
  250. case 1:
  251. {
  252. if (email.value != "" && GameTool.IsValidEmail(email.text))
  253. {
  254. submit.SetEnabled(true);
  255. }
  256. else
  257. {
  258. submit.SetEnabled(false);
  259. }
  260. break;
  261. }
  262. case 2:
  263. {
  264. if (verification.value != "" && password.text.Length >= 8)
  265. {
  266. submit.SetEnabled(true);
  267. }
  268. else
  269. {
  270. submit.SetEnabled(false);
  271. }
  272. break;
  273. }
  274. }
  275. }
  276. }
  277. public enum SceneCondition
  278. {
  279. // 0: 中文初始, 1: 其他语言初始, 2: 输入验证码和新的密码
  280. ChineseInitial = 0,
  281. OtherLanguageInitial = 1,
  282. InputVerificationCodeAndNewPassword = 2,
  283. }