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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class DogProperty
- {
- // Start is called before the first frame update
- public static string name = "小泥鳅";
- public static int gender = 1;
- public static String breed = "Huskey";
- public static DateTime brithday = new DateTime(2023, 1, 1, 12, 0, 0);
- public static int satiety = 15;
- public static int happiness = 50;
- public static int stamina = 29;
- public static int thirsty = 8;
- public static int healthy = 7;
- public static int clean = 21;
- public static int curiosity = 50;
- public static int iq = 50;
- public static int runSpeed = 50;
- public static int JumpHeight = 50;
- public static int liveliness = 50;
- public static int agility = 50;
- public static int obesity = 75;
- public static int intimate = 50;
- public static int friendly = 50;
- public static int Obedience = 50;
- public static int friendlyToHost = 50;
- public static int friendlyToStranger = 50;
- public static int friendlyToOtherSSDog = 50;
- public static int friendlyToOtherDSDog = 50;
- public static int frisbeeSkill = 50;
- public static int ballSkill = 50;
- public static int AIName = 50;
- public static int AISit = 50;
- public static int AILieDown = 50;
- public static int AIRotate = 50;
- }
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