TestSetup.cs 3.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. public class TestSetup : MonoBehaviour
  5. {
  6. void Awake()
  7. {
  8. if (SceneManager.GetActiveScene().name == "Bathroom")
  9. {
  10. // 初始化狗数据用于测试
  11. //DogProperty puppy = new DogProperty();
  12. //puppy.d_id = "043341045";
  13. //UserProperty.dogs.Clear();
  14. //UserProperty.dogs.Add(puppy);
  15. //UserProperty.userId = "JTYNZP9O";
  16. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  17. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  18. //GameData.bathItemId = "other_00001";
  19. }
  20. if (SceneManager.GetActiveScene().name == "Home")
  21. {
  22. // 初始化狗数据用于测试
  23. //DogProperty puppy = new DogProperty();
  24. //UserProperty.dogs.Clear();
  25. //UserProperty.dogs.Add(puppy);
  26. //UserProperty.food.Clear();
  27. //UserProperty.toy.Clear();
  28. //UserProperty.other.Clear();
  29. //UserProperty.food.Add("food_00001", 10);
  30. //UserProperty.food.Add("food_00002", 20);
  31. //UserProperty.food.Add("food_00003", 30);
  32. //UserProperty.toy.Add("toy_00001", 1);
  33. //UserProperty.food.Add("water_00001", 999);
  34. //UserProperty.food.Add("water_00002", 33);
  35. //UserProperty.other.Add("other_00001", 3);
  36. }
  37. if (SceneManager.GetActiveScene().name == "Playground")
  38. {
  39. // 初始化狗数据用于测试
  40. //DogProperty puppy = new DogProperty();
  41. //UserProperty.dogs.Clear();
  42. //UserProperty.dogs.Add(puppy);
  43. //UserProperty.food.Clear();
  44. //UserProperty.toy.Clear();
  45. //UserProperty.food.Add("food_00001", 10);
  46. //UserProperty.food.Add("food_00002", 20);
  47. //UserProperty.food.Add("food_00003", 30);
  48. //UserProperty.toy.Add("toy_00001", 1);
  49. //UserProperty.food.Add("water_00001", 999);
  50. //UserProperty.food.Add("water_00002", 33);
  51. //UserProperty.userId = "JTYNZP9O";
  52. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  53. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  54. }
  55. if (EnviromentSetting.languageData == null)
  56. {
  57. EnviromentController.InitialGameEnviroment();
  58. }
  59. }
  60. // Start is called once before the first execution of Update after the MonoBehaviour is created
  61. void Start()
  62. {
  63. if (SceneManager.GetActiveScene().name == "Login")
  64. {
  65. PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
  66. DateTime now = DateTime.Now;
  67. DateTime oneHourAgo = now.AddHours(-1);
  68. PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
  69. //PlayerPrefs.DeleteAll();
  70. EnviromentSetting.languageCode = "en";
  71. }
  72. //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken"));
  73. }
  74. // Update is called once per frame
  75. // void Update()
  76. // {
  77. // }
  78. }