CreateOrAdopt.cs 10 KB

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  1. using System.Collections.Generic;
  2. using Newtonsoft.Json;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. using UnityEngine.UIElements;
  7. using ZXing;
  8. using Button = UnityEngine.UIElements.Button;
  9. /* 第一次创建狗的时候选择创建或者是领养
  10. */
  11. public class CreateOrAdopt : MonoBehaviour
  12. {
  13. private Label messageLabel;
  14. private Button createBtn, adoptBtn, cancelBtn;
  15. GameObject canvasPlaceholder, initDogCanvas, createAdoptCanvas, cameraContent;
  16. private VisualElement backHome;
  17. public RawImage cameraTexture; // 摄像头画面显示区域
  18. private WebCamTexture webCamTexture; // 摄像头纹理
  19. private BarcodeReader barcodeReader; // 二维码识别器
  20. private bool isScanning = false; // 是否正在扫描
  21. private float interval = 0.5f; // 扫描间隔
  22. // Start is called once before the first execution of Update after the MonoBehaviour is created
  23. void OnEnable()
  24. {
  25. var root = GetComponent<UIDocument>().rootVisualElement;
  26. messageLabel = root.Q<Label>("message");
  27. createBtn = root.Q<Button>("create");
  28. adoptBtn = root.Q<Button>("adopt");
  29. cancelBtn = root.Q<Button>("cancel");
  30. backHome = root.Q<VisualElement>("backHome");
  31. canvasPlaceholder = GameObject.Find("Canvas Placeholder");
  32. initDogCanvas = canvasPlaceholder.transform.Find("Init Dog Canvas").gameObject;
  33. createAdoptCanvas = canvasPlaceholder.transform.Find("Create Or Adopt Canvas").gameObject;
  34. createBtn.RegisterCallback<ClickEvent>(e => CreateClick(e));
  35. adoptBtn.RegisterCallback<ClickEvent>(e => AdoptClick(e));
  36. cancelBtn.RegisterCallback<ClickEvent>(e => CancelClick(e));
  37. backHome.RegisterCallback<ClickEvent>(e => BackHomeClick(e));
  38. string textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "button", "create", EnviromentSetting.languageCode });
  39. createBtn.text = textValue;
  40. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "button", "adopt", EnviromentSetting.languageCode });
  41. adoptBtn.text = textValue;
  42. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "button", "cancel", EnviromentSetting.languageCode });
  43. cancelBtn.text = textValue;
  44. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "label", "create or adopt msg", EnviromentSetting.languageCode });
  45. messageLabel.text = textValue;
  46. cameraContent = createAdoptCanvas.transform.Find("Camera Content").gameObject;
  47. cameraContent.SetActive(false);
  48. backHome.style.display = DisplayStyle.Flex;
  49. // if (UserProperty.dogs.Count > 0)
  50. // {
  51. // // backHome按键显示
  52. // backHome.style.display = DisplayStyle.Flex;
  53. // }
  54. // else
  55. // {
  56. // // backHome按键隐藏
  57. // backHome.style.display = DisplayStyle.None;
  58. // }
  59. }
  60. // Update is called once per frame
  61. void Update()
  62. {
  63. if (isScanning)
  64. {
  65. interval -= Time.deltaTime;
  66. if (interval <= 0)
  67. {
  68. interval = 0.25f; // 重置间隔
  69. ScanQRCode();
  70. }
  71. }
  72. }
  73. void SwitchToCreate()
  74. {
  75. initDogCanvas.SetActive(true);
  76. createAdoptCanvas.SetActive(false);
  77. }
  78. // void SwitchToAdopt()
  79. // {
  80. // }
  81. void CreateClick(ClickEvent e)
  82. {
  83. SwitchToCreate();
  84. }
  85. void AdoptClick(ClickEvent e)
  86. {
  87. // 扫码从别人那边继承狗
  88. if (!isScanning)
  89. {
  90. isScanning = true;
  91. InitCamera();
  92. }
  93. }
  94. void CancelClick(ClickEvent e)
  95. {
  96. if (webCamTexture != null)
  97. {
  98. webCamTexture.Stop();
  99. }
  100. isScanning = false;
  101. var cameraContent = GameObject.Find("Camera Content");
  102. cameraContent.SetActive(false);
  103. messageLabel.visible = true;
  104. // messageLabel.style.display = DisplayStyle.Flex;
  105. createBtn.style.display = DisplayStyle.Flex;
  106. adoptBtn.style.display = DisplayStyle.Flex;
  107. cancelBtn.style.display = DisplayStyle.None;
  108. }
  109. void BackHomeClick(ClickEvent e)
  110. {
  111. if (UserProperty.dogs.Count > 0)
  112. {
  113. // 返回Home场景,当用户狗的数量>0时候,返回Home场景
  114. SceneManager.LoadScene("Home");
  115. }
  116. else
  117. {
  118. // 返回Login场景,当用户狗的数量=0时候,返回Login场景
  119. SceneManager.LoadScene("Login");
  120. }
  121. }
  122. private void InitCamera()
  123. {
  124. WebCamDevice[] devices = WebCamTexture.devices;
  125. if (devices.Length > 0)
  126. {
  127. webCamTexture = new WebCamTexture(devices[0].name, 640, 480);
  128. cameraTexture.texture = webCamTexture;
  129. webCamTexture.Play();
  130. barcodeReader = new BarcodeReader();
  131. cameraContent.SetActive(true);
  132. messageLabel.visible = false;
  133. // messageLabel.style.display = DisplayStyle.None;
  134. createBtn.style.display = DisplayStyle.None;
  135. adoptBtn.style.display = DisplayStyle.None;
  136. cancelBtn.style.display = DisplayStyle.Flex;
  137. }
  138. else
  139. {
  140. Debug.LogError("No camera found!");
  141. }
  142. }
  143. private void ScanQRCode()
  144. {
  145. if (webCamTexture != null && webCamTexture.didUpdateThisFrame)
  146. {
  147. Color32[] pixels = webCamTexture.GetPixels32();
  148. Result result = barcodeReader.Decode(pixels, webCamTexture.width, webCamTexture.height);
  149. if (result != null)
  150. {
  151. Debug.Log("扫描结果:" + result.Text); // 将扫描结果输出到控制台
  152. string qrCode = result.Text;
  153. if (qrCode.Length > 18 && qrCode.Substring(0, 17) == "ARdog://transfer/")
  154. {
  155. // 处理二维码内容
  156. string transferCode = qrCode.Substring(17);
  157. Debug.Log("转移代码:" + transferCode);
  158. SubmitQRCodeRequest(transferCode); // 提交二维码请求
  159. isScanning = false;
  160. webCamTexture.Stop();
  161. }
  162. }
  163. }
  164. }
  165. private void OnDestroy()
  166. {
  167. if (webCamTexture != null)
  168. {
  169. webCamTexture.Stop();
  170. }
  171. }
  172. private void SubmitQRCodeRequest(string transferCode)
  173. {
  174. string url = "/api/transfer_dog/receive/";
  175. Dictionary<string, string> formData = new();
  176. WWWForm form = new();
  177. form.AddField("user_id", UserProperty.userId);
  178. form.AddField("transfer_code", transferCode);
  179. StartCoroutine(WebController.PostRequest(url, form, callback: SubmitQRCodeCallback));
  180. }
  181. private void SubmitQRCodeCallback(string json)
  182. {
  183. var data = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
  184. // 处理返回的结果
  185. if (data != null && data["status"].ToString() == "success")
  186. {
  187. // 成功处理逻辑
  188. string user_info = data["user_info"].ToString();
  189. UserProperty.RefreshUserInfo(user_info);
  190. string dog_list = data["dog_list"].ToString();
  191. UserProperty.RefreshDogInfo(dog_list);
  192. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "message", "receive_success", EnviromentSetting.languageCode });
  193. msg = msg.Replace("<<dog_name>>", data["dog_name"].ToString());
  194. MessageBoxController.ShowMessage(msg, () => SceneManager.LoadScene("Home"));
  195. }
  196. else if (data != null && data["status"].ToString() == "error")
  197. {
  198. ClickEvent e = new ClickEvent();
  199. // 二维码过期
  200. if (int.Parse(data["code"].ToString()) == 620)
  201. {
  202. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "message", "QRcode_expired", EnviromentSetting.languageCode });
  203. MessageBoxController.ShowMessage(msg, () => CancelClick(e));
  204. }
  205. // 超过领养狗的数量上限
  206. if (int.Parse(data["code"].ToString()) == 621)
  207. {
  208. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "message", "dog_limit", EnviromentSetting.languageCode });
  209. MessageBoxController.ShowMessage(msg, () => CancelClick(e));
  210. }
  211. // 不能接收来自自己的狗
  212. if (int.Parse(data["code"].ToString()) == 622)
  213. {
  214. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "message", "cannot_receive_own_dog", EnviromentSetting.languageCode });
  215. MessageBoxController.ShowMessage(msg, () => CancelClick(e));
  216. }
  217. // 传输二维码已经被发送者取消
  218. if (int.Parse(data["code"].ToString()) == 623)
  219. {
  220. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "message", "QRcode_cancelled", EnviromentSetting.languageCode });
  221. MessageBoxController.ShowMessage(msg, () => CancelClick(e));
  222. }
  223. // 传输二维码不存在or二维码无效
  224. if (int.Parse(data["code"].ToString()) == 624)
  225. {
  226. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "message", "QRcode_invalid", EnviromentSetting.languageCode });
  227. MessageBoxController.ShowMessage(msg, () => CancelClick(e));
  228. }
  229. }
  230. else
  231. {
  232. // 失败处理逻辑
  233. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "InitDogUI", "message", "receive_fail", EnviromentSetting.languageCode });
  234. MessageBoxController.ShowMessage(msg);
  235. ClickEvent e = new ClickEvent();
  236. CancelClick(e);
  237. }
  238. }
  239. }