TestSetup.cs 2.9 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. public class TestSetup : MonoBehaviour
  5. {
  6. void Awake()
  7. {
  8. if (SceneManager.GetActiveScene().name == "Bathroom")
  9. {
  10. // 初始化狗数据用于测试
  11. //DogProperty puppy = new DogProperty();
  12. //puppy.d_id = "043341045";
  13. //UserProperty.dogs.Clear();
  14. //UserProperty.dogs.Add(puppy);
  15. //UserProperty.userId = "JTYNZP9O";
  16. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  17. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  18. //GameData.bathItemId = "other_00001";
  19. }
  20. if (SceneManager.GetActiveScene().name == "Home")
  21. {
  22. GameData.isVoiceTrainingToday = false;
  23. // GameData.isFirstInteraction = true;
  24. }
  25. if (SceneManager.GetActiveScene().name == "Playground")
  26. {
  27. // 初始化狗数据用于测试
  28. //DogProperty puppy = new DogProperty();
  29. //UserProperty.dogs.Clear();
  30. //UserProperty.dogs.Add(puppy);
  31. //UserProperty.food.Clear();
  32. //UserProperty.toy.Clear();
  33. //UserProperty.food.Add("food_00001", 10);
  34. //UserProperty.food.Add("food_00002", 20);
  35. //UserProperty.food.Add("food_00003", 30);
  36. //UserProperty.toy.Add("toy_00001", 1);
  37. //UserProperty.food.Add("water_00001", 999);
  38. //UserProperty.food.Add("water_00002", 33);
  39. //UserProperty.userId = "JTYNZP9O";
  40. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  41. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  42. }
  43. if (EnviromentSetting.languageData == null)
  44. {
  45. //EnviromentController.InitialGameEnviroment();
  46. }
  47. }
  48. // Start is called once before the first execution of Update after the MonoBehaviour is created
  49. void Start()
  50. {
  51. if (SceneManager.GetActiveScene().name == "Login")
  52. {
  53. PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
  54. DateTime now = DateTime.Now;
  55. DateTime oneHourAgo = now.AddHours(-1);
  56. PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
  57. EnviromentSetting.UUID = "abc";
  58. // PlayerPrefs.DeleteAll();
  59. // EnviromentSetting.languageCode = "en";
  60. }
  61. //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken"));
  62. }
  63. // Update is called once per frame
  64. // void Update()
  65. // {
  66. // }
  67. }