UserInfoController.cs 10 KB

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  1. using Newtonsoft.Json;
  2. using System.Collections.Generic;
  3. using System.Net.Mail;
  4. using UnityEngine;
  5. using UnityEngine.SceneManagement;
  6. using UnityEngine.UIElements;
  7. /* 这个controller用来控制用户修改注册信息代码
  8. * 本文件大量代码从RegisterUIController.cs复制过来,任何修复需要同时考虑同步
  9. */
  10. public class UserInfoController : MonoBehaviour
  11. {
  12. private TextField userName, password, mobile, email;
  13. private Button confirm, cancel, logout, deleteAccount;
  14. private Label errorMsgLabel;
  15. private string errorText = null; // 错误信息汇总
  16. private string deleteAlertMsg;
  17. private Dictionary<string, string> errorMessageDict = new();
  18. // Start is called once before the first execution of Update after the MonoBehaviour is created
  19. void OnEnable()
  20. {
  21. var root = GetComponent<UIDocument>().rootVisualElement;
  22. userName = root.Q<TextField>("name");
  23. password = root.Q<TextField>("password");
  24. mobile = root.Q<TextField>("mobile");
  25. email = root.Q<TextField>("email");
  26. confirm = root.Q<VisualElement>("confirmArea").Q<Button>("confirm");
  27. cancel = root.Q<VisualElement>("confirmArea").Q<Button>("cancel");
  28. errorMsgLabel = root.Q<Label>("error_msg");
  29. logout = root.Q<Button>("logout");
  30. deleteAccount = root.Q<Button>("delete_account");
  31. logout.clicked += LogoutClick;
  32. confirm.clicked += ConfirmClick;
  33. cancel.clicked += CancelClick;
  34. errorMessageDict.Clear();
  35. InitSetting();
  36. UserInfoLoad();
  37. }
  38. // Update is called once per frame
  39. //void Update()
  40. //{
  41. //}
  42. // 绑定confirm按键按下事件
  43. void ConfirmClick()
  44. {
  45. Debug.Log("User info update page confirm btn clicked.");
  46. if (ContentCheckBeforePost())
  47. {
  48. // POST数据到服务器
  49. string url = "/api/user/update/";
  50. Dictionary<string, string> formData = new();
  51. WWWForm form = new();
  52. form.AddField("UUID", EnviromentSetting.UUID);
  53. form.AddField("mobile_number", mobile.text);
  54. form.AddField("email", email.text);
  55. form.AddField("password", password.text);
  56. form.AddField("user_name", userName.text);
  57. form.AddField("user_id", UserProperty.userId);
  58. form.AddField("client_language", EnviromentSetting.languageCode);
  59. StartCoroutine(WebController.PostRequest(url, form, callback: ConfirmClickCallback));
  60. }
  61. }
  62. void ConfirmClickCallback(string json)
  63. {
  64. // TODO 等返回信息确认后,验证逻辑
  65. var data = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
  66. if (data != null && data["status"].ToString() == "success")
  67. {
  68. var user_info = JsonConvert.DeserializeObject<Dictionary<string, string>>(data["user_info"].ToString());
  69. UserProperty.name = user_info["user_name"];
  70. UserProperty.coin = int.Parse(user_info["coin"]);
  71. UserProperty.mobile = user_info["mobile"];
  72. UserProperty.email = user_info["email"];
  73. UserProperty.level = user_info["level"];
  74. if (UserProperty.level == "pro") { EnviromentSetting.maxDogQty = 3; }
  75. UserProperty.isRegUser = bool.Parse(user_info["isRegUser"]);
  76. Debug.Log("Updated user id: " + UserProperty.userId);
  77. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "update_user_info_success", EnviromentSetting.languageCode });
  78. MessageBoxController.ShowMessage(msg, CancelClick);
  79. }
  80. else if (data != null && data["status"].ToString() == "error")
  81. {
  82. // 更新用户信息失败
  83. errorText = string.Empty; // 清空
  84. if (data["message"].ToString() == "duplicated mobile phone")
  85. {
  86. errorText += errorMessageDict["duplicated_mobile"];
  87. errorText += "<br>";
  88. }
  89. if (data["message"].ToString() == "duplicated email")
  90. {
  91. errorText += errorMessageDict["duplicated_email"];
  92. errorText += "<br>";
  93. }
  94. errorMsgLabel.text = errorText;
  95. }
  96. else
  97. {
  98. }
  99. }
  100. // 绑定取消按键,关闭用户信息更新菜单
  101. void CancelClick()
  102. {
  103. var uiPlaceholder = GameObject.Find("UI Placeholder");
  104. if (uiPlaceholder != null)
  105. {
  106. var thisUI = uiPlaceholder.transform.Find("User Info").gameObject;
  107. var vamUI = uiPlaceholder.transform.Find("VoiceAndMenu").gameObject;
  108. thisUI.SetActive(false);
  109. vamUI.SetActive(true);
  110. }
  111. }
  112. // 初始化语言和显示设定
  113. void InitSetting()
  114. {
  115. // 设置 shopping UI界面里面label和按键的语言显示
  116. string textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "confirm", EnviromentSetting.languageCode });
  117. confirm.text = textValue;
  118. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "cancel", EnviromentSetting.languageCode });
  119. cancel.text = textValue;
  120. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "name", EnviromentSetting.languageCode });
  121. userName.label = textValue;
  122. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "password", EnviromentSetting.languageCode });
  123. password.label = textValue;
  124. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "mobile", EnviromentSetting.languageCode });
  125. mobile.label = textValue;
  126. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "email", EnviromentSetting.languageCode });
  127. email.label = textValue;
  128. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "duplicated_mobile", EnviromentSetting.languageCode });
  129. errorMessageDict.Add("duplicated_mobile", textValue);
  130. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "user_name_is_empty", EnviromentSetting.languageCode });
  131. errorMessageDict.Add("user_name_is_empty", textValue);
  132. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "password_too_short", EnviromentSetting.languageCode });
  133. errorMessageDict.Add("password_too_short", textValue);
  134. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "mobile_is_empty", EnviromentSetting.languageCode });
  135. errorMessageDict.Add("mobile_is_empty", textValue);
  136. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "email_is_empty", EnviromentSetting.languageCode });
  137. errorMessageDict.Add("email_is_empty", textValue);
  138. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "email_format_wrong", EnviromentSetting.languageCode });
  139. errorMessageDict.Add("email_format_wrong", textValue);
  140. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "duplicated_email", EnviromentSetting.languageCode });
  141. errorMessageDict.Add("duplicated_email", textValue);
  142. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "logout", EnviromentSetting.languageCode });
  143. logout.text = textValue;
  144. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "delete_account", EnviromentSetting.languageCode });
  145. deleteAccount.text = textValue;
  146. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "logout", EnviromentSetting.languageCode });
  147. logout.text = textValue;
  148. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "alert_message", "delete_account", EnviromentSetting.languageCode });
  149. deleteAlertMsg = textValue;
  150. }
  151. // 清空TextField 内容
  152. void UserInfoLoad()
  153. {
  154. userName.value = UserProperty.name;
  155. //password.value = string.Empty;
  156. mobile.value = UserProperty.mobile;
  157. email.value = UserProperty.email;
  158. errorMsgLabel.text = string.Empty;
  159. }
  160. void LogoutClick()
  161. {
  162. PlayerPrefs.DeleteAll();
  163. SceneManager.LoadScene("Login");
  164. }
  165. #region 格式检测
  166. // POST之前的输入内容检测
  167. private bool ContentCheckBeforePost()
  168. {
  169. errorText = string.Empty; // 清空
  170. if (string.IsNullOrWhiteSpace(userName.value))
  171. {
  172. errorText += errorMessageDict["user_name_is_empty"];
  173. errorText += "<br>";
  174. }
  175. if (password.value.Length < 8)
  176. {
  177. errorText += errorMessageDict["password_too_short"];
  178. errorText += "<br>";
  179. }
  180. if (EnviromentSetting.languageCode == "zh-cn") // 中文检测内容
  181. {
  182. if (string.IsNullOrWhiteSpace(mobile.value))
  183. {
  184. errorText += errorMessageDict["mobile_is_empty"];
  185. errorText += "<br>";
  186. }
  187. }
  188. else // 非中文检测内容
  189. {
  190. if (string.IsNullOrWhiteSpace(email.value))
  191. {
  192. errorText += errorMessageDict["email_is_empty"];
  193. errorText += "<br>";
  194. }
  195. else if (!IsValidEmail(email.value))
  196. {
  197. errorText += errorMessageDict["email_format_wrong"];
  198. errorText += "<br>";
  199. }
  200. }
  201. if (string.IsNullOrWhiteSpace(errorText))
  202. {
  203. return true;
  204. }
  205. else
  206. {
  207. errorMsgLabel.text = errorText;
  208. return false;
  209. }
  210. }
  211. // email 格式检测
  212. private bool IsValidEmail(string email)
  213. {
  214. try
  215. {
  216. var addr = new MailAddress(email);
  217. return addr.Address == email;
  218. }
  219. catch
  220. {
  221. return false;
  222. }
  223. }
  224. #endregion
  225. }