VCam Dog Profile(URP).asset 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-1084599845642456363
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 3
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
  13. m_Name: DepthOfField
  14. m_EditorClassIdentifier:
  15. active: 1
  16. mode:
  17. m_OverrideState: 1
  18. m_Value: 2
  19. gaussianStart:
  20. m_OverrideState: 0
  21. m_Value: 10
  22. gaussianEnd:
  23. m_OverrideState: 0
  24. m_Value: 30
  25. gaussianMaxRadius:
  26. m_OverrideState: 0
  27. m_Value: 1
  28. highQualitySampling:
  29. m_OverrideState: 0
  30. m_Value: 0
  31. focusDistance:
  32. m_OverrideState: 0
  33. m_Value: 5.36
  34. aperture:
  35. m_OverrideState: 1
  36. m_Value: 1.4
  37. focalLength:
  38. m_OverrideState: 1
  39. m_Value: 85
  40. bladeCount:
  41. m_OverrideState: 0
  42. m_Value: 5
  43. bladeCurvature:
  44. m_OverrideState: 0
  45. m_Value: 1
  46. bladeRotation:
  47. m_OverrideState: 0
  48. m_Value: 0
  49. --- !u!114 &11400000
  50. MonoBehaviour:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 0}
  56. m_Enabled: 1
  57. m_EditorHideFlags: 0
  58. m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
  59. m_Name: VCam Dog Profile(URP)
  60. m_EditorClassIdentifier:
  61. components:
  62. - {fileID: -1084599845642456363}
  63. - {fileID: 2480849421263016942}
  64. - {fileID: 2710441084306040090}
  65. --- !u!114 &2480849421263016942
  66. MonoBehaviour:
  67. m_ObjectHideFlags: 3
  68. m_CorrespondingSourceObject: {fileID: 0}
  69. m_PrefabInstance: {fileID: 0}
  70. m_PrefabAsset: {fileID: 0}
  71. m_GameObject: {fileID: 0}
  72. m_Enabled: 1
  73. m_EditorHideFlags: 0
  74. m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
  75. m_Name: Tonemapping
  76. m_EditorClassIdentifier:
  77. active: 1
  78. mode:
  79. m_OverrideState: 1
  80. m_Value: 2
  81. neutralHDRRangeReductionMode:
  82. m_OverrideState: 0
  83. m_Value: 2
  84. acesPreset:
  85. m_OverrideState: 0
  86. m_Value: 3
  87. hueShiftAmount:
  88. m_OverrideState: 0
  89. m_Value: 0
  90. detectPaperWhite:
  91. m_OverrideState: 0
  92. m_Value: 0
  93. paperWhite:
  94. m_OverrideState: 0
  95. m_Value: 300
  96. detectBrightnessLimits:
  97. m_OverrideState: 0
  98. m_Value: 1
  99. minNits:
  100. m_OverrideState: 0
  101. m_Value: 0.005
  102. maxNits:
  103. m_OverrideState: 0
  104. m_Value: 1000
  105. --- !u!114 &2710441084306040090
  106. MonoBehaviour:
  107. m_ObjectHideFlags: 3
  108. m_CorrespondingSourceObject: {fileID: 0}
  109. m_PrefabInstance: {fileID: 0}
  110. m_PrefabAsset: {fileID: 0}
  111. m_GameObject: {fileID: 0}
  112. m_Enabled: 1
  113. m_EditorHideFlags: 0
  114. m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
  115. m_Name: Vignette
  116. m_EditorClassIdentifier:
  117. active: 0
  118. color:
  119. m_OverrideState: 1
  120. m_Value: {r: 0, g: 0, b: 0, a: 1}
  121. center:
  122. m_OverrideState: 0
  123. m_Value: {x: 0.5, y: 0.5}
  124. intensity:
  125. m_OverrideState: 1
  126. m_Value: 0.799
  127. smoothness:
  128. m_OverrideState: 0
  129. m_Value: 0.2
  130. rounded:
  131. m_OverrideState: 0
  132. m_Value: 0