RegisterUIController.cs 9.4 KB

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  1. using Newtonsoft.Json;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Net.Mail;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. using UnityEngine.UIElements;
  9. /* 这个controller用来控制注册UI和相关通讯的代码
  10. * 设置注册语言
  11. * 显示和关闭注册菜单
  12. * 跳转下一个场景
  13. * 上传用户注册信息
  14. */
  15. public class RegisterUIController : MonoBehaviour
  16. {
  17. private TextField userName, password, mobile, email;
  18. private Button confirm, cancel;
  19. private Label errorMsgLabel;
  20. private string errorText = null; // 错误信息汇总
  21. private Dictionary<string, string> errorMessageDict = new();
  22. // Start is called once before the first execution of Update after the MonoBehaviour is created
  23. private Dictionary<string, string> regTempInfo = new(); // 临时保存登录信息
  24. void Start()
  25. {
  26. var root = GetComponent<UIDocument>().rootVisualElement;
  27. userName = root.Q<TextField>("name");
  28. password = root.Q<TextField>("password");
  29. mobile = root.Q<TextField>("mobile");
  30. email = root.Q<TextField>("email");
  31. confirm = root.Q<VisualElement>("confirmArea").Q<Button>("confirm");
  32. cancel = root.Q<VisualElement>("confirmArea").Q<Button>("cancel");
  33. errorMsgLabel = root.Q<Label>("error_msg");
  34. confirm.clicked += ConfirmClick;
  35. cancel.clicked += CancelClick;
  36. InitSetting();
  37. ClearTextFieldValue();
  38. }
  39. // Update is called once per frame
  40. void Update()
  41. {
  42. }
  43. // 绑定confirm按键按下事件
  44. void ConfirmClick()
  45. {
  46. Debug.Log("confirm btn clicked.");
  47. if (ContentCheckBeforePost())
  48. {
  49. // 清空注册暂存数据
  50. regTempInfo.Clear();
  51. // POST数据到服务器
  52. string url = "/api/user/register/";
  53. Dictionary<string, string> formData = new();
  54. WWWForm form = new();
  55. form.AddField("UUID", EnviromentSetting.UUID);
  56. if (EnviromentSetting.languageCode == "zh-cn")
  57. {
  58. form.AddField("mobile_number", mobile.text);
  59. regTempInfo.Add("mobile_number", mobile.text);
  60. }
  61. else
  62. {
  63. form.AddField("email", email.text);
  64. regTempInfo.Add("email", email.text);
  65. }
  66. form.AddField("password", password.text);
  67. form.AddField("user_name", userName.text);
  68. regTempInfo.Add("user_name", userName.text);
  69. form.AddField("user_id", UserProperty.userId);
  70. form.AddField("client_language", EnviromentSetting.languageCode);
  71. StartCoroutine(WebController.PostRequest(url, form, callback: ConfirmClickCallback));
  72. }
  73. }
  74. void ConfirmClickCallback(string json) {
  75. var data = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
  76. if (data != null && data["status"] == "success")
  77. {
  78. UserProperty.isRegUser = true;
  79. UserProperty.name = regTempInfo["user_name"];
  80. if (regTempInfo.TryGetValue("mobile_number", out string mobile))
  81. {
  82. UserProperty.mobile = mobile;
  83. }
  84. if ((regTempInfo.TryGetValue("email", out string email)))
  85. {
  86. UserProperty.email = email;
  87. }
  88. string msg = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "game_message", "register_success", EnviromentSetting.languageCode });
  89. MessageBoxController.ShowMessage(msg, () => SceneManager.LoadScene("Home"));
  90. }
  91. else if (data != null && data["status"] == "error")
  92. {
  93. // TODO 注册失败动作
  94. errorText = string.Empty; // 清空
  95. if (data["message"] == "duplicated mobile phone")
  96. {
  97. errorText += errorMessageDict["duplicated_mobile"];
  98. errorText += "<br>";
  99. }
  100. if (data["message"] == "duplicated email")
  101. {
  102. errorText += errorMessageDict["duplicated_email"];
  103. errorText += "<br>";
  104. }
  105. errorMsgLabel.text = errorText;
  106. }
  107. }
  108. // 绑定取消按键
  109. void CancelClick()
  110. {
  111. //var RegCanvas = GameObject.Find("Register Canvas");
  112. //RegCanvas.SetActive(false);
  113. SceneManager.LoadScene("Home");
  114. }
  115. // 初始化语言和显示设定
  116. void InitSetting()
  117. {
  118. // 设置 shopping UI界面里面label和按键的语言显示
  119. string textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "confirm", EnviromentSetting.languageCode });
  120. confirm.text = textValue;
  121. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "button", "cancel", EnviromentSetting.languageCode });
  122. cancel.text = textValue;
  123. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "name", EnviromentSetting.languageCode });
  124. userName.label = textValue;
  125. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "password", EnviromentSetting.languageCode });
  126. password.label = textValue;
  127. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "mobile", EnviromentSetting.languageCode });
  128. mobile.label = textValue;
  129. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "label", "email", EnviromentSetting.languageCode });
  130. email.label = textValue;
  131. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "duplicated_mobile", EnviromentSetting.languageCode });
  132. errorMessageDict.Add("duplicated_mobile", textValue);
  133. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "user_name_is_empty", EnviromentSetting.languageCode });
  134. errorMessageDict.Add("user_name_is_empty", textValue);
  135. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "password_too_short", EnviromentSetting.languageCode });
  136. errorMessageDict.Add("password_too_short", textValue);
  137. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "mobile_is_empty", EnviromentSetting.languageCode });
  138. errorMessageDict.Add("mobile_is_empty", textValue);
  139. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "email_is_empty", EnviromentSetting.languageCode });
  140. errorMessageDict.Add("email_is_empty", textValue);
  141. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "email_format_wrong", EnviromentSetting.languageCode });
  142. errorMessageDict.Add("email_format_wrong", textValue);
  143. textValue = GameTool.GetValueAtPath(EnviromentSetting.languageData, new string[] { "registerUI", "error_msg", "duplicated_email", EnviromentSetting.languageCode });
  144. errorMessageDict.Add("duplicated_email", textValue);
  145. if (EnviromentSetting.languageCode == "zh-cn")
  146. {
  147. email.visible = false;
  148. }
  149. else
  150. {
  151. mobile.visible = false;
  152. }
  153. }
  154. // 清空TextField 内容
  155. void ClearTextFieldValue()
  156. {
  157. userName.value = string.Empty;
  158. password.value = string.Empty;
  159. mobile.value = string.Empty;
  160. email.value = string.Empty;
  161. errorMsgLabel.text = string.Empty;
  162. }
  163. #region 格式检测
  164. // POST之前的输入内容检测
  165. private bool ContentCheckBeforePost()
  166. {
  167. errorText = string.Empty; // 清空
  168. if (string.IsNullOrWhiteSpace(userName.value))
  169. {
  170. errorText += errorMessageDict["user_name_is_empty"];
  171. errorText += "<br>";
  172. }
  173. if (password.value.Length < 8)
  174. {
  175. errorText += errorMessageDict["password_too_short"];
  176. errorText += "<br>";
  177. }
  178. if (EnviromentSetting.languageCode == "zh-cn") // 中文检测内容
  179. {
  180. if (string.IsNullOrWhiteSpace(mobile.value))
  181. {
  182. errorText += errorMessageDict["mobile_is_empty"];
  183. errorText += "<br>";
  184. }
  185. }
  186. else // 非中文检测内容
  187. {
  188. if (string.IsNullOrWhiteSpace(email.value))
  189. {
  190. errorText += errorMessageDict["email_is_empty"];
  191. errorText += "<br>";
  192. }
  193. else if (!IsValidEmail(email.value))
  194. {
  195. errorText += errorMessageDict["email_format_wrong"];
  196. errorText += "<br>";
  197. }
  198. }
  199. if (string.IsNullOrWhiteSpace(errorText))
  200. {
  201. return true;
  202. }
  203. else
  204. {
  205. errorMsgLabel.text = errorText;
  206. return false;
  207. }
  208. }
  209. // email 格式检测
  210. private bool IsValidEmail(string email)
  211. {
  212. try
  213. {
  214. var addr = new MailAddress(email);
  215. return addr.Address == email;
  216. }
  217. catch
  218. {
  219. return false;
  220. }
  221. }
  222. #endregion
  223. }