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- using UnityEngine;
- using UnityEngine.Networking;
- using System.Collections;
- using UnityEngine.UI;
- using Unity.VisualScripting;
- using System;
- using UnityEngine.SceneManagement;
- public class RequestData : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
- string LoginUrl = EnviromentSetting.serverIp + "/api/login/";
- //StartCoroutine(RequestData(LoginUserName.text, Loginpassword.text, LoginUrl));
- }
- // Update is called once per frame
- //private IEnumerator RequestData(string mobileNumber, string password, string url)
- //{
- // // Create a form and add parameters to the POST request
- // WWWForm form = new WWWForm();
- // form.AddField("mobile_number", mobileNumber);
- // form.AddField("password", password);
- // // Assign the form to the request
- // UnityWebRequest request = UnityWebRequest.Post(url, form);
- // // Send the request and wait for a response
- // yield return request.SendWebRequest();
- // //Debug.Log("接收信息request: " + request.result);
- // // Check for errors in the request
- // if (request.result == UnityWebRequest.Result.Success)
- // {
- // // Output the error if there's a problem
- // Debug.Log("接收信息Response: " + request.downloadHandler.text);
-
- // //SceneManager.LoadScene("Loading");
- // }
- // else
- // {
- // // Output the response data if the request was successful
- // Debug.LogError("接收信息Response: " + request.downloadHandler.text);
- // }
- //}
- }
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