RequestAR.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Text.Json;
  5. using UnityEditorInternal;
  6. public class RequestAR
  7. {
  8. public void ARRequest(string url)
  9. {
  10. //using (UnityWebRequest request = UnityWebRequest.Post(url))
  11. //{
  12. // request.disposeUploadHandlerOnDispose = true;
  13. // request.disposeCertificateHandlerOnDispose = true;
  14. // request.disposeDownloadHandlerOnDispose = true;
  15. // // Send the request and wait for a response
  16. // yield return request.SendWebRequest();
  17. // //Debug.Log("这个一条信息");
  18. // // Check for errors in the request
  19. // if (request.result == UnityWebRequest.Result.Success)
  20. // {
  21. // Debug.LogError("接收信息Response: " + request.downloadHandler.text);
  22. // Debug.Log("成功");
  23. // //return request.result;
  24. // }
  25. // else
  26. // {
  27. // // Output the response data if the request was successful
  28. // Debug.Log("Request failed: " + request.error);
  29. // }
  30. //}
  31. }
  32. }