rules.ninja 2.9 KB

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  1. # CMAKE generated file: DO NOT EDIT!
  2. # Generated by "Ninja" Generator, CMake Version 3.22
  3. # This file contains all the rules used to get the outputs files
  4. # built from the input files.
  5. # It is included in the main 'build.ninja'.
  6. # =============================================================================
  7. # Project: Unity
  8. # Configurations: RelWithDebInfo
  9. # =============================================================================
  10. # =============================================================================
  11. #############################################
  12. # Rule for running custom commands.
  13. rule CUSTOM_COMMAND
  14. command = $COMMAND
  15. description = $DESC
  16. #############################################
  17. # Rule for compiling CXX files.
  18. rule CXX_COMPILER__swappywrapper_RelWithDebInfo
  19. depfile = $DEP_FILE
  20. deps = gcc
  21. command = D:\PROGRA~2\Unity\60000~1.29F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot="D:/Program Files/Unity/6000.0.29f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
  22. description = Building CXX object $out
  23. #############################################
  24. # Rule for linking CXX shared library.
  25. rule CXX_SHARED_LIBRARY_LINKER__swappywrapper_RelWithDebInfo
  26. command = cmd.exe /C "$PRE_LINK && D:\PROGRA~2\Unity\60000~1.29F\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android23 --sysroot="D:/Program Files/Unity/6000.0.29f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC $LANGUAGE_COMPILE_FLAGS $ARCH_FLAGS $LINK_FLAGS -shared $SONAME_FLAG$SONAME -o $TARGET_FILE $in $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
  27. description = Linking CXX shared library $TARGET_FILE
  28. restat = $RESTAT
  29. #############################################
  30. # Rule for re-running cmake.
  31. rule RERUN_CMAKE
  32. command = "D:\Program Files\Unity\6000.0.29f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -SE:\Coding\Puppy\Local\PuppyLocal\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BE:\Coding\Puppy\Local\PuppyLocal\.utmp\RelWithDebInfo\632p5f6q\arm64-v8a
  33. description = Re-running CMake...
  34. generator = 1
  35. #############################################
  36. # Rule for cleaning all built files.
  37. rule CLEAN
  38. command = "D:\Program Files\Unity\6000.0.29f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" $FILE_ARG -t clean $TARGETS
  39. description = Cleaning all built files...
  40. #############################################
  41. # Rule for printing all primary targets available.
  42. rule HELP
  43. command = "D:\Program Files\Unity\6000.0.29f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" -t targets
  44. description = All primary targets available: