DogProperty.cs 3.1 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using Newtonsoft.Json;
  6. using System.IO;
  7. /* 本文件包含对于狗的基础类
  8. * DogProperty 用于描述具体某一只狗的属性配置
  9. * DogBreed 用于描述某一种狗的数据
  10. */
  11. [System.Serializable]
  12. public class DogProperty
  13. {
  14. // Start is called before the first frame update
  15. public string d_id = "121212121";
  16. public string owner_id = string.Empty;
  17. public string dog_name = "小泥鳅";
  18. public int sex = 1;
  19. public string breed = "shibaInu"; // 狗的默认模型
  20. public string skin = "black"; // 狗的默认贴图
  21. public string adoption = "home";
  22. public DateTime brithday = new(2023, 1, 1, 12, 0, 0);
  23. public int satiety = 15;
  24. public int happiness = 50;
  25. public int stamina = 29;
  26. public int thirsty = 8;
  27. public int healthy = 7;
  28. public int clean = 21;
  29. public int curiosity = 50;
  30. public int iq = 50;
  31. public int runSpeed = 50;
  32. public int JumpHeight = 50;
  33. public int liveliness = 50;
  34. public int agility = 50;
  35. public int obesity = 75;
  36. public int intimate = 50;
  37. public int friendly = 50;
  38. public int obedience = 50;
  39. public int friendlyToHost = 50;
  40. public int friendlyToStranger = 50;
  41. public int friendlyToOtherSSDog = 50;
  42. public int friendlyToOtherDSDog = 50;
  43. public int frisbeeSkill = 50;
  44. public int ballSkill = 50;
  45. public int voiceCall = 0; // 识别自己名字能力
  46. public int voiceCommand = 0; // 识别所有口令能力
  47. public bool voiceCallEnable = false;
  48. public bool voiceCommandEnable = false;
  49. public bool commandSit, commandStand, commandBark, commandLieDown, commandRotate, commandHug, commandDeath, commandTurnL, commandTurnR; // 具体的口令能力是否开启
  50. }
  51. public class DogBreed
  52. {
  53. public string breed { get; set; }
  54. public Dictionary<string, string> name { get; set; }
  55. public Dictionary<string, string> description { get; set; }
  56. public DateTime createDate { get; set; }
  57. public DateTime lastDpdate { get; set; }
  58. public int cost { get; set; }
  59. public string prefab { get; set; }
  60. public string[] skin { get; set; }
  61. }
  62. public class DogBreedController
  63. {
  64. // 读取狗的数据并放入EnviromentSetting.dogBreeds
  65. public static void LoadDogBreed()
  66. {
  67. string filePath = EnviromentSetting.dogDBFilePath;
  68. //string jsonText = File.ReadAllText(filePath);
  69. // 正确的方式(跨平台工作)
  70. string jsonText = string.Empty;
  71. TextAsset textAsset = Resources.Load<TextAsset>(filePath);
  72. if (textAsset != null)
  73. {
  74. jsonText = textAsset.text;
  75. // 处理JSON数据
  76. }
  77. else
  78. {
  79. Debug.LogError("无法加载狗数据库文件!");
  80. }
  81. Dictionary<string, object> dogDB = JsonConvert.DeserializeObject<Dictionary<string, object>>(jsonText);
  82. string json2 = dogDB["dogDB"].ToString();
  83. EnviromentSetting.dogBreeds = JsonConvert.DeserializeObject<DogBreed[]>(json2);
  84. }
  85. }