TestSetup.cs 3.1 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. public class TestSetup : MonoBehaviour
  5. {
  6. void Awake()
  7. {
  8. if (SceneManager.GetActiveScene().name == "WalkDogs")
  9. {
  10. // 初始化狗数据用于测试
  11. DogProperty puppy = new DogProperty();
  12. puppy.d_id = "043341045";
  13. puppy.dog_name = "测试狗";
  14. UserProperty.dogs.Clear();
  15. UserProperty.dogs.Add(puppy);
  16. UserProperty.userId = "JTYNZP9O";
  17. EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  18. EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  19. DogProperty puppy2 = new DogProperty();
  20. puppy2.d_id = "043341046";
  21. puppy2.dog_name = "测试狗2";
  22. UserProperty.dogs.Add(puppy2);
  23. }
  24. if (SceneManager.GetActiveScene().name == "Home")
  25. {
  26. GameData.isVoiceTrainingToday = false;
  27. // GameData.isFirstInteraction = true;
  28. }
  29. if (SceneManager.GetActiveScene().name == "Playground")
  30. {
  31. // 初始化狗数据用于测试
  32. //DogProperty puppy = new DogProperty();
  33. //UserProperty.dogs.Clear();
  34. //UserProperty.dogs.Add(puppy);
  35. //UserProperty.food.Clear();
  36. //UserProperty.toy.Clear();
  37. //UserProperty.food.Add("food_00001", 10);
  38. //UserProperty.food.Add("food_00002", 20);
  39. //UserProperty.food.Add("food_00003", 30);
  40. //UserProperty.toy.Add("toy_00001", 1);
  41. //UserProperty.food.Add("water_00001", 999);
  42. //UserProperty.food.Add("water_00002", 33);
  43. //UserProperty.userId = "JTYNZP9O";
  44. //EnviromentSetting.accessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NDI0Nzg5OTB9._br_Yd7xn6m2Nc078MEn3T7r-B7IYEjhVJY-H46Ob5E";
  45. //EnviromentSetting.accessTokenReceivedTime = DateTime.Now;
  46. }
  47. // 如果场景不是从login开始的,初始化环境数据
  48. if (EnviromentSetting.languageData == null)
  49. {
  50. EnviromentController.InitialGameEnviroment();
  51. }
  52. }
  53. // Start is called once before the first execution of Update after the MonoBehaviour is created
  54. void Start()
  55. {
  56. if (SceneManager.GetActiveScene().name == "Login")
  57. {
  58. PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
  59. DateTime now = DateTime.Now;
  60. DateTime oneHourAgo = now.AddHours(-1);
  61. PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
  62. EnviromentSetting.UUID = "abc";
  63. // PlayerPrefs.DeleteAll();
  64. // EnviromentSetting.languageCode = "en";
  65. }
  66. //Debug.Log("Login token" + PlayerPrefs.GetString("LoginToken"));
  67. }
  68. // Update is called once per frame
  69. // void Update()
  70. // {
  71. // }
  72. }