police-car.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2262045119049400566
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 890828927211413650}
  12. - component: {fileID: 1211578658112514493}
  13. - component: {fileID: 6029932843391971599}
  14. m_Layer: 0
  15. m_Name: police-car-front-wheels
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &890828927211413650
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2262045119049400566}
  28. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
  29. m_LocalPosition: {x: -0, y: 0.21299791, z: 1.4399376}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 7817588554257288244}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &1211578658112514493
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2262045119049400566}
  43. m_Mesh: {fileID: -6921913722072741147, guid: 1b2d9f451fd7f4ace8b9e173654b2235, type: 3}
  44. --- !u!23 &6029932843391971599
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 2262045119049400566}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 75ffd786c5282451b865350ac1da074a, type: 2}
  65. - {fileID: 2100000, guid: 8d66d4699895f40c892e23e8f4fd3bed, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!1 &4295274194826119264
  88. GameObject:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. serializedVersion: 6
  94. m_Component:
  95. - component: {fileID: 4463373517679094425}
  96. - component: {fileID: 1860689491471885353}
  97. m_Layer: 0
  98. m_Name: Blue Light
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 0
  104. --- !u!4 &4463373517679094425
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 4295274194826119264}
  111. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  112. m_LocalPosition: {x: 0.3670004, y: 1.677, z: 0}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 7817588554257288244}
  117. m_RootOrder: 2
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!108 &1860689491471885353
  120. Light:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 4295274194826119264}
  126. m_Enabled: 1
  127. serializedVersion: 10
  128. m_Type: 2
  129. m_Shape: 0
  130. m_Color: {r: 0, g: 0.34919024, b: 1, a: 1}
  131. m_Intensity: 0.65
  132. m_Range: 30
  133. m_SpotAngle: 30
  134. m_InnerSpotAngle: 21.80208
  135. m_CookieSize: 10
  136. m_Shadows:
  137. m_Type: 0
  138. m_Resolution: -1
  139. m_CustomResolution: -1
  140. m_Strength: 1
  141. m_Bias: 0.05
  142. m_NormalBias: 0.4
  143. m_NearPlane: 0.2
  144. m_CullingMatrixOverride:
  145. e00: 1
  146. e01: 0
  147. e02: 0
  148. e03: 0
  149. e10: 0
  150. e11: 1
  151. e12: 0
  152. e13: 0
  153. e20: 0
  154. e21: 0
  155. e22: 1
  156. e23: 0
  157. e30: 0
  158. e31: 0
  159. e32: 0
  160. e33: 1
  161. m_UseCullingMatrixOverride: 0
  162. m_Cookie: {fileID: 0}
  163. m_DrawHalo: 0
  164. m_Flare: {fileID: 0}
  165. m_RenderMode: 0
  166. m_CullingMask:
  167. serializedVersion: 2
  168. m_Bits: 4294967295
  169. m_RenderingLayerMask: 1
  170. m_Lightmapping: 1
  171. m_LightShadowCasterMode: 0
  172. m_AreaSize: {x: 1, y: 1}
  173. m_BounceIntensity: 1
  174. m_ColorTemperature: 6570
  175. m_UseColorTemperature: 0
  176. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  177. m_UseBoundingSphereOverride: 0
  178. m_UseViewFrustumForShadowCasterCull: 1
  179. m_ShadowRadius: 0
  180. m_ShadowAngle: 0
  181. --- !u!1 &5011144230331511338
  182. GameObject:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. serializedVersion: 6
  188. m_Component:
  189. - component: {fileID: 2092463346111220087}
  190. - component: {fileID: 3360516765322803949}
  191. m_Layer: 0
  192. m_Name: Red Light
  193. m_TagString: Untagged
  194. m_Icon: {fileID: 0}
  195. m_NavMeshLayer: 0
  196. m_StaticEditorFlags: 0
  197. m_IsActive: 0
  198. --- !u!4 &2092463346111220087
  199. Transform:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 5011144230331511338}
  205. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  206. m_LocalPosition: {x: -0.383, y: 1.677, z: 0}
  207. m_LocalScale: {x: 1, y: 1, z: 1}
  208. m_ConstrainProportionsScale: 0
  209. m_Children: []
  210. m_Father: {fileID: 7817588554257288244}
  211. m_RootOrder: 3
  212. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  213. --- !u!108 &3360516765322803949
  214. Light:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. m_GameObject: {fileID: 5011144230331511338}
  220. m_Enabled: 1
  221. serializedVersion: 10
  222. m_Type: 2
  223. m_Shape: 0
  224. m_Color: {r: 1, g: 0, b: 0, a: 1}
  225. m_Intensity: 0.65
  226. m_Range: 30
  227. m_SpotAngle: 30
  228. m_InnerSpotAngle: 21.80208
  229. m_CookieSize: 10
  230. m_Shadows:
  231. m_Type: 0
  232. m_Resolution: -1
  233. m_CustomResolution: -1
  234. m_Strength: 1
  235. m_Bias: 0.05
  236. m_NormalBias: 0.4
  237. m_NearPlane: 0.2
  238. m_CullingMatrixOverride:
  239. e00: 1
  240. e01: 0
  241. e02: 0
  242. e03: 0
  243. e10: 0
  244. e11: 1
  245. e12: 0
  246. e13: 0
  247. e20: 0
  248. e21: 0
  249. e22: 1
  250. e23: 0
  251. e30: 0
  252. e31: 0
  253. e32: 0
  254. e33: 1
  255. m_UseCullingMatrixOverride: 0
  256. m_Cookie: {fileID: 0}
  257. m_DrawHalo: 0
  258. m_Flare: {fileID: 0}
  259. m_RenderMode: 0
  260. m_CullingMask:
  261. serializedVersion: 2
  262. m_Bits: 4294967295
  263. m_RenderingLayerMask: 1
  264. m_Lightmapping: 1
  265. m_LightShadowCasterMode: 0
  266. m_AreaSize: {x: 1, y: 1}
  267. m_BounceIntensity: 1
  268. m_ColorTemperature: 6570
  269. m_UseColorTemperature: 0
  270. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  271. m_UseBoundingSphereOverride: 0
  272. m_UseViewFrustumForShadowCasterCull: 1
  273. m_ShadowRadius: 0
  274. m_ShadowAngle: 0
  275. --- !u!1 &7437263717829056142
  276. GameObject:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. serializedVersion: 6
  282. m_Component:
  283. - component: {fileID: 7817588554257288244}
  284. - component: {fileID: 6616488016810951569}
  285. - component: {fileID: 8950494701060208475}
  286. - component: {fileID: 1610895502443687768}
  287. m_Layer: 0
  288. m_Name: police-car
  289. m_TagString: Untagged
  290. m_Icon: {fileID: 0}
  291. m_NavMeshLayer: 0
  292. m_StaticEditorFlags: 0
  293. m_IsActive: 1
  294. --- !u!4 &7817588554257288244
  295. Transform:
  296. m_ObjectHideFlags: 0
  297. m_CorrespondingSourceObject: {fileID: 0}
  298. m_PrefabInstance: {fileID: 0}
  299. m_PrefabAsset: {fileID: 0}
  300. m_GameObject: {fileID: 7437263717829056142}
  301. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  302. m_LocalPosition: {x: 0, y: 0, z: 0}
  303. m_LocalScale: {x: 1, y: 1, z: 1}
  304. m_ConstrainProportionsScale: 0
  305. m_Children:
  306. - {fileID: 890828927211413650}
  307. - {fileID: 3559871154471952192}
  308. - {fileID: 4463373517679094425}
  309. - {fileID: 2092463346111220087}
  310. m_Father: {fileID: 0}
  311. m_RootOrder: 0
  312. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  313. --- !u!33 &6616488016810951569
  314. MeshFilter:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. m_GameObject: {fileID: 7437263717829056142}
  320. m_Mesh: {fileID: 3047490779533609123, guid: 1b2d9f451fd7f4ace8b9e173654b2235, type: 3}
  321. --- !u!23 &8950494701060208475
  322. MeshRenderer:
  323. m_ObjectHideFlags: 0
  324. m_CorrespondingSourceObject: {fileID: 0}
  325. m_PrefabInstance: {fileID: 0}
  326. m_PrefabAsset: {fileID: 0}
  327. m_GameObject: {fileID: 7437263717829056142}
  328. m_Enabled: 1
  329. m_CastShadows: 1
  330. m_ReceiveShadows: 1
  331. m_DynamicOccludee: 1
  332. m_StaticShadowCaster: 0
  333. m_MotionVectors: 1
  334. m_LightProbeUsage: 1
  335. m_ReflectionProbeUsage: 1
  336. m_RayTracingMode: 2
  337. m_RayTraceProcedural: 0
  338. m_RenderingLayerMask: 1
  339. m_RendererPriority: 0
  340. m_Materials:
  341. - {fileID: 5927249377784565932, guid: 1b2d9f451fd7f4ace8b9e173654b2235, type: 3}
  342. - {fileID: 2100000, guid: 6825eeffbc34a4bd08eefcdef0532065, type: 2}
  343. - {fileID: 2100000, guid: e55daed8b9ade7d4196b0cddf3002dd9, type: 2}
  344. - {fileID: 2100000, guid: c04ad49c977df4c828da8b416eb4579e, type: 2}
  345. - {fileID: 2100000, guid: 47b61014d298b4204bb58975b91f45c4, type: 2}
  346. m_StaticBatchInfo:
  347. firstSubMesh: 0
  348. subMeshCount: 0
  349. m_StaticBatchRoot: {fileID: 0}
  350. m_ProbeAnchor: {fileID: 0}
  351. m_LightProbeVolumeOverride: {fileID: 0}
  352. m_ScaleInLightmap: 1
  353. m_ReceiveGI: 1
  354. m_PreserveUVs: 0
  355. m_IgnoreNormalsForChartDetection: 0
  356. m_ImportantGI: 0
  357. m_StitchLightmapSeams: 1
  358. m_SelectedEditorRenderState: 3
  359. m_MinimumChartSize: 4
  360. m_AutoUVMaxDistance: 0.5
  361. m_AutoUVMaxAngle: 89
  362. m_LightmapParameters: {fileID: 0}
  363. m_SortingLayerID: 0
  364. m_SortingLayer: 0
  365. m_SortingOrder: 0
  366. m_AdditionalVertexStreams: {fileID: 0}
  367. --- !u!114 &1610895502443687768
  368. MonoBehaviour:
  369. m_ObjectHideFlags: 0
  370. m_CorrespondingSourceObject: {fileID: 0}
  371. m_PrefabInstance: {fileID: 0}
  372. m_PrefabAsset: {fileID: 0}
  373. m_GameObject: {fileID: 7437263717829056142}
  374. m_Enabled: 1
  375. m_EditorHideFlags: 0
  376. m_Script: {fileID: 11500000, guid: 6c4c6dd8df23e8147bb223900f3b44b6, type: 3}
  377. m_Name:
  378. m_EditorClassIdentifier:
  379. blueLight: {fileID: 4295274194826119264}
  380. redLight: {fileID: 5011144230331511338}
  381. isSirenOn: 0
  382. colorInterval: 1
  383. --- !u!1 &8886625347469438389
  384. GameObject:
  385. m_ObjectHideFlags: 0
  386. m_CorrespondingSourceObject: {fileID: 0}
  387. m_PrefabInstance: {fileID: 0}
  388. m_PrefabAsset: {fileID: 0}
  389. serializedVersion: 6
  390. m_Component:
  391. - component: {fileID: 3559871154471952192}
  392. - component: {fileID: 2278877308166247096}
  393. - component: {fileID: 1224983007258000610}
  394. m_Layer: 0
  395. m_Name: police-car-rear-wheels
  396. m_TagString: Untagged
  397. m_Icon: {fileID: 0}
  398. m_NavMeshLayer: 0
  399. m_StaticEditorFlags: 0
  400. m_IsActive: 1
  401. --- !u!4 &3559871154471952192
  402. Transform:
  403. m_ObjectHideFlags: 0
  404. m_CorrespondingSourceObject: {fileID: 0}
  405. m_PrefabInstance: {fileID: 0}
  406. m_PrefabAsset: {fileID: 0}
  407. m_GameObject: {fileID: 8886625347469438389}
  408. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
  409. m_LocalPosition: {x: -0, y: 0.2129978, z: -1.4399385}
  410. m_LocalScale: {x: 1, y: 1, z: 1}
  411. m_ConstrainProportionsScale: 0
  412. m_Children: []
  413. m_Father: {fileID: 7817588554257288244}
  414. m_RootOrder: 1
  415. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  416. --- !u!33 &2278877308166247096
  417. MeshFilter:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. m_GameObject: {fileID: 8886625347469438389}
  423. m_Mesh: {fileID: -7740235808846173885, guid: 1b2d9f451fd7f4ace8b9e173654b2235, type: 3}
  424. --- !u!23 &1224983007258000610
  425. MeshRenderer:
  426. m_ObjectHideFlags: 0
  427. m_CorrespondingSourceObject: {fileID: 0}
  428. m_PrefabInstance: {fileID: 0}
  429. m_PrefabAsset: {fileID: 0}
  430. m_GameObject: {fileID: 8886625347469438389}
  431. m_Enabled: 1
  432. m_CastShadows: 1
  433. m_ReceiveShadows: 1
  434. m_DynamicOccludee: 1
  435. m_StaticShadowCaster: 0
  436. m_MotionVectors: 1
  437. m_LightProbeUsage: 1
  438. m_ReflectionProbeUsage: 1
  439. m_RayTracingMode: 2
  440. m_RayTraceProcedural: 0
  441. m_RenderingLayerMask: 1
  442. m_RendererPriority: 0
  443. m_Materials:
  444. - {fileID: 2100000, guid: 75ffd786c5282451b865350ac1da074a, type: 2}
  445. - {fileID: 2100000, guid: 8d66d4699895f40c892e23e8f4fd3bed, type: 2}
  446. m_StaticBatchInfo:
  447. firstSubMesh: 0
  448. subMeshCount: 0
  449. m_StaticBatchRoot: {fileID: 0}
  450. m_ProbeAnchor: {fileID: 0}
  451. m_LightProbeVolumeOverride: {fileID: 0}
  452. m_ScaleInLightmap: 1
  453. m_ReceiveGI: 1
  454. m_PreserveUVs: 0
  455. m_IgnoreNormalsForChartDetection: 0
  456. m_ImportantGI: 0
  457. m_StitchLightmapSeams: 1
  458. m_SelectedEditorRenderState: 3
  459. m_MinimumChartSize: 4
  460. m_AutoUVMaxDistance: 0.5
  461. m_AutoUVMaxAngle: 89
  462. m_LightmapParameters: {fileID: 0}
  463. m_SortingLayerID: 0
  464. m_SortingLayer: 0
  465. m_SortingOrder: 0
  466. m_AdditionalVertexStreams: {fileID: 0}