Bed.prefab 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2491907411905985360
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5698497111443764270}
  12. - component: {fileID: 7271771153881075720}
  13. - component: {fileID: 2884574396828468490}
  14. m_Layer: 0
  15. m_Name: Pillow
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &5698497111443764270
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2491907411905985360}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0.94773346, y: 0.13131772, z: -0.43593588}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 7491156906783894060}
  34. m_RootOrder: 2
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &7271771153881075720
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2491907411905985360}
  43. m_Mesh: {fileID: 4731840015933613875, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  44. --- !u!23 &2884574396828468490
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 2491907411905985360}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 7862d42029d8a9c4387ffbbb09dca4c0, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &3596228222027129354
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 7634214493981983865}
  95. - component: {fileID: 2983501727105941955}
  96. - component: {fileID: 4282529567890718500}
  97. m_Layer: 0
  98. m_Name: Shelving 001
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &7634214493981983865
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 3596228222027129354}
  111. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  112. m_LocalPosition: {x: 1.1000267, y: -0.42035457, z: 1.6530179}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 7491156906783894060}
  117. m_RootOrder: 5
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!33 &2983501727105941955
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 3596228222027129354}
  126. m_Mesh: {fileID: 514180103391290488, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  127. --- !u!23 &4282529567890718500
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 3596228222027129354}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 1
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 2100000, guid: 4d574ad9835d65c4c875dc7d48975cd1, type: 2}
  148. - {fileID: 2100000, guid: 7862d42029d8a9c4387ffbbb09dca4c0, type: 2}
  149. m_StaticBatchInfo:
  150. firstSubMesh: 0
  151. subMeshCount: 0
  152. m_StaticBatchRoot: {fileID: 0}
  153. m_ProbeAnchor: {fileID: 0}
  154. m_LightProbeVolumeOverride: {fileID: 0}
  155. m_ScaleInLightmap: 1
  156. m_ReceiveGI: 1
  157. m_PreserveUVs: 0
  158. m_IgnoreNormalsForChartDetection: 0
  159. m_ImportantGI: 0
  160. m_StitchLightmapSeams: 1
  161. m_SelectedEditorRenderState: 3
  162. m_MinimumChartSize: 4
  163. m_AutoUVMaxDistance: 0.5
  164. m_AutoUVMaxAngle: 89
  165. m_LightmapParameters: {fileID: 0}
  166. m_SortingLayerID: 0
  167. m_SortingLayer: 0
  168. m_SortingOrder: 0
  169. m_AdditionalVertexStreams: {fileID: 0}
  170. --- !u!1 &4490532076056507916
  171. GameObject:
  172. m_ObjectHideFlags: 0
  173. m_CorrespondingSourceObject: {fileID: 0}
  174. m_PrefabInstance: {fileID: 0}
  175. m_PrefabAsset: {fileID: 0}
  176. serializedVersion: 6
  177. m_Component:
  178. - component: {fileID: 3981220171502180084}
  179. - component: {fileID: 5732712941972340235}
  180. - component: {fileID: 4831642146161665575}
  181. m_Layer: 0
  182. m_Name: Bed
  183. m_TagString: Untagged
  184. m_Icon: {fileID: 0}
  185. m_NavMeshLayer: 0
  186. m_StaticEditorFlags: 0
  187. m_IsActive: 1
  188. --- !u!4 &3981220171502180084
  189. Transform:
  190. m_ObjectHideFlags: 0
  191. m_CorrespondingSourceObject: {fileID: 0}
  192. m_PrefabInstance: {fileID: 0}
  193. m_PrefabAsset: {fileID: 0}
  194. m_GameObject: {fileID: 4490532076056507916}
  195. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  196. m_LocalPosition: {x: -0.077831194, y: -0.115029104, z: -0.00041190337}
  197. m_LocalScale: {x: 1, y: 1, z: 1}
  198. m_ConstrainProportionsScale: 0
  199. m_Children: []
  200. m_Father: {fileID: 7491156906783894060}
  201. m_RootOrder: 0
  202. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  203. --- !u!33 &5732712941972340235
  204. MeshFilter:
  205. m_ObjectHideFlags: 0
  206. m_CorrespondingSourceObject: {fileID: 0}
  207. m_PrefabInstance: {fileID: 0}
  208. m_PrefabAsset: {fileID: 0}
  209. m_GameObject: {fileID: 4490532076056507916}
  210. m_Mesh: {fileID: 3335724914305450694, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  211. --- !u!23 &4831642146161665575
  212. MeshRenderer:
  213. m_ObjectHideFlags: 0
  214. m_CorrespondingSourceObject: {fileID: 0}
  215. m_PrefabInstance: {fileID: 0}
  216. m_PrefabAsset: {fileID: 0}
  217. m_GameObject: {fileID: 4490532076056507916}
  218. m_Enabled: 1
  219. m_CastShadows: 1
  220. m_ReceiveShadows: 1
  221. m_DynamicOccludee: 1
  222. m_StaticShadowCaster: 0
  223. m_MotionVectors: 1
  224. m_LightProbeUsage: 1
  225. m_ReflectionProbeUsage: 1
  226. m_RayTracingMode: 2
  227. m_RayTraceProcedural: 0
  228. m_RenderingLayerMask: 1
  229. m_RendererPriority: 0
  230. m_Materials:
  231. - {fileID: 2100000, guid: 7862d42029d8a9c4387ffbbb09dca4c0, type: 2}
  232. m_StaticBatchInfo:
  233. firstSubMesh: 0
  234. subMeshCount: 0
  235. m_StaticBatchRoot: {fileID: 0}
  236. m_ProbeAnchor: {fileID: 0}
  237. m_LightProbeVolumeOverride: {fileID: 0}
  238. m_ScaleInLightmap: 1
  239. m_ReceiveGI: 1
  240. m_PreserveUVs: 0
  241. m_IgnoreNormalsForChartDetection: 0
  242. m_ImportantGI: 0
  243. m_StitchLightmapSeams: 1
  244. m_SelectedEditorRenderState: 3
  245. m_MinimumChartSize: 4
  246. m_AutoUVMaxDistance: 0.5
  247. m_AutoUVMaxAngle: 89
  248. m_LightmapParameters: {fileID: 0}
  249. m_SortingLayerID: 0
  250. m_SortingLayer: 0
  251. m_SortingOrder: 0
  252. m_AdditionalVertexStreams: {fileID: 0}
  253. --- !u!1 &5326376579254671631
  254. GameObject:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. serializedVersion: 6
  260. m_Component:
  261. - component: {fileID: 8671306828115786849}
  262. - component: {fileID: 2334741791740860060}
  263. - component: {fileID: 3580836966256087109}
  264. m_Layer: 0
  265. m_Name: Shelving
  266. m_TagString: Untagged
  267. m_Icon: {fileID: 0}
  268. m_NavMeshLayer: 0
  269. m_StaticEditorFlags: 0
  270. m_IsActive: 1
  271. --- !u!4 &8671306828115786849
  272. Transform:
  273. m_ObjectHideFlags: 0
  274. m_CorrespondingSourceObject: {fileID: 0}
  275. m_PrefabInstance: {fileID: 0}
  276. m_PrefabAsset: {fileID: 0}
  277. m_GameObject: {fileID: 5326376579254671631}
  278. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  279. m_LocalPosition: {x: 1.1000267, y: -0.42035457, z: -1.640482}
  280. m_LocalScale: {x: 1, y: 1, z: 1}
  281. m_ConstrainProportionsScale: 0
  282. m_Children: []
  283. m_Father: {fileID: 7491156906783894060}
  284. m_RootOrder: 4
  285. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  286. --- !u!33 &2334741791740860060
  287. MeshFilter:
  288. m_ObjectHideFlags: 0
  289. m_CorrespondingSourceObject: {fileID: 0}
  290. m_PrefabInstance: {fileID: 0}
  291. m_PrefabAsset: {fileID: 0}
  292. m_GameObject: {fileID: 5326376579254671631}
  293. m_Mesh: {fileID: 6999956465272090506, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  294. --- !u!23 &3580836966256087109
  295. MeshRenderer:
  296. m_ObjectHideFlags: 0
  297. m_CorrespondingSourceObject: {fileID: 0}
  298. m_PrefabInstance: {fileID: 0}
  299. m_PrefabAsset: {fileID: 0}
  300. m_GameObject: {fileID: 5326376579254671631}
  301. m_Enabled: 1
  302. m_CastShadows: 1
  303. m_ReceiveShadows: 1
  304. m_DynamicOccludee: 1
  305. m_StaticShadowCaster: 0
  306. m_MotionVectors: 1
  307. m_LightProbeUsage: 1
  308. m_ReflectionProbeUsage: 1
  309. m_RayTracingMode: 2
  310. m_RayTraceProcedural: 0
  311. m_RenderingLayerMask: 1
  312. m_RendererPriority: 0
  313. m_Materials:
  314. - {fileID: 2100000, guid: 4d574ad9835d65c4c875dc7d48975cd1, type: 2}
  315. - {fileID: 2100000, guid: 7862d42029d8a9c4387ffbbb09dca4c0, type: 2}
  316. m_StaticBatchInfo:
  317. firstSubMesh: 0
  318. subMeshCount: 0
  319. m_StaticBatchRoot: {fileID: 0}
  320. m_ProbeAnchor: {fileID: 0}
  321. m_LightProbeVolumeOverride: {fileID: 0}
  322. m_ScaleInLightmap: 1
  323. m_ReceiveGI: 1
  324. m_PreserveUVs: 0
  325. m_IgnoreNormalsForChartDetection: 0
  326. m_ImportantGI: 0
  327. m_StitchLightmapSeams: 1
  328. m_SelectedEditorRenderState: 3
  329. m_MinimumChartSize: 4
  330. m_AutoUVMaxDistance: 0.5
  331. m_AutoUVMaxAngle: 89
  332. m_LightmapParameters: {fileID: 0}
  333. m_SortingLayerID: 0
  334. m_SortingLayer: 0
  335. m_SortingOrder: 0
  336. m_AdditionalVertexStreams: {fileID: 0}
  337. --- !u!1 &6245647037666971010
  338. GameObject:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. serializedVersion: 6
  344. m_Component:
  345. - component: {fileID: 3293214317866770966}
  346. - component: {fileID: 656511834558768467}
  347. - component: {fileID: 8082251926172457685}
  348. m_Layer: 0
  349. m_Name: Pillow 001
  350. m_TagString: Untagged
  351. m_Icon: {fileID: 0}
  352. m_NavMeshLayer: 0
  353. m_StaticEditorFlags: 0
  354. m_IsActive: 1
  355. --- !u!4 &3293214317866770966
  356. Transform:
  357. m_ObjectHideFlags: 0
  358. m_CorrespondingSourceObject: {fileID: 0}
  359. m_PrefabInstance: {fileID: 0}
  360. m_PrefabAsset: {fileID: 0}
  361. m_GameObject: {fileID: 6245647037666971010}
  362. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  363. m_LocalPosition: {x: 0.9446098, y: 0.13131772, z: 0.5237234}
  364. m_LocalScale: {x: 1, y: 1, z: 1}
  365. m_ConstrainProportionsScale: 0
  366. m_Children: []
  367. m_Father: {fileID: 7491156906783894060}
  368. m_RootOrder: 3
  369. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  370. --- !u!33 &656511834558768467
  371. MeshFilter:
  372. m_ObjectHideFlags: 0
  373. m_CorrespondingSourceObject: {fileID: 0}
  374. m_PrefabInstance: {fileID: 0}
  375. m_PrefabAsset: {fileID: 0}
  376. m_GameObject: {fileID: 6245647037666971010}
  377. m_Mesh: {fileID: -2979136593316650631, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  378. --- !u!23 &8082251926172457685
  379. MeshRenderer:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. m_GameObject: {fileID: 6245647037666971010}
  385. m_Enabled: 1
  386. m_CastShadows: 1
  387. m_ReceiveShadows: 1
  388. m_DynamicOccludee: 1
  389. m_StaticShadowCaster: 0
  390. m_MotionVectors: 1
  391. m_LightProbeUsage: 1
  392. m_ReflectionProbeUsage: 1
  393. m_RayTracingMode: 2
  394. m_RayTraceProcedural: 0
  395. m_RenderingLayerMask: 1
  396. m_RendererPriority: 0
  397. m_Materials:
  398. - {fileID: 2100000, guid: 7862d42029d8a9c4387ffbbb09dca4c0, type: 2}
  399. m_StaticBatchInfo:
  400. firstSubMesh: 0
  401. subMeshCount: 0
  402. m_StaticBatchRoot: {fileID: 0}
  403. m_ProbeAnchor: {fileID: 0}
  404. m_LightProbeVolumeOverride: {fileID: 0}
  405. m_ScaleInLightmap: 1
  406. m_ReceiveGI: 1
  407. m_PreserveUVs: 0
  408. m_IgnoreNormalsForChartDetection: 0
  409. m_ImportantGI: 0
  410. m_StitchLightmapSeams: 1
  411. m_SelectedEditorRenderState: 3
  412. m_MinimumChartSize: 4
  413. m_AutoUVMaxDistance: 0.5
  414. m_AutoUVMaxAngle: 89
  415. m_LightmapParameters: {fileID: 0}
  416. m_SortingLayerID: 0
  417. m_SortingLayer: 0
  418. m_SortingOrder: 0
  419. m_AdditionalVertexStreams: {fileID: 0}
  420. --- !u!1 &6479137908057868918
  421. GameObject:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. serializedVersion: 6
  427. m_Component:
  428. - component: {fileID: 7491156906783894060}
  429. - component: {fileID: 731184822414651647}
  430. - component: {fileID: 6845801317876789995}
  431. m_Layer: 0
  432. m_Name: Bed
  433. m_TagString: Untagged
  434. m_Icon: {fileID: 0}
  435. m_NavMeshLayer: 0
  436. m_StaticEditorFlags: 0
  437. m_IsActive: 1
  438. --- !u!4 &7491156906783894060
  439. Transform:
  440. m_ObjectHideFlags: 0
  441. m_CorrespondingSourceObject: {fileID: 0}
  442. m_PrefabInstance: {fileID: 0}
  443. m_PrefabAsset: {fileID: 0}
  444. m_GameObject: {fileID: 6479137908057868918}
  445. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  446. m_LocalPosition: {x: 0, y: 0, z: 0}
  447. m_LocalScale: {x: 1, y: 1, z: 1}
  448. m_ConstrainProportionsScale: 0
  449. m_Children:
  450. - {fileID: 3981220171502180084}
  451. - {fileID: 1973003285965902411}
  452. - {fileID: 5698497111443764270}
  453. - {fileID: 3293214317866770966}
  454. - {fileID: 8671306828115786849}
  455. - {fileID: 7634214493981983865}
  456. m_Father: {fileID: 0}
  457. m_RootOrder: 0
  458. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  459. --- !u!33 &731184822414651647
  460. MeshFilter:
  461. m_ObjectHideFlags: 0
  462. m_CorrespondingSourceObject: {fileID: 0}
  463. m_PrefabInstance: {fileID: 0}
  464. m_PrefabAsset: {fileID: 0}
  465. m_GameObject: {fileID: 6479137908057868918}
  466. m_Mesh: {fileID: 6508942946276188115, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  467. --- !u!23 &6845801317876789995
  468. MeshRenderer:
  469. m_ObjectHideFlags: 0
  470. m_CorrespondingSourceObject: {fileID: 0}
  471. m_PrefabInstance: {fileID: 0}
  472. m_PrefabAsset: {fileID: 0}
  473. m_GameObject: {fileID: 6479137908057868918}
  474. m_Enabled: 1
  475. m_CastShadows: 1
  476. m_ReceiveShadows: 1
  477. m_DynamicOccludee: 1
  478. m_StaticShadowCaster: 0
  479. m_MotionVectors: 1
  480. m_LightProbeUsage: 1
  481. m_ReflectionProbeUsage: 1
  482. m_RayTracingMode: 2
  483. m_RayTraceProcedural: 0
  484. m_RenderingLayerMask: 1
  485. m_RendererPriority: 0
  486. m_Materials:
  487. - {fileID: 2100000, guid: 4d574ad9835d65c4c875dc7d48975cd1, type: 2}
  488. m_StaticBatchInfo:
  489. firstSubMesh: 0
  490. subMeshCount: 0
  491. m_StaticBatchRoot: {fileID: 0}
  492. m_ProbeAnchor: {fileID: 0}
  493. m_LightProbeVolumeOverride: {fileID: 0}
  494. m_ScaleInLightmap: 1
  495. m_ReceiveGI: 1
  496. m_PreserveUVs: 0
  497. m_IgnoreNormalsForChartDetection: 0
  498. m_ImportantGI: 0
  499. m_StitchLightmapSeams: 1
  500. m_SelectedEditorRenderState: 3
  501. m_MinimumChartSize: 4
  502. m_AutoUVMaxDistance: 0.5
  503. m_AutoUVMaxAngle: 89
  504. m_LightmapParameters: {fileID: 0}
  505. m_SortingLayerID: 0
  506. m_SortingLayer: 0
  507. m_SortingOrder: 0
  508. m_AdditionalVertexStreams: {fileID: 0}
  509. --- !u!1 &8359792558667213784
  510. GameObject:
  511. m_ObjectHideFlags: 0
  512. m_CorrespondingSourceObject: {fileID: 0}
  513. m_PrefabInstance: {fileID: 0}
  514. m_PrefabAsset: {fileID: 0}
  515. serializedVersion: 6
  516. m_Component:
  517. - component: {fileID: 1973003285965902411}
  518. - component: {fileID: 332352259700054341}
  519. - component: {fileID: 2499843399278746779}
  520. m_Layer: 0
  521. m_Name: Duvet
  522. m_TagString: Untagged
  523. m_Icon: {fileID: 0}
  524. m_NavMeshLayer: 0
  525. m_StaticEditorFlags: 0
  526. m_IsActive: 1
  527. --- !u!4 &1973003285965902411
  528. Transform:
  529. m_ObjectHideFlags: 0
  530. m_CorrespondingSourceObject: {fileID: 0}
  531. m_PrefabInstance: {fileID: 0}
  532. m_PrefabAsset: {fileID: 0}
  533. m_GameObject: {fileID: 8359792558667213784}
  534. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  535. m_LocalPosition: {x: -0.3635626, y: 0.11626387, z: -0.00018556976}
  536. m_LocalScale: {x: 1, y: 1, z: 1}
  537. m_ConstrainProportionsScale: 0
  538. m_Children: []
  539. m_Father: {fileID: 7491156906783894060}
  540. m_RootOrder: 1
  541. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  542. --- !u!33 &332352259700054341
  543. MeshFilter:
  544. m_ObjectHideFlags: 0
  545. m_CorrespondingSourceObject: {fileID: 0}
  546. m_PrefabInstance: {fileID: 0}
  547. m_PrefabAsset: {fileID: 0}
  548. m_GameObject: {fileID: 8359792558667213784}
  549. m_Mesh: {fileID: 3357734175452861059, guid: 02ad78cca7f19f843b49a2e580791919, type: 3}
  550. --- !u!23 &2499843399278746779
  551. MeshRenderer:
  552. m_ObjectHideFlags: 0
  553. m_CorrespondingSourceObject: {fileID: 0}
  554. m_PrefabInstance: {fileID: 0}
  555. m_PrefabAsset: {fileID: 0}
  556. m_GameObject: {fileID: 8359792558667213784}
  557. m_Enabled: 1
  558. m_CastShadows: 1
  559. m_ReceiveShadows: 1
  560. m_DynamicOccludee: 1
  561. m_StaticShadowCaster: 0
  562. m_MotionVectors: 1
  563. m_LightProbeUsage: 1
  564. m_ReflectionProbeUsage: 1
  565. m_RayTracingMode: 2
  566. m_RayTraceProcedural: 0
  567. m_RenderingLayerMask: 1
  568. m_RendererPriority: 0
  569. m_Materials:
  570. - {fileID: 2100000, guid: 6bf71702b77df4f4ebf1f88c66dde8c6, type: 2}
  571. m_StaticBatchInfo:
  572. firstSubMesh: 0
  573. subMeshCount: 0
  574. m_StaticBatchRoot: {fileID: 0}
  575. m_ProbeAnchor: {fileID: 0}
  576. m_LightProbeVolumeOverride: {fileID: 0}
  577. m_ScaleInLightmap: 1
  578. m_ReceiveGI: 1
  579. m_PreserveUVs: 0
  580. m_IgnoreNormalsForChartDetection: 0
  581. m_ImportantGI: 0
  582. m_StitchLightmapSeams: 1
  583. m_SelectedEditorRenderState: 3
  584. m_MinimumChartSize: 4
  585. m_AutoUVMaxDistance: 0.5
  586. m_AutoUVMaxAngle: 89
  587. m_LightmapParameters: {fileID: 0}
  588. m_SortingLayerID: 0
  589. m_SortingLayer: 0
  590. m_SortingOrder: 0
  591. m_AdditionalVertexStreams: {fileID: 0}