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Inital Setup 4/18

Jees 1 개월 전
커밋
99c70a5d4a
10개의 변경된 파일213개의 추가작업 그리고 0개의 파일을 삭제
  1. 4 0
      .editorconfig
  2. 2 0
      .gitattributes
  3. 4 0
      .gitignore
  4. BIN
      Components/Stage.fbx
  5. 45 0
      Components/Stage.fbx.import
  6. 8 0
      Components/透明.tres
  7. 87 0
      Main.tscn
  8. 1 0
      icon.svg
  9. 37 0
      icon.svg.import
  10. 25 0
      project.godot

+ 4 - 0
.editorconfig

@@ -0,0 +1,4 @@
+root = true
+
+[*]
+charset = utf-8

+ 2 - 0
.gitattributes

@@ -0,0 +1,2 @@
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf

+ 4 - 0
.gitignore

@@ -0,0 +1,4 @@
+# Godot 4+ specific ignores
+.godot/
+/android/
+.DS_store

BIN
Components/Stage.fbx


+ 45 - 0
Components/Stage.fbx.import

@@ -0,0 +1,45 @@
+[remap]
+
+importer="scene"
+importer_version=1
+type="PackedScene"
+uid="uid://y17jtuvd1tcl"
+path="res://.godot/imported/Stage.fbx-f2f9178964faa674eb1c812784458412.scn"
+
+[deps]
+
+source_file="res://Components/Stage.fbx"
+dest_files=["res://.godot/imported/Stage.fbx-f2f9178964faa674eb1c812784458412.scn"]
+
+[params]
+
+nodes/root_type=""
+nodes/root_name=""
+nodes/apply_root_scale=true
+nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
+nodes/use_node_type_suffixes=true
+meshes/ensure_tangents=true
+meshes/generate_lods=true
+meshes/create_shadow_meshes=true
+meshes/light_baking=1
+meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
+skins/use_named_skins=true
+animation/import=true
+animation/fps=30
+animation/trimming=true
+animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
+import_script/path=""
+_subresources={
+"materials": {
+"透明": {
+"use_external/enabled": true,
+"use_external/path": "uid://dpd5a2tjr3f0o"
+}
+}
+}
+fbx/importer=0
+fbx/allow_geometry_helper_nodes=false
+fbx/embedded_image_handling=1

+ 8 - 0
Components/透明.tres

@@ -0,0 +1,8 @@
+[gd_resource type="StandardMaterial3D" format=3 uid="uid://dpd5a2tjr3f0o"]
+
+[resource]
+resource_name = "透明"
+transparency = 1
+vertex_color_use_as_albedo = true
+albedo_color = Color(0.905882, 0.905882, 0.905882, 0.207843)
+emission_enabled = true

+ 87 - 0
Main.tscn

@@ -0,0 +1,87 @@
+[gd_scene load_steps=2 format=3 uid="uid://c3oik80sigfq7"]
+
+[ext_resource type="PackedScene" uid="uid://y17jtuvd1tcl" path="res://Components/Stage.fbx" id="1_glv2v"]
+
+[node name="Node3D" type="Node3D"]
+
+[node name="Stage" type="Node3D" parent="."]
+
+[node name="Stage11" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.1, -2)
+
+[node name="Stage12" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.1, -2)
+
+[node name="Stage13" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -2)
+
+[node name="Stage14" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.1, -2)
+
+[node name="Stage15" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.1, -2)
+
+[node name="Stage21" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.1, -1)
+
+[node name="Stage22" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.1, -1)
+
+[node name="Stage23" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, -1)
+
+[node name="Stage24" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.1, -1)
+
+[node name="Stage25" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.1, -1)
+
+[node name="Stage31" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.1, 0)
+
+[node name="Stage32" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.1, 0)
+
+[node name="Stage33" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
+
+[node name="Stage34" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.1, 0)
+
+[node name="Stage35" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.1, 0)
+
+[node name="Stage41" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.1, 1)
+
+[node name="Stage42" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.1, 1)
+
+[node name="Stage43" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 1)
+
+[node name="Stage44" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.1, 1)
+
+[node name="Stage45" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.1, 1)
+
+[node name="Stage51" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.1, 2)
+
+[node name="Stage52" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.1, 2)
+
+[node name="Stage53" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 2)
+
+[node name="Stage54" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.1, 2)
+
+[node name="Stage55" parent="Stage" instance=ExtResource("1_glv2v")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.1, 2)
+
+[node name="Camera3D" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.898794, 0.438371, 0, -0.438371, 0.898794, 0, 4.5, 5.6)
+fov = 63.0
+far = 20.0

+ 1 - 0
icon.svg

@@ -0,0 +1 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

+ 37 - 0
icon.svg.import

@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bx3ewx5c15ie"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false

+ 25 - 0
project.godot

@@ -0,0 +1,25 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="Rhythm Jump"
+run/main_scene="uid://c3oik80sigfq7"
+config/features=PackedStringArray("4.4", "GL Compatibility")
+config/icon="res://icon.svg"
+
+[dotnet]
+
+project/assembly_name="Rhythm Jump"
+
+[rendering]
+
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"