TestSetup.cs 2.1 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. public class TestSetup : MonoBehaviour
  5. {
  6. void Awake()
  7. {
  8. if (SceneManager.GetActiveScene().name == "Home")
  9. {
  10. // 初始化狗数据用于测试
  11. //DogProperty puppy = new DogProperty();
  12. //UserProperty.dogs.Clear();
  13. //UserProperty.dogs.Add(puppy);
  14. UserProperty.food.Add(new Item("food_00001", 10));
  15. UserProperty.food.Add(new Item("food_00002", 20));
  16. UserProperty.food.Add(new Item("food_00003", 30));
  17. UserProperty.food.Add(new Item("water_00001", 999));
  18. }
  19. //if (SceneManager.GetActiveScene().name == "Playground")
  20. //{
  21. // // 初始化狗数据用于测试
  22. // DogProperty puppy = new DogProperty();
  23. // UserProperty.dogs.Clear();
  24. // UserProperty.dogs.Add(puppy);
  25. // UserProperty.food.Add(new Item("food_00001", 10));
  26. // UserProperty.food.Add(new Item("food_00002", 20));
  27. // UserProperty.food.Add(new Item("food_00003", 30));
  28. // UserProperty.food.Add(new Item("water_00001", 999));
  29. //}
  30. if (EnviromentSetting.languageData == null)
  31. {
  32. EnviromentController.InitialGameEnviroment();
  33. }
  34. }
  35. // Start is called once before the first execution of Update after the MonoBehaviour is created
  36. void Start()
  37. {
  38. if (SceneManager.GetActiveScene().name == "Login")
  39. {
  40. TestDataInjection();
  41. }
  42. }
  43. // todo 删除。测试假数据注入
  44. void TestDataInjection()
  45. {
  46. PlayerPrefs.SetString("LoginToken", "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyX2lkIjoiSlRZTlpQOU8iLCJleHAiOjE3NTY1NDUxNzd9.oQgjY_6ZHJVYaYxh2b_LMIkUaCJ9FX8UpxpHOt_yLg8");
  47. DateTime now = DateTime.Now;
  48. DateTime oneHourAgo = now.AddHours(-1);
  49. PlayerPrefs.SetString("LoginTokenTime", oneHourAgo.ToString());
  50. //PlayerPrefs.DeleteAll();
  51. }
  52. // Update is called once per frame
  53. // void Update()
  54. // {
  55. // }
  56. }